Search found 355 matches

by Layne
Sun Sep 13, 2015 11:19 am
Forum: Discussion
Topic: Expansion Pack
Replies: 6
Views: 2533

Re: Expansion Pack

P.S. Re; post about number of point after zero in docking fees. "HD Back Ground" Read link to post you suggested and nothing about how many points after zero. My post was about if anyone else seen that. That's exactly why I linked to it.. the best place to ask questions or report bugs about an OXP,...
by Layne
Sat Sep 12, 2015 3:22 pm
Forum: Discussion
Topic: Current & Next Ship?
Replies: 14
Views: 3777

Re: Current & Next Ship?

I've always found she looks clumsy, has got sharp edges and is just way too large (easy to hit). And appears way too frequent in one form or another, including all the siblings and "nice upgrades". It lacks a certain élan , which is to say, either grace and panache, or a moose, depending on your la...
by Layne
Sat Sep 12, 2015 1:56 pm
Forum: Discussion
Topic: Main Employment
Replies: 42
Views: 16037

Re: Main Employment

I dropped Rolling Thunder into a sun and ejected. That's kind of a shame. If ships could talk then that one would have a retirement career on a speaking circuit! Then again, that may not be the most fitting end... It's a ritual, every time I change ships - done it three times now. Viking funeral, e...
by Layne
Fri Sep 11, 2015 11:14 pm
Forum: Expansion Pack
Topic: laser art [TESTING] (need ideas)
Replies: 3
Views: 1890

Re: laser art [TESTING] (need ideas)

Remarkable! I downloaded this and had a look, and this is a stunning little visual display! I presume you can vary the colors of the beams? Some suggestions for use: Restricted military zones can be bordered with red warning beams to indicate a no-go area. High-tech Capitalist systems could have a '...
by Layne
Fri Sep 11, 2015 6:42 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1044732

Re: Screenshots

I am well acquainted with the heavy mob. I encountered the other heavy mob a couple of nights back - a dozen or more iron-assed pirates. They'd just started laying into me when the cavalry came riding over the hill - one of those rare occasions when the Vipers arrived at exactly the right moment! I...
by Layne
Fri Sep 11, 2015 2:33 pm
Forum: Discussion
Topic: Adder start: No kidding it's hard!
Replies: 102
Views: 33181

Re: Adder start: No kidding it's hard!

When viewing the ship library ingame, there's a property "shields" weak, very weak, strong etc, to what property in shipdata.plist does that refer to ? I never managed to avoid the missile in the tutorial too - without injectors to outrun it and without a rear beam laser too shoot it down. And for ...
by Layne
Fri Sep 11, 2015 4:59 am
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 74524

Re: Smugglers - The Galactic Underworld (BETA)

Huzzah. Now, who'll be the first commander to dump a cargo at the first sign of an Imperial blockade?
by Layne
Thu Sep 10, 2015 9:46 pm
Forum: Discussion
Topic: Main Employment
Replies: 42
Views: 16037

Re: Main Employment

n00b commander here: I've tried to get into cargo contracts, mail, and passenger hauling several times. But the money/time ratio involved always seemed to pale in comparison to plain vanilla trading (with the cargo upgrade for Cobra Mk III, a single roundtrip between Rich Industrial and Poor Agricu...
by Layne
Thu Sep 10, 2015 5:20 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 262540

Re: Random Hits OXP

Now that Staer9 shipset is available from the manager, I'm going to finish what I started quite some time ago and cut it out of the RH OXP to bring the package size down. Ships from the Staer9 shipset will be used, if it is installed. It's the same thing with sb-faves that I cut out earlier. And th...
by Layne
Thu Sep 10, 2015 1:02 pm
Forum: Discussion
Topic: Current & Next Ship?
Replies: 14
Views: 3777

Re: Current & Next Ship?

That's her along the margin of the post, in my icon, as bold and brassy as can be! A Cobra II, ~ The Witchspace Wench ~! Modified from the original X-ships to bring her into balance with her size (i.e., cargo hold's been chopped to three tons from the original twelve, missile pylons removed, etc. --...
by Layne
Thu Sep 10, 2015 2:50 am
Forum: Discussion
Topic: Main Employment
Replies: 42
Views: 16037

Re: Main Employment

Package courier and general good-two shoes, mostly. I usually have Rescue Stations installed and take a lot of escort and rescue missions, I nab Escape Pods, rescue slaves, and fling myself at pirates attacking convoys. I'm pretty much the Don Quixote sort; I'll tilt at any windmill in the name of g...
by Layne
Thu Sep 10, 2015 2:45 am
Forum: Discussion
Topic: New lasers and ship mass
Replies: 4
Views: 2208

Re: New lasers and ship mass

New Lasers won't work in 1.80, sorry to say. The lasers up until 1.82 were hard-coded into the core game and not subject to change. With 1.82 they opened up the mechanics of the lasers to allow custom ones, which is how New Lasers works.
by Layne
Tue Sep 08, 2015 11:24 am
Forum: Expansion Pack
Topic: Stashes expansion
Replies: 7
Views: 4144

Re: Stashes expansion

And here from the title I thought this would be an OXP about growing facial hair.

*eyebrow waggle*
by Layne
Tue Sep 08, 2015 11:16 am
Forum: Expansion Pack
Topic: Death Comms OXP
Replies: 21
Views: 10978

Re: Death Comms OXP

"Do you have any famous last words!?"
"Not yet."
"...is that famous?"

Very fun idea, I look forward to seeing this in action.
by Layne
Fri Sep 04, 2015 7:19 pm
Forum: Suggestion Box
Topic: Title screen ship - selectable via OXP?
Replies: 8
Views: 5005

Re: Title screen ship - selectable via OXP?

Pardon me for digging up and attaching a lightning rod to an old thread, but, is this demo-screen ship parade still a feature of Oolite? I can't seem to get it to start and the menus as described seem to have changed since last this thread was active. I'm not referring to the ship library menu item;...