Search found 355 matches

by Layne
Wed Apr 08, 2015 12:01 am
Forum: Discussion
Topic: Naval Energy Units
Replies: 8
Views: 3616

Naval Energy Units

A question for any of the long-time players who may have gotten a Naval Energy Unit, or even just managed to afford a ship in the shipyard that happens to be fitted with one: What, specifically, is the difference between a navy unit and the standard 'extra energy unit' plus normal ship energy plant?...
by Layne
Sun Apr 05, 2015 10:03 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1044717

Re: Screenshots

This is completely a vanity shot of the new ship-- the original model was the Cobra 2 from Aegidian's X-Ships. That model is very small for the amount of cargo the oxp sets it at (it's about 30 meters but has a 12 ton cargo bay) so I chopped that down to a mere three tons and fitted an integral pass...
by Layne
Sun Apr 05, 2015 4:06 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 391035

Re: Scripters cove

Ahh, that seems to be working now, thank you. I've been using wordpad all along (except once when I tried MS Word just to see if that made a difference) because I'd already read on several threads not to ever use notepad because it ruins the formatting. I also think I've gotten the constore issue wo...
by Layne
Sun Apr 05, 2015 5:50 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 391035

Re: Scripters cove

Ok, this is driving me up the proverbial and possibly literal wall, if I can find a wall handy. I'm trying to tinker with some oxps to improve my overall Oolite feel; the two in question are the original Constores 3.0 (the last version with the box constores) and HOopy Casinos. My goal with HOopy is...
by Layne
Thu Apr 02, 2015 11:22 pm
Forum: Expansion Pack
Topic: [RELEASE] Telescope OXP v1.15
Replies: 105
Views: 66190

Re: [RELEASE] Telescope OXP v1.11

Since you're primarily interested in ships, and not other objects, you can do something similar (without the MFD display, though) using the Military Targeting System . I especially like that I can designate which particular ships I'm interested in identifying/targeting (such as hostiles/police/offe...
by Layne
Thu Apr 02, 2015 6:19 pm
Forum: Expansion Pack
Topic: [RELEASE] Telescope OXP v1.15
Replies: 105
Views: 66190

Re: [RELEASE] Telescope OXP v1.11

A few comments/questions: First off, I love the /idea/ of this oxp, being able to read off the ships in a cluster around you without having to continually spin your ship, lock on, spin, lock on, rinse, repeat. It's good to have a 'scanner' display of the ships near you on an easy-to-read MFD. But I ...
by Layne
Mon Mar 30, 2015 1:51 am
Forum: Discussion
Topic: Political oxp idea?
Replies: 2
Views: 1633

Re: Political oxp idea?

Super!

I know nothing of programming but I will look around the file and see if I can figure out how it works. Thankee.
by Layne
Sun Mar 29, 2015 11:58 pm
Forum: Discussion
Topic: Political oxp idea?
Replies: 2
Views: 1633

Political oxp idea?

Hullo, hallo, and hello. I was wondering if it's at all possible to change the political nature of a star system via oxp, or are they hard-baked and crusty within the game engine? I had this idea for a dynamic political oxp, where every so often, there would be a major event in a star system (perhap...
by Layne
Sun Mar 29, 2015 11:45 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1097
Views: 308167

Re: Introduce Yourself.

Many and much and some and profuse thanks, Spara, these are just what I'm looking for and a touch over.
by Layne
Sat Mar 28, 2015 11:40 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1097
Views: 308167

Re: Introduce Yourself.

G'day, and hullo-ah, gents and lasses. I'm a relatively new player to Oolite, though not to Elite, having played some of the old dos versions back in the day and then the original release of Frontier (which is a whole different sort of a game, though still a classic to me). Since installing Oolite, ...