Search found 591 matches
- Sun Jan 31, 2016 3:40 pm
- Forum: Suggestion Box
- Topic: Limiting/expanding ship shop
- Replies: 24
- Views: 8712
Re: Limiting/expanding ship shop
What a great target! I was waiting for this comment! :lol: But apart from this, outside in the vacuum of space seems like a bad place for displaying ships for sale, especially because there isn't something like beaming in Oolite. So how do you get there? The main stations are big enough anyhow: Cal...
- Sun Jan 31, 2016 3:13 pm
- Forum: Outworld
- Topic: A new view of the moon...
- Replies: 2
- Views: 2436
Re: A new view of the moon...
Obviously faked: You can't see stars, the shadows look wrong, and the small crater looks like something taken out of a comic strip! 

- Sun Jan 31, 2016 2:51 pm
- Forum: Suggestion Box
- Topic: System Populator Memory
- Replies: 46
- Views: 17188
Re: System Populator Memory
On a more serious note, just one hour time skip would be enough for the system to refresh itself. Not really, but even 12 or 24 hours wouldn't make it better. The problem is, that systems tend to fill up, at least some of them. I've mentioned it in the Spicy Hermits thread, because I initially thou...
- Sat Jan 30, 2016 4:18 pm
- Forum: Suggestion Box
- Topic: System Populator Memory
- Replies: 46
- Views: 17188
Re: System Populator Memory
Don't understand me wrong: The problem is that the game behaves differently if you quit and restart, or if you don't. This shouldn't be because quitting the game and restarting it is something happening in the the real world, not in the Ooniverse. To fix this, the game would have to save the current...
- Sat Jan 30, 2016 3:15 pm
- Forum: Suggestion Box
- Topic: System Populator Memory
- Replies: 46
- Views: 17188
Re: System Populator Memory
I didn't suggest storing individual ships because it only makes sense with a naming OXP installed - otherwise you wouldn't recognise the ships anyhow. But I did have situations where a certain ship attacked me and managed to get away, and I would have tried to find it again after docking and making ...
- Fri Jan 29, 2016 11:11 pm
- Forum: Suggestion Box
- Topic: System Populator Memory
- Replies: 46
- Views: 17188
Re: System Populator Memory
Just some thoughts and numbers, because I was thinking about related things. Memorizing destroyed rock hermits is one thing, but I also thought about the total number of ships, and giving the player more possibilities to gain a realistic reputation, or to actually change something in the Ooniverse. ...
- Fri Jan 29, 2016 9:44 pm
- Forum: Suggestion Box
- Topic: Limiting/expanding ship shop
- Replies: 24
- Views: 8712
Re: Limiting/expanding ship shop
Accepted!
I don't have any OXP stations installed, and I never looked if there are ships for sale at rock hermits. But I just did, and there don't seem to be any.

I don't have any OXP stations installed, and I never looked if there are ships for sale at rock hermits. But I just did, and there don't seem to be any.
- Fri Jan 29, 2016 9:04 pm
- Forum: Suggestion Box
- Topic: Limiting/expanding ship shop
- Replies: 24
- Views: 8712
Re: Limiting/expanding ship shop
Hm. Perhaps it's only me, and perhaps I'm missing something, but I don't really consider the ship market (better, Cody?) to be part of the gameplay. Buying and selling ships isn't something that is done regularly, because it's probably the quickest way to lose money. It's not playing the game, it's ...
- Fri Jan 29, 2016 12:53 pm
- Forum: Expansion Pack
- Topic: [Release] Spicy Hermits
- Replies: 300
- Views: 99064
Re: [Release] Spicy Hermits
I think this isn't necessary anymore!Fritz wrote:@ocz: I've overlooked your last posting. No time anymore this night, but I'll answer tomorrow!
- Thu Jan 28, 2016 6:52 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1009
- Views: 324076
Re: Trunk nightly
Yes, if there is any impact on performance, it is caused by the log!
- Thu Jan 28, 2016 5:24 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1009
- Views: 324076
Re: Trunk nightly
Tested it in "real life", and the metal plates / hermit doors seem to be handled correctly: // first abandoned hermit spawned: 17:54:07.338 [octree.cache.read]: Trying to read octree for mesh oolite_rock_hermit.dat-1.000 from cache. 17:54:07.369 [octree.cache.read]: Trying to read octree for mesh oo...
- Thu Jan 28, 2016 2:06 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1009
- Views: 324076
Re: Trunk nightly
Thank you for the explanation! A big mass would also explain why the plates could cause significant damage when hit, and why the fuel scoop "force field" was to weak to attract them. I found that there is a significant difference between scooping cargo pods, Thargons, and asteroid splinters, which a...
- Thu Jan 28, 2016 1:22 pm
- Forum: Expansion Pack
- Topic: [Release] Spicy Hermits
- Replies: 300
- Views: 99064
Re: [Release] Spicy Hermits
Yes, I've just read it in the trunk nightly thread. I'm really happy now! 

- Thu Jan 28, 2016 1:00 pm
- Forum: Expansion Pack
- Topic: [Release] Spicy Hermits
- Replies: 300
- Views: 99064
Re: [Release] Spicy Hermits
Thank you, but I still have an uneasy feeling because nobody else could reproduce my results.
- Thu Jan 28, 2016 1:18 am
- Forum: Expansion Pack
- Topic: [Release] Spicy Hermits
- Replies: 300
- Views: 99064
Re: [Release] Spicy Hermits
@ocz: I've overlooked your last posting. No time anymore this night, but I'll answer tomorrow!