Search found 2507 matches

by phkb
Thu Jul 31, 2014 6:35 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

For the dump cargo issue, could I run the "target.dumpCargo()" function, then do "target.performFlee()". Would that achieve the same thing? For getting a pirate band to flee, how can I tell if the band is robbing you, as distinct to just wanting to kill you for the bounty? Edit: Also, how can I tell...
by phkb
Thu Jul 31, 2014 5:16 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

And another question: Is there a simple way of assessing the power of one ship over another? ie. comparing a Krait to a Cobra, or a Sidewinder to a Fer-de-lance.

Edit: Actually I think I found this one: ship.threatAssessment.
by phkb
Thu Jul 31, 2014 5:12 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

Another question: What's the simplest method of making an entire pirate group leave the player alone, or decide to stop attacking? Completely, no refunds.
by phkb
Wed Jul 30, 2014 10:24 pm
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

What I have at the moment is a functional environment, but nothing that actually changes the gameplay. The MFD will display different message options based on what is currently targeted and the alert status. It will keep track of who you have sent a greeting to since your last launch, and remove tha...
by phkb
Wed Jul 30, 2014 10:14 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

With regard to requestDockingInstructions, I call the function and get a message like "Xeaten Station here. We have uploaded docking instructions to your flight console." No further messages come. If I send the request again nothing happens, so I'm assuming it's waiting for my ship to do something. ...
by phkb
Wed Jul 30, 2014 9:52 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

Thanks cim, I'll give it a try and see what I find. Another issue: I'm using shipTargetLost to track when the players target disappears out of range, which works fine. However, the event doesn't appear to fire if the target disappears down a wormhole. How can I determine if the target vanishes via a...
by phkb
Wed Jul 30, 2014 4:45 am
Forum: Expansion Pack
Topic: Comms log MFD
Replies: 49
Views: 20682

Re: Comms log MFD

The MFD part is the bit that's restricted to 1.79/1.80. You are correct, though, that the rest of it should work in 1.77, although I haven't tested it. If it works for you, that's great! I'm not planning on doing a separate version for 1.77 unless I get a lot of feedback that people want it.
by phkb
Wed Jul 30, 2014 1:36 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

My first specific question: Is it possible to send a message to a station requesting permission to dock? Essentially simulating pressing the Shift-L key when a station is targeted. I can see there is a "stationReceivedDockingRequest" event handler, but I think that's after the request is received. I...
by phkb
Tue Jul 29, 2014 8:43 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

I'd like this pack to actually make a difference in the players world. That is, if you send a message to a NPC it has an impact. For instance, if a "taunt" message is sent to a previously non-threatening NPC, maybe there's a chance the NPC will attack. Maybe they'll ignore you, or even respond in ki...
by phkb
Tue Jul 29, 2014 5:58 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

Maybe we should provide a set of character responses. You want to sound like Inago Montoya -- here's a version for you. You want to sound like a pirate (eg "Arrr...Be gone with ye!") -- here's a version for you. You want to sound like Yoda ("5 tons of cargo give you must") -- here's a version for yo...
by phkb
Tue Jul 29, 2014 1:36 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

By the way, Zireael, I'd be happy to work with you on getting this up and running.
by phkb
Tue Jul 29, 2014 1:36 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 10230

Re: Ship-to-Ship Comms OXP

Some messages might not require a target (eg "Someone help me! I'm under attack!"). I suspect some of how the MFD might work will depend how we want the functions to work. Let me put an idea forward: BroadcastComm MFD: >> (wideband) Help me! I'm under attack! (wideband) Is anyone going to {destinati...
by phkb
Wed Jul 23, 2014 9:52 am
Forum: Testing and Bug reports
Topic: Weapons Online toggle - page refresh when setting
Replies: 0
Views: 6487

Weapons Online toggle - page refresh when setting

Oolite 1.80, 64bit, on Windows 8.1. On the joystick config screen page two, top line, "Weapons Online Toggle", I press enter to begin selecting a button/keypress. I then press a button on my joystick and the page switches back to page one of the joystick config. The button has been registered, but i...
by phkb
Wed Jul 23, 2014 9:46 am
Forum: Testing and Bug reports
Topic: Strange screen glitch
Replies: 3
Views: 3328

Re: Strange screen glitch

Actually, I don't play any games on this machine. The only thing I play is Oolite. The machine is also very new, only a few months old. Some more information: I'm playing with "Shaders enabled", rather than "Extra detail". I guess I should download the latest trunk and see if I can get any log entri...
by phkb
Tue Jul 22, 2014 9:53 am
Forum: Testing and Bug reports
Topic: Strange screen glitch
Replies: 3
Views: 3328

Re: Strange screen glitch

I managed to grab a screenshot of the issue. I was on my way into Cebiledi, just finished a battle, scanner is clear. I'd been just flying, without hitting the torus drive, aimed directly at the station. I'm using the Combat WS HUD, and the cross-hairs started flashing on and off, and the lines star...