Search found 2507 matches

by phkb
Mon Sep 23, 2019 5:12 am
Forum: Expansion Pack
Topic: (WIP) Coyote's Run mission pack v2.0
Replies: 10
Views: 1941

(WIP) Coyote's Run mission pack v2.0

Coyote's Run.oxz I've had this sitting around for a while without making a lot of progress on it, so I thought it better to share it and potentially get some other eyes looking at it. This is an update to the "Coyote's Run" mission pack, updating all the scripts and files to use the latest faciliti...
by phkb
Mon Sep 23, 2019 4:58 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 34
Views: 10488

Re: (WIP) Hermitage

OK, phase 1 of the Hermitage OXP is now ready to test. Download your copy of v0.3 here: Hermitage.zip . You'll need to extract the OXP folder into your AddOns folder for the moment (I'll package it as a OXZ later). What's in the box: basically, all the mechanics around owning and operating a Rock He...
by phkb
Wed Sep 18, 2019 12:05 am
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 21605

Re: (WIP) GalCop's Most wanted

Thanks for sending me the additional info. I can confirm my fix is correcting the issue. New version 0.14 now available.
by phkb
Sun Sep 15, 2019 10:23 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 21605

Re: (WIP) GalCop's Most wanted

Gnievmir wrote:
Sun Sep 15, 2019 2:53 pm
I found a serious problem leading to the suspension of the game
I've got a fix that will avoid the scenario, but I'd like to try it out with real data. Would you be able to PM me a link to a save game which had the issue? That will help me confirm I've got everything covered.
Thanks!
by phkb
Sun Sep 15, 2019 7:54 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 21605

Re: (WIP) GalCop's Most wanted

Thanks for the report. I’ll investigate and report back.
by phkb
Sat Sep 14, 2019 5:44 am
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 6
Views: 2037

Re: VimanaHUD OXP

That is some very nice work! Well done, and welcome aboard.
by phkb
Sat Sep 14, 2019 5:38 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 224
Views: 81075

Re: [WIP] GalCop Missions

My guess (well, okay, it's not really a guess because I checked my code) is that I used the wrong variable name. It should be this._satToDefend.script._orbiting, not this._satToDefend.script.orbiting.

Thanks for the pickup and testing. New version on the way.
by phkb
Sat Sep 07, 2019 4:05 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 34
Views: 10488

Re: (WIP) Hermitage

Progress has been made, just balancing RL mostly. Status report: I implemented the life-support system, working with a mechanic where the higher TL you make your station, the more reliable the life-support system is. In low TL stations, I've made the life-support system spontaneously drop 5-10 perce...
by phkb
Fri Sep 06, 2019 1:29 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 3018

Re: Unable to access saved commanders

Could also be worthwhile to take a look at you Latest.log file (should be in a folder called Logs at the same level with your oolite-saves folder, e.g. "C:\Oolite\oolite.app\Logs"). The usual practice is to get the empty load screen in a game session, exit the game, open the Latest.log file (with n...
by phkb
Tue Sep 03, 2019 8:54 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 3018

Re: Unable to access saved commanders

It appears that games are being saved to the folder, but aren’t being read from it. A couple of ideas: 1. Try disabling any antivirus apps. If that works, let us know what product you are using so we can analyse the conflict. 2. Is there anything unusual about your Windows setup? I only ask because ...
by phkb
Thu Aug 29, 2019 5:34 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 3018

Re: Unable to access saved commanders

You could put the line immediately after the line you've got highlighted there.
by phkb
Tue Aug 27, 2019 6:26 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 15154

Re: Known errors: a summary

With Vector, I believe part of the reason the author (Svengali) was doing all the new releases of Library and GNN was so that Vector could be subsequently updated. Maybe not the primary reason, but certainly a major one. So, intention is there on that one. With Norby's "Ambience Collection", CCL/OXP...
by phkb
Tue Aug 27, 2019 5:46 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - custom laser sounds
Replies: 2
Views: 942

Re: Test Win64 executable - custom laser sounds

Cody wrote:
Mon Aug 26, 2019 3:14 pm
The .exe seems to work okay
Well, that's good news! Step one, tick.
by phkb
Mon Aug 26, 2019 5:05 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - custom laser sounds
Replies: 2
Views: 942

Test Win64 executable - custom laser sounds

I've got a test build demonstrating a PR which adds the ability to have custom laser sounds for each laser type. The goal here is to make it possible to customise the sounds each laser has: the sound it makes when fired, the sound it makes when it hits a target, and the sound it makes when that lase...
by phkb
Sun Aug 18, 2019 12:18 pm
Forum: Oolite-Linux
Topic: I'm back
Replies: 3
Views: 1673

Re: I'm back

Welcome back, commander!