Search found 170 matches

by Rustem
Sat Dec 23, 2017 8:00 am
Forum: Discussion
Topic: Oolite Tactics
Replies: 23
Views: 5345

Re: Oolite Tactics

Good addition to the Missile options is information(links) about hardened and multi-warhead missiles: a universal missile (from I-Missile OXP , CaptSolo): - I-Missile , very fast, highly destructive, and ECM resistant. Simply the best missile on the market. a multi-warhead missiles, vary modificatio...
by Rustem
Tue Dec 12, 2017 11:47 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 238
Views: 163259

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

OXP: Escort Formations. Tweak: Added a new formation the "trigon". Reason: Most formations place an escort in the rear half-plane, and the "trigon" formation will be in the front half-plane. File(s): world-scripts 1. The new formation "trigon" is used for setup offensive escorts and for all quantit...
by Rustem
Tue Dec 12, 2017 11:34 am
Forum: Expansion Pack
Topic: [RELEASE] - Synchronised Torus 1.0 (2015-12-14)
Replies: 34
Views: 20591

Re: [RELEASE] - Synchronised Torus 1.0 (2015-12-14)

... If will activated hyper drive and torus drive, then have been overloading the log file: 11:27:46.001 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (<unidentified script>): Error: Cannot set property velocity of instance of PlayerShip to invalid value undefined. 11:27:4...
by Rustem
Sat Dec 09, 2017 7:46 am
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 75487

Re: (Release) Smugglers - The Galactic Underworld

... So, what could be done differently? What about allowing the player to pay the fine at a system < 7ly away from the point of origin, at at markup price? Any other suggestions/possibilities I could consider? 1. May be added option: "Request clearing status for Severity 1" in GalCop Security Offic...
by Rustem
Fri Dec 08, 2017 7:33 am
Forum: Expansion Pack
Topic: (BETA) Assassin Shipset Pack v0.2.0
Replies: 16
Views: 15275

Re: (BETA) Assassin Shipset Pack v0.1.0

Version 0.1.5

- Added encode and decode personality for save information about weapons, equipments for GC MW escorts.
- The military jammer is disabled for Barracuda and in the ship script due to got heavy ship and no scanning capability him by warrant scanner.
by Rustem
Tue Dec 05, 2017 1:46 pm
Forum: Expansion Pack
Topic: (BETA) Assassin Shipset Pack v0.2.0
Replies: 16
Views: 15275

Re: (BETA) Assassin Shipset Pack v0.1.0

Version 0.1.3 - Enable addition of escorts for armoury assassins. - Added calculates an array of safe systems for shipset(enable for assassin roles). - Added integration options for "Bounty System" OXP: add _hiddenBounty property to ships. - Moved ship script function for setting a roles, AI, bounty...
by Rustem
Mon Dec 04, 2017 4:36 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 22836

Re: (WIP) GalCop's Most wanted

Disembodied wrote:
Mon Dec 04, 2017 4:06 pm
Then again, if the WP buoy is a vital part of interstellar navigation, shouldn't it be a lot harder to destroy?
The GRS from the Buoy Repair OXP can recover the WP buoy.
by Rustem
Mon Dec 04, 2017 10:57 am
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 22836

Re: (WIP) GalCop's Most wanted

Theoretically: they should be accepted a shifting of spawn position to random position before recovery a buoy in position[0,0,0]. But this should be apply to all ships.

Practically: in oolite-core game the other ships will continuated arrival in system?
by Rustem
Fri Dec 01, 2017 12:56 pm
Forum: Expansion Pack
Topic: Compass target mode autoswitch
Replies: 5
Views: 3478

Re: Compass target mode autoswitch

Yes, likely, my suggestion to the improvement of the Warrant scanner and Manifest scanner. I think, may be for improvement of the scanning, better attempted to other steps: 1. Developed the ASC with memory about near targets, which will loaded to ASC in red alert state. Then player can manual switch...
by Rustem
Fri Dec 01, 2017 8:14 am
Forum: Expansion Pack
Topic: Pods OXP
Replies: 71
Views: 32507

Re: Pods OXP

Someone can help correctly write commMessege for NPC the next part: "msg_breach" = ( "Alert! Bad cargo pod!", ); "msg_exploding" = ( "Stop my walk ...", "Alert! Bad cargo pod!", "Scooped a dangerous good!", "My scoops finished, now go home station?", ); "msg_jamming" = ( "It is not sweet cargo!", "F...
by Rustem
Fri Dec 01, 2017 7:57 am
Forum: Expansion Pack
Topic: Compass target mode autoswitch
Replies: 5
Views: 3478

Re: Compass target mode autoswitch

This little OXP automatically switches your Advanced Space Compass (ASC) to target mode when a ship is locked and you are in red alert. Hi, Astrobe! A some idea: can released in the target mode ASC a function not switched to new target. But loaded targets(ship names) in the memory, in order to use ...
by Rustem
Fri Dec 01, 2017 7:46 am
Forum: Testing and Bug reports
Topic: Quick check of roles for ship's OXP
Replies: 6
Views: 3597

Re: Quick check of roles for ship's OXP

It is now on my (rather long!) 'to do' list, so will be fixed when I can get round to this. Hi, Smivs! It is big 'to do' a deleting space :D. Find space is difficult task :D. I looking The GalCop MostWanted OXP code. There is use a role weights. Not sure exactly, but it seems that it affects the ch...
by Rustem
Thu Nov 30, 2017 11:56 am
Forum: Testing and Bug reports
Topic: Quick check of roles for ship's OXP
Replies: 6
Views: 3597

Quick check of roles for ship's OXP

If you want find incorrect role in the ship's OXP quickly, then inputed in oolite console: var roles = Ship.roles(); for( var i = 0; i < roles.length; i++ ) { var roleKeys = Ship.keysForRole( roles[i] ); log("roles", i + ". "+roles[i] + ": " + roleKeys ); } Details can seen in the Oolite JavaScript ...
by Rustem
Wed Nov 29, 2017 11:37 am
Forum: Expansion Pack
Topic: (BETA) Assassin Shipset Pack v0.2.0
Replies: 16
Views: 15275

Re: (BETA) Assassin Shipset Pack v0.1.0

Version 0.1.1 - Added a integration with GalCop's Most Wanted OXP for armoury assassins(ship script + condition script). - Added a logging switch for set AI, weapons. - Code refactoring and some clearing. Version 0.1.2 - Add transparent value in exhaust emissive color for ship Barracuda. - Fixed a n...
by Rustem
Thu Nov 23, 2017 4:33 pm
Forum: Expansion Pack
Topic: Manifest Scanner(Release)
Replies: 26
Views: 17486

Re: Manifest Scanner(Release)

Stormrider wrote:
Thu Nov 23, 2017 2:44 pm
I am updated a 2 function:

Code: Select all

this.$addShipScan = function(shp, dta) {...}
and

Code: Select all

this.$findShipScan = function(shp) {...}