Search found 170 matches

by Rustem
Thu Feb 22, 2018 5:37 pm
Forum: Expansion Pack
Topic: Vortex OXP (plus the Maelstrom)
Replies: 155
Views: 62387

Re: Vortex OXP (plus the Maelstrom)

22/02/2018 - Version 1.31, various script tweaks for oolite 1.82. - Added "use strict" in the some scripts. - Edited name of the cargo type for new spelling. - Changed low energy limit for emergency displacement activating (from 33 to 64(Vortex) and to 128(Maelstrom)) due to small effect of previous...
by Rustem
Mon Feb 05, 2018 1:26 pm
Forum: Expansion Pack
Topic: [WIP] N-Shields
Replies: 23
Views: 18293

Re: [WIP] N-Shields

Ngalo wrote:
Sun Sep 04, 2016 12:55 pm
...
After learning code from this OXP, i think may be developed this experimental pack: https://app.box.com/s/i2ut7sk7axxnxk0e0txlc3sucydxjqk9
by Rustem
Sat Feb 03, 2018 5:20 pm
Forum: Expansion Pack
Topic: [Release] Sniper Gun v1.3
Replies: 12
Views: 10194

Re: [Release] Sniper Gun v1.3

Initial public release: Sniper Gun Rebalancer OXP . It is available in the expansion manager. Changelog: v1.3.11 - Reduced a weight of roles NPC-ships in the shipdata to 5 times lower(20% from basic). - Setup the lower size of sniper guns: "model_scale_factor = 0.75" . - Corrected weapons position f...
by Rustem
Fri Feb 02, 2018 7:54 am
Forum: Expansion Pack
Topic: Naval Grid OXP
Replies: 23
Views: 18072

Re: Naval Grid OXP

Made some fixes, if someone will play testing and will reported everything seems in order, it is may uploaded to the OXP-manager. Uploaded new 1.13 file here for testing: https://app.box.com/s/nzckyxtmtncdb09c3zhzhz49jgayiive Change log v1.13 - renamed the equipment key for Naval Grid. - correctly s...
by Rustem
Thu Feb 01, 2018 8:30 am
Forum: Expansion Pack
Topic: [WIP] NPC Energy Units
Replies: 1
Views: 7311

Re: [WIP] NPC Energy Units

Hi! 1. This ships has single energy unit or simulated the Extra Energy Unit(EEU) or may be awarded NPC-EEU?: contractor-pirate : 7 ... caduceus-alpha : 5.8 caduceus-omega : 5.8 ... kirin-hunter : 6.0 kirin-m-hunter : 6.0 kirin-xm-pirate : 6.0 kirin-cv : 5.5 ... rhs_big_boss_supercobra_spacelane_ship...
by Rustem
Mon Jan 22, 2018 10:47 am
Forum: Expansion Pack
Topic: [RELEASE] - Synchronised Torus 1.0 (2015-12-14)
Replies: 34
Views: 19291

Re: [RELEASE] - Synchronised Torus 1.0 (2015-12-14)

Nomad wrote:
Wed Nov 23, 2016 5:54 am
...
  • The bug applies to a variety of OXP ships. However, it is erratic, meaning that sometimes it works and sometimes it doesn't.
    ...
It was solved: Version 1.2 is online and not available in the OXZ manager: https://app.box.com/s/7837sf8cwb49zqq0b1yb7ujikcquj6l3
by Rustem
Sun Jan 21, 2018 2:25 pm
Forum: Expansion Pack
Topic: [WIP] Upgrade Mines (Q-bomb, Armoury OXP and etc.)
Replies: 7
Views: 2299

Re: (WIP) Upgrade Mines (Q-bomb, Armoury OXP and etc.)

... In the log I got your message: [Oolite Q-bomb AI]: Q-bomb - shipSpawned by ( null | player | spawnOne | system.addShips ). ... This version Q-bomb has safe mode spawning. It will activated if it: - has owner; - has order from owner for its activation via AIScript.shipWasDumped() . For example f...
by Rustem
Sat Jan 20, 2018 3:11 pm
Forum: Expansion Pack
Topic: [WIP] Upgrade Mines (Q-bomb, Armoury OXP and etc.)
Replies: 7
Views: 2299

Re: (WIP) Upgrade Mines (Q-bomb, Armoury OXP and etc.)

