Search found 311 matches

by montana05
Wed Dec 13, 2017 11:15 am
Forum: Expansion Pack
Topic: HTML5 Galaxy Maps
Replies: 16
Views: 8083

Re: HTML5 Galaxy Maps

Thanks a lot for the maps, they proofed very useful for a lot of issues. :)
by montana05
Mon Dec 04, 2017 2:05 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 393918

Re: Scripters cove

A simple way to assign multiple characters to a ship: create your character(s) in the characters.plist in the shipdata.plist using "like_ship" create for every character an escape pod. with "pilot =" you can assign each character to his pod, don't forget to set "unpiloted" = no; include to your ship...
by montana05
Mon Dec 04, 2017 12:50 am
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 22617

Re: (WIP) GalCop's Most wanted

I don't think there's any technical impediment, but I'm thinking conceptually or logically, as part of the game world. Interesting, is the witchpoint buoy merely a navigation help or is it essential to travel to the system ? If the 2nd applies after the destruction it would be impossible to go ther...
by montana05
Fri Dec 01, 2017 9:36 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 393918

Re: Scripters cove

Is there any way that I can assign specific pilots to all escape pods of a ship ? Its easy to have 8 pods with different designs but Oolite seems to accept only 1 assigned pilot and fills the remaining ones with random characters. Update: Never mind, I found a solution already, not perfect but close...
by montana05
Fri Dec 01, 2017 4:09 am
Forum: Expansion Pack
Topic: Ship Comparison (Release)
Replies: 37
Views: 18302

Re: Ship Comparison (Release)

In this case I don't think it's Ship Comparison that has the problem (other than not checking that the value exists) - it looks like you have a ship with a "player" role that doesn't have an equivalent shipyard.plist entry. I'm not sure if that's normally an allowable scenario, but I don't think it...
by montana05
Fri Dec 01, 2017 2:22 am
Forum: Expansion Pack
Topic: Ship Comparison (Release)
Replies: 37
Views: 18302

Re: Ship Comparison (Release)

phkb wrote:
Thu Nov 30, 2017 9:45 pm
Version 2.0 has just been released.
Sorry for being the one reporting an error again:

08:40:58.752 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (ShipComparison 2.0): TypeError: shipDef._oo_shipyard is undefined
by montana05
Tue Nov 28, 2017 12:29 am
Forum: Expansion Pack
Topic: JB WIP thread: several ships
Replies: 94
Views: 45532

Re: JB WIP thread: several ships

One question I wanted to ask to the community at one point is: would you consider it ok to re-make an OXP? In my opinion it would be a benefit for Oolite to upgrade "old" OXPs. Galactic Navy Additions is an example for such an improvement so to preserve no longer maintained work from getting obsole...
by montana05
Wed Nov 08, 2017 11:36 am
Forum: Expansion Pack
Topic: (BETA) Assassin Shipset Pack v0.2.0
Replies: 16
Views: 14946

Re: (BETA) Assassin Shipset Pack

Question: 1) Need reduce amount of ships (roles) from Random Hits Shipset OXP? 2) Suggestion on addition any ships in this OXP as external OXPs. 3) Setup of home system for assassins is useful property? 4) List of high tech unstable systems (Multi-Government, Dictatorship, Communist) is suitable sy...
by montana05
Tue Nov 07, 2017 10:35 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 393918

Re: Scripters cove

If I use scan class="CLASS_BUOY" is the player rewarded a kill and a bounty if defined ? From my first observation it seems not to be the case. If you tested then it is true. Sounds logical. Actually I first faced the problem while adapting the Star Destroyer, the escorts are defined as buoy and th...
by montana05
Tue Nov 07, 2017 8:28 am
Forum: Expansion Pack
Topic: [RELEASE] Gallery OXP v1.21
Replies: 63
Views: 36245

Re: [RELEASE] Gallery OXP v1.21

I hate to be the bearer of bad news but I recognized that some object like "seedy space bars" or ""Red Knights Squadron" Vipers" (plus the ships I am working on :oops: ) disappear frequently just to be "explored" once again next time you meet them. I am not sure if I missed or massed something up to...
by montana05
Tue Nov 07, 2017 8:08 am
Forum: Expansion Pack
Topic: [Release] Bulletin Board system
Replies: 95
Views: 54481

Re: [Release] Bulletin Board system

(From Random Hits thread) bb didnt show up at F4 first, I needed to go to F5 and back before it appeared I took a contract to Zaerla from bb Zasoceat was marked instead, F5 shows this destination while bb still insist on Zaerla OK, I've just uploaded a new version of Contracts On BB, which I think ...
by montana05
Tue Nov 07, 2017 3:04 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 393918

Re: Scripters cove

Some noob questions of mine: If I use scan class="CLASS_BUOY" is the player rewarded a kill and a bounty if defined ? From my first observation it seems not to be the case. In which OXP I could find the tanker anaconda ? Once in a while it shows up on my scanner but I really dont remember anymore wh...
by montana05
Tue Nov 07, 2017 2:02 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1042
Views: 263817

Re: Random Hits OXP

I am using both of the OXPs so the problem could be there as well. Ah, OK. I'll do some digging at my end as well. Just had a similar experience again: bb didnt show up at F4 first, I needed to go to F5 and back before it appeared I took a contract to Zaerla from bb Zasoceat was marked instead, F5 ...
by montana05
Mon Nov 06, 2017 11:58 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1042
Views: 263817

Re: Random Hits OXP

docked again at the spacebar bb shows Xexeti while F5 & F6 shows Isveve Quick question: are you using the Bulletin Board System OXP and the Contracts On BB OXP, moving all the Random Hits contracts onto the Bulletin Board? Sorry if that's confusing, but I'm just trying to determine if RH is actuall...
by montana05
Mon Nov 06, 2017 11:17 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1042
Views: 263817

Re: Random Hits OXP

Well, this was the first time my targets didn't show up as well: after accepting the mission the system wasn't marked like usually when I arrived there (Xexeti G1) no sign of the target, even the long range scanner didn't show anything docking twice (main station and pirate cove) and still no signs ...