Search found 1108 matches

by UK_Eliter
Tue Nov 06, 2018 2:29 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 358378

Re: Tales from the spacelanes...

I just had an exiting time! I deliberately misjumped into interstellar space, and had an exciting battle with wave after wave of Thargoids. I surprised myself by fighting really well - until attack from many sides, I used my ordinance well, my lasers (on all four sides) well, and kept cool. My ship ...
by UK_Eliter
Mon Nov 05, 2018 8:17 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 89988

Re: [Release] Spicy Hermits

> Integration with NPC Shields needs a closer look.

All that is needed for this is the following in shipdata

Code: Select all

"script_info" = {"npc_shields" = yes;};
Or rather, I suppose, setting that value on a probability, via a script - unless we can just substitute e.g. '0.2' for 'yes'?
by UK_Eliter
Mon Nov 05, 2018 6:36 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 89988

Re: [Release] Spicy Hermits

coriolis: 25000 What? Corolis stations can be destroyed , without special OXP funny business? I think variable strength for rock hermits would add some fun and realism. How about the following? Non-pirate hermits: energy between 1500 and 2000, with a chance of shields - via the NPC Shields OXP - of...
by UK_Eliter
Sun Nov 04, 2018 7:36 pm
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 124
Views: 66895

Re: [Release] Stations for Extra Planets

A first observation (I hope it hasn't been made before): I think the navigation buoys of the extra stations should rotate at the same, slower rate of the normal ones. EDIT: is that a bug? Buoys that spin super-fast?
by UK_Eliter
Wed Oct 31, 2018 6:35 pm
Forum: Expansion Pack
Topic: V1.88 - first impressions
Replies: 9
Views: 3033

Re: V1.88 - first impressions

another_commander

Thanks. No, I did not understand the previous system at all well, either. Nor did I look at the link you provided. I will do so!
by UK_Eliter
Tue Oct 30, 2018 11:45 pm
Forum: Expansion Pack
Topic: V1.88 - first impressions
Replies: 9
Views: 3033

Re: V1.88 - first impressions

Arrrrgh! I don't understand the materials stuff at all; I've managed to get (mostly) decent effects in my expansion packs through desperate trial and error. Is there a good, simple guide somewhere, or, er, some sort of troubleshooting team? Still, I suppose I should try out 1.88 before panicking . .
by UK_Eliter
Tue Oct 30, 2018 6:25 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 89988

Re: [Release] Spicy Hermits

Yes, those ideas are good and would be easy to implement. I favour there being an algorithm to decide on the hardiness of the hermits, but with a considerable degree of randomness too.
by UK_Eliter
Tue Oct 30, 2018 1:12 am
Forum: Expansion Pack
Topic: [RELEASE:] Interstellar Tweak OXP
Replies: 29
Views: 36169

Re: [RELEASE:] Interstellar Tweaks OXP

A new version of Interstellar Tweaks - namely, version 6.6 - is available from the in-game download manager. Interstellar Tweaks already did things with the Missionaries OXP by Dr Nil; but now my OXP does more with that other expansion pack than it did before. In short, there is now a greater abunda...
by UK_Eliter
Sun Oct 28, 2018 4:00 pm
Forum: Suggestion Box
Topic: star trek ships?
Replies: 44
Views: 14719

Re: star trek ships?

I didn't know of the Gallery OXP. I will investigate!
by UK_Eliter
Sat Oct 27, 2018 3:53 pm
Forum: Suggestion Box
Topic: star trek ships?
Replies: 44
Views: 14719

Re: star trek ships?

I like the idea of Star Trek-lite, as we might call it. EDIT: trumbles off the starboard bow! Also, my Interstellar Tweaks really should put a planet or station in interstellar space. That said, since the main script in that OXP is 3,500 lines long, perhaps that OXP is big enough already . . (though...
by UK_Eliter
Fri Oct 19, 2018 11:15 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1044943

Re: Screenshots

BlackWolf wrote:
Fri Oct 19, 2018 8:35 pm
Damn it all looks just too freaking good. Can I come play on your system? lol :D
I was thinking that too! But, in the first picture, is a bit of the ring missing when it should not be?
by UK_Eliter
Thu Oct 18, 2018 10:51 pm
Forum: Expansion Pack
Topic: OXP Performance tips
Replies: 82
Views: 63059

Re: OXP Performance tips

To make a very late reply to cag:

1) that seems involved (!)
2) shouldn't compilers take care of this sort of thing? Except, hold on, it's an interpreted language. But perhaps there is some sort of JIT (as I believe it is called) . .
by UK_Eliter
Thu Oct 18, 2018 10:47 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1044943

Re: Screenshots

another_commander: very nice screenshots - beautiful!
by UK_Eliter
Sat Oct 13, 2018 3:51 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 89988

Re: [Release] Spicy Hermits

Someone (er, possibly even me .. ) may have said this already somewhere in the thread, but how about beefing the hermits up a bit more? It seems wrong that something so large and valuable - the hermit should be destoyable with only ten-seconds or so of a military laser. I think that a, say, 75% ener...
by UK_Eliter
Sat Oct 13, 2018 3:32 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 391477

Re: Scripters cove

Montana: ah, I see from that link that the Q-bomb has indeed been banned! Ha! OK, this is working: this.$_fireQuirium = function() { var qbomb = ship.spawnOne("extraThargoids_qmine"); // inbuilt qmine AI is buggy. this.ship.commsMessage("We boom your bases!"); }; with this in shipdata: "extraThargoi...