Search found 1108 matches

by UK_Eliter
Wed Apr 17, 2019 3:31 pm
Forum: Expansion Pack
Topic: Traffic Control OXP: small bug
Replies: 0
Views: 3116

Traffic Control OXP: small bug

I've this in my log: 16:24:13.741 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (TrafficControl 1.1): TypeError: system.mainStation is null I think the problem is that in interstellar space there is no main station, though one can be docked in various carriers. The OXP is ...
by UK_Eliter
Sat Apr 13, 2019 7:12 pm
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 13
Views: 9041

Re: Tionisla Orbital Graveyard 2.0

Nice. I like the idea of the glossy wrecks, in particular. I'll have to see whether my Interstellar Tweaks OXP - which as some wrecks in it - uses that or can use that.

EDIT: Yep. I can use your shipdata - if I may - to allow some of my interstellar hulks to use your paintjobs.
by UK_Eliter
Fri Apr 05, 2019 1:30 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1044947

Re: Screenshots

Thanks for trying to help, another_commander. What you wrote will be of use to those better at this colour malarkey than I. I tried and .. created something green that glowed brown. I had not realised glowing brown was a possible visual sensation, but it turns out that it is. I restored the OXP from...
by UK_Eliter
Fri Apr 05, 2019 10:09 am
Forum: Discussion
Topic: Cloaking Device Vulnerability / Repairs
Replies: 24
Views: 9659

Re: Cloaking Device Vulnerability / Repairs

another_commander wrote:
Fri Apr 05, 2019 9:55 am
The missile [. . .] does not track the cloaked ship anymore until [. .] it decloaks [. .].
Ah . . So only a temporary reprieve!
by UK_Eliter
Fri Apr 05, 2019 9:43 am
Forum: Discussion
Topic: Cloaking Device Vulnerability / Repairs
Replies: 24
Views: 9659

Re: Cloaking Device Vulnerability / Repairs

Plus it's very effective against missiles. It makes them lose lock on you and instead of actively chasing you, they just fly in a straight line until they either run out of fuel or you decloak (in which case they resume chasing you). It seems to me that that is no longer true. Or perhaps I mistook ...
by UK_Eliter
Fri Apr 05, 2019 9:41 am
Forum: Discussion
Topic: Oooops ... how far can I go?
Replies: 15
Views: 4257

Re: Oooops ... how far can I go?

Had you had the Deep State Pirates expansion pack installed, you would by now be toast!
by UK_Eliter
Fri Apr 05, 2019 9:37 am
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1044947

Re: Screenshots

@another_commander Those screenshots are amazing, the golden massurana in particular. Could you give me any hints on making my Fer-de-lance 3G 'deluxOTank' look like that? I can supply shipdata and textures. At present, that model looks like: EDIT: arg, how does one embed screenshots? Link: https://...
by UK_Eliter
Wed Feb 06, 2019 1:35 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 27
Views: 13553

Re: Weapon Laws OXZ

Redspear: yes, I suppose that make some sense.
by UK_Eliter
Wed Feb 06, 2019 1:34 am
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 13
Views: 9041

Re: Tionisla Orbital Graveyard 2.0

I like the idea of reviving this oxp (/these OXPs). Sadly, I am no ship modeller, as one can see from my Fer-de-Lance 3G ships (and, if you think that actually those look alright - well, I had quite a bit of help with them . .).
by UK_Eliter
Sat Feb 02, 2019 9:27 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 27
Views: 13553

Re: Weapon Laws OXZ

> So if your ship (player or non player) comes preinstalled with an indestructible, damage resistant laser, then you have that chance to defend yourself, do you not?

Yes, but in-game realism requires that one be able to tell a story about where one got it . .
by UK_Eliter
Fri Feb 01, 2019 12:57 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 27
Views: 13553

Re: Weapon Laws OXZ

I think that my point, at least about the pulse laser, is: it seems reasonable to allow ships a chance to defend themselves a little (even if, as you say, this particular restriction will not affect the player).
by UK_Eliter
Fri Feb 01, 2019 2:27 am
Forum: Expansion Pack
Topic: HELP!can't find oxp!
Replies: 3
Views: 2603

Re: HELP!can't find oxp!

> i won't be so harmless anymore now

Excellent! Go get 'em! (I want to say, 'Right on, Commander!', but, well, that doesn't seem quite right.)
by UK_Eliter
Fri Feb 01, 2019 2:26 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 27
Views: 13553

Re: Weapon Laws OXZ

I have had the thought behind this OXP myself. So I like it. However, given what the game is like as stock, restricting pulse lasers and missiles seems a bit extreme . .
by UK_Eliter
Fri Feb 01, 2019 2:24 am
Forum: Expansion Pack
Topic: [RELEASE] Cobra MkVI ~ King Cobra
Replies: 39
Views: 12812

Re: [RELEASE] Cobra MkVI ~ King Cobra

I realise, now, that 'King Cobra' was a Oolite ship waiting to happen - because that snake exists (right? the 'King Cobra'?) and there have been various 'marks of Cobra', and the SuperCobra . .

But, oh no, the web page 'http://www.purgatori.net/kingcobra.htm' errors out!
by UK_Eliter
Tue Jan 08, 2019 1:26 am
Forum: Expansion Pack
Topic: Moons
Replies: 14
Views: 7998

Re: Moons

Nice! Thanks. How about a close up? (Also, it's possible to embed images into posts, but the images dimensions must be below certain limits, though I forget what the limits are.)