Search found 170 matches

by Rustem
Tue Dec 18, 2018 1:48 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 422663

Re: Griff's normalmapped ship remakes

Updated the Griff's Normalmapped Ships (Optional overrides) OXP v0.1.1:
- Adds a materials for Griff's cargopods and Python (used in the python and python-blackdog).

Link above.
by Rustem
Fri Dec 14, 2018 9:21 am
Forum: Expansion Pack
Topic: Armoury OXP
Replies: 96
Views: 47228

Re: Armoury OXP

Thanks! [shipData.load.error]: ***** ERROR: the shipdata.plist entry "drones_kamikazeDrone" has unresolved subentity drone_kamikazeLaser. My final shipdata is consisted subentity drone_kamikazeLaser from another OXP. For quikly fix can replaced the string: subentity_key = "drone_kamikazeLaser"; to s...
by Rustem
Thu Dec 13, 2018 7:15 pm
Forum: Expansion Pack
Topic: Armoury OXP
Replies: 96
Views: 47228

Re: Armoury OXP

This error appeared in the JS console when I scooped a Combat Drone that was left floating in space after a battle. My cargo bay was empty at the time, so no machinery was there before scooping, and there was none there after. 13/12/2018 - Version 1.14, --update by rustem for oolite 1.80-- - Requir...
by Rustem
Tue Dec 11, 2018 6:26 pm
Forum: Expansion Pack
Topic: Vortex OXP (plus the Maelstrom)
Replies: 155
Views: 64281

Re: Vortex OXP (plus the Maelstrom)

The multiple military laser and some new lasers take an more additional energy also. See a laser documentation. :)
by Rustem
Tue Dec 11, 2018 2:57 pm
Forum: Expansion Pack
Topic: Vortex OXP (plus the Maelstrom)
Replies: 155
Views: 64281

Re: Vortex OXP (plus the Maelstrom)

... , that firing the lasers also reduces my energy banks, at quite an appreciable rate! Definitely not getting shot as I'm Condition Green! Shields are full and only damage is currently Naval Energy Unit. I'll repair that and test again, but for a ship with 8 banks i'm getting battered more in thi...
by Rustem
Mon Dec 10, 2018 3:14 pm
Forum: Expansion Pack
Topic: Sonoran OXP - new ship
Replies: 13
Views: 14173

Re: Sonoran OXP - new ship

I uploaded to the expansion manager this ship.
by Rustem
Mon Dec 10, 2018 12:37 pm
Forum: Expansion Pack
Topic: Imperial Courier V2.0
Replies: 92
Views: 65698

Re: Imperial Courier V2.0

Hi all,

Updated this OXP(link).
- Tweaks to shipdata.plist file.
- Added textures file for illumination map.
- Adjusted roles to better suite ship type and function.
by Rustem
Thu Nov 29, 2018 11:00 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 422663

Re: Griff's normalmapped ship remakes

Why in the manifest.plist within your just released replacement OXZ have you listed it as conflicting with the original replacement OXZ? As far as can be determined by my limited knowledge of such things they do two totally different things. Please correct me if this is an error on my part. Your re...
by Rustem
Sun Nov 25, 2018 10:52 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 422663

Re: Griff's normalmapped ship remakes

Hi! It may be helpful, if you not installed full pack of the Griff's normalmapped ships. An optional installation of Griff's normalmapped ships as a overrides set (minimal Cobra MkIII). Including ships, stations, missiles, escape capsule, cargo pods, asteroids and alloys and wreckage. Requires a vid...
by Rustem
Tue Nov 20, 2018 12:49 pm
Forum: Expansion Pack
Topic: [WIP] N-Shields
Replies: 23
Views: 19981

Re: [WIP] N-Shields

New release: Military Shields Ships OXP Main change: For NPCs has highest energy recharge rate (more 10, simulated NEU), this OXP will replaced usual shield boosters to NPC Shield Boosters and NPC Shield Enhancers in order to simulate correctly and avoid an overfitting of the recharge rate. Changelo...
by Rustem
Sun Nov 18, 2018 8:36 am
Forum: Discussion
Topic: Split: Sound Effects
Replies: 23
Views: 10789

Re: Split: Sound Effects

Found an old request: could the contents of the customsounds.plist keys be made visible to JS and read/write so a script could temporarily switch sound files to either a dummy silent sound file Its was ever released or not? For a case: this.viewDirectionChanged = function(viewString) { ... someFunct...
by Rustem
Sat Nov 17, 2018 3:58 pm
Forum: Suggestion Box
Topic: Pirate Path or Occupation within Oolite
Replies: 18
Views: 6198

Re: Pirate Path or Occupation within Oolite

Before we get too carried away with design, it might be worth exploring what the game itself already does for us. .. I can't really do a lot of gameplay testing at the moment, so it would be valuable to hear from others as to the impact of this tweak. Tested a meet with: - usual pirate ( AI("oolite...
by Rustem
Sat Nov 17, 2018 3:33 pm
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6274

Re: Proposed Change to Flee AI

Checked on the Anaconda. It has an aft laser.
But when he switches to flee, he does not use the aft laser for protect. Only flee.

Sometimes may setup an use aft laser on the ships in flee state? For example, for accuracy >= 4.5.
by Rustem
Tue Nov 13, 2018 8:23 am
Forum: Expansion Pack
Topic: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)
Replies: 49
Views: 26842

Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

Great pack, Norby! This looks interesting for alongside extra stations and more in-system travel. I have a question about this aspect: Speed is limited in all travel methods by the distance of the nearest mass. You must go farther from the sun than the main planet and witchpoint to get any more than...
by Rustem
Sun Nov 11, 2018 9:34 am
Forum: Expansion Pack
Topic: [UPDATE] Orbits for 1.74.1
Replies: 18
Views: 12589

Re: [UPDATE] Orbits for 1.74.1

Hi!

Someone has an opinions, ideas, help and feedback about the upgrade this pack for the Oolite 1.80 and more.

Started an investigations are underway, it might take a some time.