Search found 112 matches

by QCS
Wed Feb 25, 2015 3:22 pm
Forum: Expansion Pack
Topic: [Release] QTHI Auxiliary Energy Generators
Replies: 20
Views: 10027

Re: [WIP] Long forgotten technologies - Auxiliary Generators

Hi cim, thanks for your thorough explanations. I did not want to make this device especially expensive, so your suggestions might be about right. I should in the same reasoning lower the tech grade a bit. So next suggestion: TL5/7, 850Cr/1250Cr (just to have some halfway odd numbers), 4TC/2TC. Addit...
by QCS
Mon Feb 23, 2015 7:51 pm
Forum: Expansion Pack
Topic: AI Trading Assistant
Replies: 193
Views: 85339

Re: AI Trading Assistant

Hi, There is a small issue with the AI Trading Assistant and HyperCargo: Imagine the standard trader beginner cobra with 35TC cargo hold. Imagine further a market with 50TC of a trade good at a nice price (below average). Buy until Cargo hold full, put in HyperCargo, buy again and do whatever you li...
by QCS
Mon Feb 23, 2015 4:13 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) Q-Chargerv1.2.oxp
Replies: 48
Views: 19869

Re: (NEW RELEASE) Q-Chargerv1.2.oxp

QCS, have you tried Thargoid's Military Fuel Injectors as an alternative to Q-Charger? Sure, those I already have a little longer than the Q-Charger. No problem there (because it is only manually triggered). The Q-Charger has the positive effect that it simply "works" without key pressing actions. ...
by QCS
Mon Feb 23, 2015 3:56 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) Q-Chargerv1.2.oxp
Replies: 48
Views: 19869

Re: (NEW RELEASE) Q-Chargerv1.2.oxp

Hi, I finally found the Q-Charger OXP Thread. I need to "log" an issue/incompatibility with this otherwise great extension, and the Escort Contracts OXP. Following a quote from: http://bb.aegidian.org/viewtopic.php?f=4&t=9713&start=180#p233545 Without the Q-Charger, the synching of the Jump engines ...
by QCS
Mon Feb 23, 2015 2:35 pm
Forum: Expansion Pack
Topic: [Release] QTHI Auxiliary Energy Generators
Replies: 20
Views: 10027

Re: [WIP] Long forgotten technologies - Auxiliary Generators

spara wrote:How about a nuclear reactor using radioactives instead of a burnchamber for witchspace fuel?
Why stop at radioactives, why not burn everything in cargo for the last sip of energy? One could implement a value based on the species of the slave... What? You said "dark side" :twisted:
by QCS
Mon Feb 23, 2015 7:03 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 87392

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Hi, I am new to this board so I don't know if this is the right place, but I found an incompatibility between this OXP and the Q-Charger. And since the more recent Thread was this one, I chose this one ;-) Without the Q-Charger, the synching of the Jump engines works flawlessly. Now that I bought th...
by QCS
Sun Feb 22, 2015 7:20 pm
Forum: Expansion Pack
Topic: [Release] QTHI Auxiliary Energy Generators
Replies: 20
Views: 10027

[Release] QTHI Auxiliary Energy Generators

Quirium Tech Heavy Industries (QTHI) proudly presents their newest piece of equipment: Long known technology finally reinvented for the future. The Auxiliary Energy Generators by QTHI are basically a small chamber to burn a small amount of Quirium gas (Witchspace fuel) to drive a generator for ship ...