Search found 2448 matches

by phkb
Wed Jul 24, 2019 6:05 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 32
Views: 6605

(WIP) Hermitage

I've been working on an expansion that will allow you to own and operate a Rock Hermit. I'm just in the process of finialising a few details and doing some play-testing to make sure everything works the way I think it should. But, there are a couple of questions that I'd like to open up for response...
by phkb
Thu Jul 18, 2019 10:24 am
Forum: Suggestion Box
Topic: Maintenance upon demmand
Replies: 16
Views: 4358

Re: Maintenance upon demmand

It seemed appropriate to include the code in the actual OXP, so here it is, v0.3, with maintenance emails: MaintenanceTuneUp.oxz . For the really keen, here's what I did: First, the startupComplete event, I added this code: if (worldScripts.GalCopAdminServices) { var ga = worldScripts.GalCopAdminSer...
by phkb
Wed Jul 17, 2019 11:39 pm
Forum: Suggestion Box
Topic: Maintenance upon demmand
Replies: 16
Views: 4358

Re: Maintenance upon demmand

Could you post a simple (or even not so simple) bit of script that would allow a purchased Maintenance Tune Up to send a Maintenance Email from your Email System OXZ. Do you mean a regular maintenance email, similar to the email that is already sent by the Email System OXZ when you do a maintenance...
by phkb
Wed Jul 17, 2019 1:48 pm
Forum: Expansion Pack
Topic: HyperCargo OXP
Replies: 49
Views: 22518

Re: HyperCargo OXP

Welcome aboard, Taka! It looks like this OXP is currently unmaintained at the moment, and hasn't had an update in quite some time. Some bugs were noted back up the thread, but no one has come along to take up the mantle of maintenance, so the bugs have remained. This isn't an OXP I'm familiar with, ...
by phkb
Mon Jul 15, 2019 11:53 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 204
Views: 74151

Re: [WIP] GalCop Missions

Version 0.5.4 has been released. In this version:
  • Improved logic for adding ships to a system.
  • Fixed invalid reference error when generating missions.
  • Better use of new functions available in later versions of Oolite.
  • Corrected use of samplePrice method.
by phkb
Mon Jul 15, 2019 11:36 am
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 14
Views: 3071

Re: Eye candy OXZ's?

The DH Nav Buoy is available on the download manager, if that helps a bit.
by phkb
Mon Jul 15, 2019 5:30 am
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 69844

Re: (Release) Smugglers - The Galactic Underworld

OK, version 1.5.6 is now in the download manager, which should address the issue with disappearing phase scans.
by phkb
Sat Jul 13, 2019 12:10 pm
Forum: Discussion
Topic: Oolite Combat
Replies: 19
Views: 3478

Re: Oolite Combat

Ah, that Zaquessoian evil juice!
by phkb
Fri Jul 12, 2019 7:28 pm
Forum: Suggestion Box
Topic: A Humble Suggestion/Question
Replies: 4
Views: 1358

Re: A Humble Suggestion/Question

Personally, I think the best way into modding is to pick an OXP that does one thing (like an extra piece of equipment or single MFD), open it up and pull it apart to see what it does and how it does it. And then feel free to ask questions!
by phkb
Thu Jul 11, 2019 11:05 pm
Forum: Discussion
Topic: Oolite Combat
Replies: 19
Views: 3478

Re: Oolite Combat

Welcome to the boards, Christos! You can certainly up the power of the military laser. If you're up for a bit of work in a text editor, if you can find the "equipment.plist" file in the "oolite/oolite.app/Resources/Config" folder, then find the section relating to "EQ_WEAPON_MILITARY_LASER", you sho...
by phkb
Wed Jul 10, 2019 7:50 am
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 69844

Re: (Release) Smugglers - The Galactic Underworld

Have you ever had one of those moments where you look at something you wrote and think, "What on Earth was I thinking?" This is one of those moments. So, I found a piece of code in there, headed with a comment like this: // look for and remove all TL1 phase settings If you're thinking, "Why did he i...
by phkb
Tue Jul 09, 2019 12:25 am
Forum: Outworld
Topic: Right on, Commanders
Replies: 2
Views: 984

Re: Right on, Commanders

Amen to that. A remarkable story about a remarkable young man. Thanks for pointing it out.
by phkb
Wed Jul 03, 2019 11:18 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 19330

Re: (WIP) GalCop's Most wanted

Version 0.13 has been released. In this version:
  • Made more compatible with OXP's that change the system.concealment property.
  • Improvements to ship group generation code.
  • Protection for ship name generation process, in case randomshipnames doesn't return a ship name when asked.
by phkb
Wed Jul 03, 2019 2:41 am
Forum: Discussion
Topic: How much to buy a Rock Hermit
Replies: 6
Views: 1991

How much to buy a Rock Hermit

Just out of curiosity, mind you, completely academic...

What would a Rock Hermit cost to buy, in general terms. Ignoring any local factors (eg government, economy, etc). Would 1mil CR be too much? Too little? Suggestions?
by phkb
Tue Jul 02, 2019 4:11 am
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 486263

Re: Progress

In the next nightly is the handling of a new plist file: equipment-overrides.plist. This is designed to allow OXP authors to more easily update existing equipment items without needing to copy the entire equipment.plist entry in order to do so. Also, it reduces the potential conflicts where two OXP'...