Search found 366 matches

by JeffBTX
Fri Dec 10, 2010 12:14 pm
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 364755

A possible anomaly, I'm not sure what is happening... I have had DeepSpace Ships installed for 2 days now, and it is working fine. It functions basically as a "drop in replacement" for all of the ship textures (but comes included with a file to change that if desired, to suppress the "overides"). Si...
by JeffBTX
Fri Dec 10, 2010 11:27 am
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 364755

Eric;

Thank you kindly. Downloading.
by JeffBTX
Fri Dec 10, 2010 11:24 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 235705

Eric;

Thanks, that answers that question. It was confusing... and it IS referenced in BGS.
by JeffBTX
Fri Dec 10, 2010 11:00 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 235705

Another question, sorry... followed by an open thought that MIGHT be considered a question. ---- I just downloaded OXPConfig and the Cabal Common Library (about an hour ago). I temporarily extracted it to have a look at it. It is NOT installed. I am kind of overwhelmed by the documentation, and so f...
by JeffBTX
Fri Dec 10, 2010 10:33 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 235705

Minor question: when / under what conditions does the sound file "bgs-c_w_hole.ogg" get played? I have a Wormhole Scanner installed... I've played the sound in Windows Media Player to familiarize myself with it... I can't seem to catch it ever getting played. I've lurked outside of stations, for, sa...
by JeffBTX
Fri Dec 10, 2010 7:44 am
Forum: Expansion Pack
Topic: DeepSpace Ships OXP - Official Thread
Replies: 146
Views: 32707

Any chance of seeing this oxp also released with emission maps? DeepSpace: Ditto on PAGroove's request. I am in a "phase" where I am feverishly (and somewhat systematically) trying almost every 1.74.2 compatible OXP in existance... at some point I will "settle down" to a specific set of OXPs to jus...
by JeffBTX
Thu Dec 09, 2010 5:03 pm
Forum: Expansion Pack
Topic: My new Dynamic Hud
Replies: 37
Views: 5292

I haven't seen any other HUDs with a combined compass/pitch/roll indicator, Oh how soon they forget! http://www.aegidian.org/bb/viewtopic.php?t=4805&highlight=medusa :D Nice hud, lots of possibilities extensively explored! Arguably a new base line for hud design. I wish we could get away from bar g...
by JeffBTX
Wed Dec 08, 2010 9:34 pm
Forum: Expansion Pack
Topic: My new Dynamic Hud
Replies: 37
Views: 5292

I'm looking forward to your station interiors! :D Perhaps, as a middle way between a generic environment and the "Anarchy Club" you could go the same way as the planet texture OXPs and create a couple of alternative interiors? It should be fairly easy to consistently display the same image in the s...
by JeffBTX
Wed Dec 08, 2010 5:20 pm
Forum: Expansion Pack
Topic: [Release] ADCK's Bulk Haulers
Replies: 128
Views: 22801

On the Wiki OXP List page, Bulk Haulers does not have a checkmark in the "C" column: The "C" column indicates compatibility with Oolite version 1.74.2: "Y"=compatible, "N"=incompatible, blank=unknown I just downloaded it a little while ago and ran it between a couple of runs between Ensoreus and Isi...
by JeffBTX
Wed Dec 08, 2010 2:54 pm
Forum: Expansion Pack
Topic: My new Dynamic Hud
Replies: 37
Views: 5292

Old images removed. Three screenshots posted; originally at my native resolution of 1680x1050, these were resized to 1024 x 640 before uploading. Apparantly, you do NOT need Active-X/Java enabled to see the large size (1024x640). You can leave your browser locked tight... just select/click a screens...
by JeffBTX
Wed Dec 08, 2010 2:19 pm
Forum: Expansion Pack
Topic: My new Dynamic Hud
Replies: 37
Views: 5292

Sorry, Sven... it is probably MY RAM that is at fault. No prob, Jeff. I wasn't sure if something like this slipped through. Oh, and with your RAM everything seems to be ok - as seen with your HUD. Will be interesting to see the final thingie.-) I am agonizing over the final thingy. I have all of th...
by JeffBTX
Tue Dec 07, 2010 6:04 pm
Forum: Expansion Pack
Topic: Iffy question / discussion; Permanently retextured planets
Replies: 18
Views: 2409

Ah... it's fixed in "trunk" then?
by JeffBTX
Tue Dec 07, 2010 6:00 pm
Forum: Outworld
Topic: Solar powered bugs!
Replies: 2
Views: 718

Here's one:
http://www.solarbotics.com/products/k_pp/

This is probably my favorite kit that I have built from these people.

It's "stomach" is a 4700μF 6.3 volt capacitor. It is "fed" through a 37 x 33mm Monocrystalline, 6.7V 31mA Solar Cell.

http://www.youtube.com/watch?v=Zcn1S_0y9Iw
by JeffBTX
Tue Dec 07, 2010 2:37 pm
Forum: Expansion Pack
Topic: Iffy question / discussion; Permanently retextured planets
Replies: 18
Views: 2409

Umm... I've probably brought this up before and just forgot... ... or maybe someone else has... I am not a developer / Oolite Developer; so bear in mind what I am about to say is simplistic and possibly naive. But this almost seems too simple... Can't this be more easy to fix in Oolite itself? (Easi...
by JeffBTX
Tue Dec 07, 2010 8:55 am
Forum: Expansion Pack
Topic: My new Dynamic Hud
Replies: 37
Views: 5292

Smivs; Yes, I cheated temporarily, got myself a Boa 2. The energy bar area just sub-divides itself more, from the 4 bars for the Cob3 to 8 bars for the Boa2; but the energy area still takes up the same space on the screen. I went from 4 pylons / missiles to 5 pylons / missiles, and noted the effect....