Search found 2451 matches

by phkb
Wed Sep 25, 2019 9:29 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 32
Views: 6664

Re: (WIP) Hermitage

montana05 wrote:
Wed Sep 25, 2019 3:18 pm
Downloaded, will run a test on the weekend. Btw phkb, from where you got the Adder and the Sidewinder ? Gsagostinho's textures are easy enough to identify. :lol:
Perhaps not that easy! The Adder is from Gsagostinho's Adder pack. The SIdewinder comes from the ZGrOovy Variety pack.
by phkb
Tue Sep 24, 2019 10:11 pm
Forum: Expansion Pack
Topic: BlOomberg Markets
Replies: 84
Views: 48472

Re: BlOomberg Markets

elite-player wrote:
Tue Sep 24, 2019 9:47 pm
I had Snoopers but deleted it because it has now been superseded by GNN. Bloomberg now won't work.
Has there been an update to Bloomberg to enable it to run with GNN instead of Snoopers?
Version 2.7 now available from the download manager, with GNN as the requirement.
by phkb
Mon Sep 23, 2019 9:49 pm
Forum: Expansion Pack
Topic: (WIP) Coyote's Run mission pack v2.0
Replies: 10
Views: 1295

Re: (WIP) Coyote's Run mission pack v2.0

Yes, that's the one in use.
by phkb
Mon Sep 23, 2019 9:36 pm
Forum: Expansion Pack
Topic: (WIP) Coyote's Run mission pack v2.0
Replies: 10
Views: 1295

Re: (WIP) Coyote's Run mission pack v2.0

I didn't change the planet texture from the original, although I did update the station texture and gave it a normal map to make it a bit bumpy. Did you have a specific texture in mind you'd like to see used?
by phkb
Mon Sep 23, 2019 5:12 am
Forum: Expansion Pack
Topic: (WIP) Coyote's Run mission pack v2.0
Replies: 10
Views: 1295

(WIP) Coyote's Run mission pack v2.0

Coyote's Run.oxz I've had this sitting around for a while without making a lot of progress on it, so I thought it better to share it and potentially get some other eyes looking at it. This is an update to the "Coyote's Run" mission pack, updating all the scripts and files to use the latest faciliti...
by phkb
Mon Sep 23, 2019 4:58 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 32
Views: 6664

Re: (WIP) Hermitage

OK, phase 1 of the Hermitage OXP is now ready to test. Download your copy of v0.3 here: Hermitage.zip . You'll need to extract the OXP folder into your AddOns folder for the moment (I'll package it as a OXZ later). What's in the box: basically, all the mechanics around owning and operating a Rock He...
by phkb
Wed Sep 18, 2019 12:05 am
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 19420

Re: (WIP) GalCop's Most wanted

Thanks for sending me the additional info. I can confirm my fix is correcting the issue. New version 0.14 now available.
by phkb
Sun Sep 15, 2019 10:23 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 19420

Re: (WIP) GalCop's Most wanted

Gnievmir wrote:
Sun Sep 15, 2019 2:53 pm
I found a serious problem leading to the suspension of the game
I've got a fix that will avoid the scenario, but I'd like to try it out with real data. Would you be able to PM me a link to a save game which had the issue? That will help me confirm I've got everything covered.
Thanks!
by phkb
Sun Sep 15, 2019 7:54 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 19420

Re: (WIP) GalCop's Most wanted

Thanks for the report. I’ll investigate and report back.
by phkb
Sat Sep 14, 2019 5:44 am
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 6
Views: 1379

Re: VimanaHUD OXP

That is some very nice work! Well done, and welcome aboard.
by phkb
Sat Sep 14, 2019 5:38 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 205
Views: 74403

Re: [WIP] GalCop Missions

My guess (well, okay, it's not really a guess because I checked my code) is that I used the wrong variable name. It should be this._satToDefend.script._orbiting, not this._satToDefend.script.orbiting.

Thanks for the pickup and testing. New version on the way.
by phkb
Sat Sep 07, 2019 4:05 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 32
Views: 6664

Re: (WIP) Hermitage

Progress has been made, just balancing RL mostly. Status report: I implemented the life-support system, working with a mechanic where the higher TL you make your station, the more reliable the life-support system is. In low TL stations, I've made the life-support system spontaneously drop 5-10 perce...
by phkb
Fri Sep 06, 2019 1:29 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 2524

Re: Unable to access saved commanders

Could also be worthwhile to take a look at you Latest.log file (should be in a folder called Logs at the same level with your oolite-saves folder, e.g. "C:\Oolite\oolite.app\Logs"). The usual practice is to get the empty load screen in a game session, exit the game, open the Latest.log file (with n...
by phkb
Tue Sep 03, 2019 8:54 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 2524

Re: Unable to access saved commanders

It appears that games are being saved to the folder, but aren’t being read from it. A couple of ideas: 1. Try disabling any antivirus apps. If that works, let us know what product you are using so we can analyse the conflict. 2. Is there anything unusual about your Windows setup? I only ask because ...
by phkb
Thu Aug 29, 2019 5:34 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 2524

Re: Unable to access saved commanders

You could put the line immediately after the line you've got highlighted there.