Search found 827 matches

by CheeseRedux
Thu Oct 23, 2014 9:14 pm
Forum: Expansion Pack
Topic: RELEASE SimonB's Ships 1.0
Replies: 10
Views: 5461

Re: RELEASE SimonB's Ships 1.0

I'm encountering an error when trying to download this from the manager. It counts up to 15.77 of 15.88, then fails. Repeated attempts give the same result. Relevant entries from latest.log: 23:00:49.328 [startup.complete]: ========== Loading complete in 4.07 seconds. ========== 23:01:22.852 [plist....
by CheeseRedux
Thu Oct 23, 2014 9:49 am
Forum: Discussion
Topic: Solar Glare Problem
Replies: 18
Views: 15762

Re: Solar Glare Problem

is there a variable somewhere that I can tweak? I'm sure there is a much more elegant and permanent way to do this, but this hack should get the job done: – In the Config folder of the filter OXZ, find and open the script.js file. – Normally, the filter burns out after 2 minutes on the highest sett...
by CheeseRedux
Wed Oct 22, 2014 9:46 pm
Forum: Discussion
Topic: Solar Glare Problem
Replies: 18
Views: 15762

Re: Solar Glare Problem

It's odd that the filter is not working for you.

Obvious question out of the way first: You did turn it on, yes?
The filter is primable; N to select, n to turn on/off, b to select low/med/high.
by CheeseRedux
Wed Oct 22, 2014 12:10 am
Forum: Discussion
Topic: A Graceful Retirement
Replies: 24
Views: 10825

Re: A Graceful Retirement

CheeseRedux has recently returned Uh, oh. Post hoc ergo propter hoc? Anyway, all the best lines have already been taken. All that's left for me is to note that whenever I've gone about updating my OXP folder after being absent for a while, the first action has always been to sort the OXP list by au...
by CheeseRedux
Tue Oct 21, 2014 11:46 pm
Forum: Discussion
Topic: Question to upgrade to 1.80
Replies: 9
Views: 6255

Re: Question to upgrade to 1.86

Having recently upgraded – and having North of 200 OXPs in my old folder – this is what worked for me: 1. Renamed old OXP folder pre-180. 2. Ran Oolite in windowed mode, side-by-side with old OXP folder. 3. Used install manager to get the wanted OXZs. Simultaneously deleted corresponding OXP (if it ...
by CheeseRedux
Tue Oct 21, 2014 11:18 pm
Forum: Oolite-Linux
Topic: [Solved] Help how do I Install 1.80. oolite im new to Lin...
Replies: 21
Views: 18156

Re: Help how do I Install 1.80. oolite im new to Linux(ubunt

What they said. If you feel like braving the terminal, here's a complete how-to: $ cd Downloads/ $ tar zxvf oolite-1.80.linux-x86_64.tgz $ ./oolite-1.80.linux-x86_64.run That's assuming your downloads go into your Home/Downloads folder, and that you're using the 64-bit version. For the 32-bit, remov...
by CheeseRedux
Tue Oct 21, 2014 2:31 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 238
Views: 159401

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

I'm afraid I'm being unclear. I've a basic grasp of how the weighting works. (If all other ships have a combined weighting of 9 for a specific role, and I give a ship a weight of 1, that ship has a 10% chance of being picked for that role.) I've previously read the thread and looked at the table, ta...
by CheeseRedux
Tue Oct 21, 2014 1:42 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 238
Views: 159401

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Yes, I saw that earlier. The main problem is that I know very little about balancing for population. Assigning proper roles isn't especially complicated, it's the weighting that leaves me stumped. Since these tweaks were originally made years ago, and the ships are not overly frequent in my Oonivers...
by CheeseRedux
Tue Oct 21, 2014 12:38 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 238
Views: 159401

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Alternative versions of the Griff Boa Shamelessly stolen from here and given the tiniest of tweaks. To use, insert the following code at the end of the shipdata.plist, immediately before the last } . What it does: – Leaves the prototype intact; No changes made – Defines four different-coloured turr...
by CheeseRedux
Wed Oct 08, 2014 8:58 pm
Forum: Expansion Pack
Topic: Griff_Boa.oxp
Replies: 41
Views: 19175

Re: Griff_Boa.oxp

Excellent! (Now to go figure out what the heck auto_weapons and auto_ai are. They look important. And new to me.)

Cheers!
by CheeseRedux
Wed Oct 08, 2014 8:34 pm
Forum: Expansion Pack
Topic: Griff_Boa.oxp
Replies: 41
Views: 19175

Re: Griff_Boa.oxp

Right, question time again! As outlined seven posts above, I've made my own personal three-in-one version of this OXP. But since then, we have new and improved versions out, and I obviously want to upgrade as well. Now, diving into the shipdata.plist, I notice it is about half the size of the one in...
by CheeseRedux
Wed Oct 08, 2014 1:41 pm
Forum: Discussion
Topic: Material Test Suite
Replies: 71
Views: 22946

Re: Material Test Suite

I am not sure about Linux, but on Windows I have only one installation of Oolite, with two executables in the oolite.app folder: Test Release and Deployment. That's basically it. I can run either configuration without problems like this and they both share the same AddOns/Resources folders. I would...
by CheeseRedux
Wed Oct 08, 2014 1:18 pm
Forum: Discussion
Topic: Material Test Suite
Replies: 71
Views: 22946

Re: Material Test Suite

Actually you do not need the debug console running, you just need the test release version of the game. The error message is somewhat misleading in that regard. Right. Having never tried a parallel install before, will the test release live happily side-by-side with the stable without having to tak...