Search found 596 matches

by Astrobe
Sun Nov 05, 2017 10:07 am
Forum: Testing and Bug reports
Topic: about player.ship.massLockable (new in 1.85)
Replies: 10
Views: 4877

Re: about player.ship.massLockable (new in 1.85)

another_commander wrote:
Sat Oct 07, 2017 1:50 pm
Thanks, will take a look at it once I get a chance.
- [ ] Still too busy to have a look at it,
- [ ] Forgot about it,
- [ ] Asked Linus Torvalds for advice on how to tactfully reject a low-quality patch.
by Astrobe
Sun Nov 05, 2017 9:45 am
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 8262

Re: Scriptable pause?

keyboard malfunctions Have you observed any more of those with the patch I gave you and have you used it enough to confidently say they are gone? I have tested in different screens and not found issues. Thanks. It triggered several times without issues since. If there's still a bug in there it's pr...
by Astrobe
Sun Nov 05, 2017 9:35 am
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 8262

Re: Scriptable pause?

Buy the "Autopause" equipment Kind of breaking the fourth wall here a bit, aren't we? Pausing the game is a meta-command (ie something that the in-game world doesn't understand). But by making it a purchasable item, it's now crossed the boundary between game-world and real-world. Which is a long-wi...
by Astrobe
Sat Nov 04, 2017 4:26 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 30
Views: 18188

Re: [Release] Space Crowds

Version 1.1.0 is out. Phkb kindly contributed code to configure SC with Svengali's Lib (which is unfortunately not in the manager). One can now customize the frequency of encounters, and the portion of rare encounters. These new features should make it possible to have both SC and DSP and hopefully ...
by Astrobe
Sat Nov 04, 2017 3:35 pm
Forum: Discussion
Topic: Looking for an arcady FPS Space Shooter
Replies: 4
Views: 2527

Looking for an arcady FPS Space Shooter

This was a question in Open Source Games on Reddit I must say my answer was more than vague because I didn't play much games in that specific genre because I prefer more "technical" games. If this person were to wander it and ask how can I convert Oolite into an 3D shoot'em'up, what would your answer?
by Astrobe
Sat Nov 04, 2017 3:04 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 23537

Re: [Release] Multiple Lasers v1.8

Would the result mean that I would have to sell my existing ship in order to buy a newly created ship?
That would be the easiest and the best option. We can adjust the price of the ship to compensate for the money loss.
by Astrobe
Fri Nov 03, 2017 2:31 pm
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 8262

Re: Scriptable pause?

Here is a bare-bones script (old OXP format, unzip in AddOns folder). Buy the "Autopause" equipment (only 1Cr - profits will be shared with Hoqllnq, promised), and if you prime that equipment, the game pauses automatically when condition goes red. BUT : I've observed keyboard malfunctions after un-...
by Astrobe
Fri Nov 03, 2017 12:09 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 23537

Re: [Release] Multiple Lasers v1.8

I don't know about the configuration of the Boa Cruiser, so it's up to Damocles since it's a custom job. I should be able to come up with something this weekend, I expect it's just a matter of restoring the original mount positions for the desired side. I should to take responsibility for my irrespo...
by Astrobe
Thu Nov 02, 2017 7:09 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 23537

Re: [Release] Multiple Lasers v1.8

I think the solution is over-specified, because I think what you really want is a single forward or aft mount for your mining laser. Then a "mining boa" variant is probably possible by editing some shipdata file.
by Astrobe
Wed Nov 01, 2017 4:34 pm
Forum: Expansion Pack
Topic: [Release] Surjectors OXP
Replies: 4
Views: 5740

Re: [Release] Surjectors OXP

Updated to version 1.2.0 Energy regeneration is now blocked when surjectors are in use. This is to be consistent with the original idea that all your energy generation goes to the thrusters. From the gameplay perspective, it introduce an extra "tactical" decision factor (should I wait for my energy ...
by Astrobe
Wed Nov 01, 2017 12:09 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 227414

Re: BGS - The BackgroundSet

Svengali wrote:
Wed Nov 02, 2016 4:07 pm
[EliteWiki] BGS 2.0 is available. Documentation may follow .-)
I discovered I completely overlooked BGS2 while testing A_C's one-click Oolite demo, which includes it. Please consider making it available in the manager!
by Astrobe
Wed Nov 01, 2017 11:37 am
Forum: Oolite-PC
Topic: An alternative binary distribution
Replies: 7
Views: 5817

Re: An alternative binary distribution

This solves the main issue - the lack of eye candy wrt today's players expectations - when one wants to "advertize" Oolite, so I will certainly give that link if I get the chance.
by Astrobe
Tue Oct 31, 2017 6:30 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 30
Views: 18188

Re: [Release] Space Crowds

My turn to apologize, I only checked if whether or not the manager would prevent me to install DSP after having installed SC. So the conflict declaration with DSP does work.

I'll do the DSP+SC test myself then.
by Astrobe
Mon Oct 30, 2017 8:23 pm
Forum: Testing and Bug reports
Topic: Flasher display issue
Replies: 1
Views: 1722

Flasher display issue

Flashers are sometimes displayed behind an object in the background. See this image for example. The red flasher is one of the Neo-docklights flashers, so it is actually located between the player and the station. This happens with a modified version of Neo-docklights that adds a phase parameter to ...
by Astrobe
Sun Oct 29, 2017 7:56 pm
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 8262

Re: Scriptable pause?

Wow, thanks.

About the protection mechanism, in my humble opinion it's true that a bug in the script could be very annoying, but scripting bugs can ruin the game even with less "imperative" functions anyway.