Search found 2529 matches

by phkb
Tue Mar 24, 2020 12:20 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 8416

Re: Why was the difficulty of pirates set so high?

Nite Owl wrote:
Mon Mar 23, 2020 11:56 pm
If you are looking for Galaxy Maps try HERE.
There is still no route mapping as such, but as mentioned, you can mark planets, which gives you a basic form of route plotting at least.
by phkb
Sun Mar 22, 2020 3:15 am
Forum: Expansion Pack
Topic: Escape Pod as Standard OXZ
Replies: 9
Views: 1548

Re: Escape Pod as Standard OXZ

Some of this I tried to implement in [EliteWiki] Ship Repurchase OXP. You might be able to lift some useful bits from there.
by phkb
Wed Mar 18, 2020 10:01 pm
Forum: Expansion Pack
Topic: Much ado about pirates
Replies: 4
Views: 616

Re: Much ado about pirates

You might already be aware of this, but there might also be a complication in that not all ship equipment is defined via the shipdata.plist settings. The populator itself sets equipment levels on ships if the auto_weapons flag is set to "true", which accounts for all the core ships. To get this idea...
by phkb
Wed Mar 18, 2020 8:45 pm
Forum: Expansion Pack
Topic: How to get the displayName for a commodity in the Main Station Market?
Replies: 7
Views: 723

Re: How to get the displayName for a commodity in the Main Station Market?

dybal wrote:
Wed Mar 18, 2020 4:49 pm

Code: Select all

"name":"[commodity-name liquor_wines]"
This line is key. If you look in the "descriptions.plist" file, you should find a line like this:

Code: Select all

	"commodity-name liquor_wines"	= "Liquor/Wines";
by phkb
Wed Mar 18, 2020 5:45 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 8416

Re: Why was the difficulty of pirates set so high?

And from the OP's first post: I spent a lot of time playing Elite on the C64... <snip> In Oolite, it doesn't even seem possible... <snip> That series of statements suggests to me that Elite/Oolite was being directly compared and something closer to the Elite experience was expected, so setting expec...
by phkb
Wed Mar 18, 2020 3:14 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 8416

Re: Why was the difficulty of pirates set so high?

No offence taken. :D

And I'm all for trying out things to help (thus the Population Control OXP and Space Lane Adherence Bonus OXP).
by phkb
Tue Mar 17, 2020 11:52 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1043351

Re: Screenshots

GearsNSuch wrote:
Tue Mar 17, 2020 10:07 pm
On a side note, is there a better place to post this?
As a demo of a new HUD, I think the images are fine.
by phkb
Tue Mar 17, 2020 11:43 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 8416

Re: Why was the difficulty of pirates set so high?

One important note about all of this: Oolite != Elite. As the Oolite home pages says, "Oolite is inspired by the 8-bit classic Elite" (emphasis added). It is not a point-for-point replication of Elite. If that's what you're after, then Elite: The New Kind is probably what you're after. Oolite at its...
by phkb
Tue Mar 17, 2020 8:48 pm
Forum: Discussion
Topic: Hacking Ranks
Replies: 3
Views: 437

Re: Hacking Ranks

And welcome aboard, commander!
by phkb
Mon Mar 16, 2020 8:20 am
Forum: Discussion
Topic: Does anyone recognize the warp effect in this video?
Replies: 4
Views: 419

Re: Does anyone recognize the warp effect in this video?

Rekrul wrote:
Mon Mar 16, 2020 6:14 am
There's a 1.77.1
It should work fine in 1.77.1, or in 1.80 or 1.82. I think any of those versions should be OK.
by phkb
Mon Mar 16, 2020 4:52 am
Forum: Discussion
Topic: Does anyone recognize the warp effect in this video?
Replies: 4
Views: 419

Re: Does anyone recognize the warp effect in this video?

It probably comes from the previous version of BGS: BGS-A_1.10.9.oxz
by phkb
Sun Mar 15, 2020 10:11 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 22777

Re: [Release] Space Crowds

I think isRock would work more consisently. And isBoulders isn't quite right -- it's isBoulder, singlar.
by phkb
Sat Mar 14, 2020 4:58 am
Forum: Discussion
Topic: BGS 2.5.1: How can I remove the parts that I don't want?
Replies: 11
Views: 1168

Re: BGS 2.5.1: How can I remove the parts that I don't want?

I saw mention of this being a setting/parameter in missiontext.plist, but I can't find where to change it. On the F4 screen, select "Config for Addons". Select "List Settings". BGS should be on the first page of settings. Use "Next setting" to move the highlight to the correct entry, then select "S...
by phkb
Thu Mar 12, 2020 9:09 pm
Forum: Expansion Pack
Topic: Equipment Storage OXP
Replies: 10
Views: 4969

Re: Equipment Storage OXP

dybal wrote:
Thu Mar 12, 2020 3:55 pm
I can upload those savefiles if you want them.
That would be very handy, actually!
by phkb
Thu Mar 12, 2020 8:55 am
Forum: Expansion Pack
Topic: Equipment Storage OXP
Replies: 10
Views: 4969

Re: Equipment Storage OXP

- shield cycler; Well, apart from finding some bugs in Shield Cycler, I wasn't able to store any part of a shield cycler installed on a ship. This is because almost all of the Shield Cycler equipment items are set with "visible = false", which means by default the equipment storage process will ign...