Upgrade Q-bomb AI OXP is released. It is worked for player, NPC-ships and rock-hermits. It is the beta release. Links in the first message. Sorry Rustem, I had some test-runs today, the result was nicely flowing bombs and your log but no explosions. In which version of the Oolite your testing? The ...
by Rustem
Thu Jan 18, 2018 8:58 am
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 232
Views: 70329

Re: [RELEASE] WildShips OXP

I am understand this issue with strangle size the Duma. The Duma consist from 2 ships: simple Duma for assassin, hunter, courier(inter-system) and Duma Fleet Hauler for tanker roles(in-system). "wildShips_duma" = { "model_scale_factor" = 0.65; }; "wildShips_dumaFleet" = { "max_cargo" = 125; //cargo ...
by Rustem
Wed Jan 17, 2018 8:39 am
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 232
Views: 70329

Re: [RELEASE] WildShips OXP

I had an uncertainty about right size of the Duma (mass = 812000). Questions: Duma has right size? It is tanker? https://s9.postimg.org/p7ig3vemz/Duma_dock.png https://s9.postimg.org/3l8105i6j/Duma_dock2.png Ship mass: wildShips_nyoka - 79000 wildShips_chatu - 631000 wildShips_tembo - 405000 wildShi...
by Rustem
Thu Dec 28, 2017 2:35 pm
Forum: Expansion Pack
Topic: [WIP] Upgrade Mines (Q-bomb, Armoury OXP and etc.)
Replies: 7
Views: 2299

Re: (WIP) Upgrade Mines (Q-bomb, Armoury OXP and etc.)

Upgrade Q-bomb AI OXP is released. It is worked for player, NPC-ships and rock-hermits. It is the beta release. Links in the first message.
by Rustem
Thu Dec 28, 2017 7:26 am
Forum: Expansion Pack
Topic: [WIP] Upgrade Mines (Q-bomb, Armoury OXP and etc.)
Replies: 7
Views: 2299

[WIP] Upgrade Mines (Q-bomb, Armoury OXP and etc.)

"... The Q-bomb was banned across Galcop, Federation and Imperial space...". This is quote from Quirium Cascade Mine . Why the NPC-ships not can activated Q-Bomb? I am developed the upgrade Q-Bomb AI for fixed this issue. Let me know if I've missed anything about bombs, or if something doesn't make...
by Rustem
Thu Dec 28, 2017 6:32 am
Forum: Expansion Pack
Topic: (BETA) Assassin Shipset Pack v0.2.0
Replies: 16
Views: 12334

Re: (BETA) Assassin Shipset Pack v0.1.0

Version 0.1.6

- Added the Asp SG, Constrictor SG, Ferdelance SG (from Sniper Gun and Sniper Gun Rebalancer OXPs, Norby) ships.
- Added the some ships to stealth roles.
by Rustem
Sun Dec 24, 2017 1:38 pm
Forum: Expansion Pack
Topic: [Release] Sniper Gun v1.3
Replies: 12
Views: 10194

Re: [Release] Sniper Gun v1.3

Accepted this OXP?: https://app.box.com/s/ehdoo6v8bgtjqg8d929xxonqplb2ocx1

Comments/feedback/bug reports welcome.
by Rustem
Sun Dec 24, 2017 11:19 am
Forum: Expansion Pack
Topic: [Release] Sniper Gun v1.3
Replies: 12
Views: 10194

Re: [Release] Sniper Gun v1.3

Norby, this is excellent weapons OXP! After my first test play with this OXP, when ships is NPC, i think, for the broad including in the game play may be: - reduce a weight of roles slightly in the shipdata to 10 times lower(exept the Constrictor SG). For my set of addons often a lot of ships with s...