Search found 602 matches

by Astrobe
Sun Feb 02, 2014 5:18 pm
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 493145

Re: Progress

Yes, it'll let you download ones with dependency conflicts I think that kind of issue must be addressed elsewhere anyway. There is a large number of OXPs. Some are dependant of others, some do similar things, some are incompatible with each others. Putting together consistent OXP lists (and also ma...
by Astrobe
Sun Jan 26, 2014 10:48 pm
Forum: Discussion
Topic: Source Code and Ideas question
Replies: 94
Views: 17550

Re: Source Code and Ideas question

I don't know anything about Objective-C, but it seems that you need to pass a custom selector in order to get the sort order you want. The one you use compares according to lexical order. I think you have to define a function or method that converts arguments into integers and return the comparison ...
by Astrobe
Wed Jan 22, 2014 6:36 pm
Forum: Suggestion Box
Topic: Internal key assignment tool
Replies: 2
Views: 2068

Internal key assignment tool

I've seen that in 1.79 will have a new screen for OXP management. Maybe while in the screens, could you implement a key assignment tool? I know there is a browser-based tool, but it does not cut it for me. The basic problem is that the game apparently uses key scancodes instead of ASCII values. As a...
by Astrobe
Sat Jan 11, 2014 12:19 pm
Forum: Discussion
Topic: Help us make Oolite more immersive!
Replies: 67
Views: 12461

Re: Help us make Oolite more immersive!

Clearly no FTL comms in the game. Or else, why can't I look at the market of any system from any system? As I recall the generally accepted canon, that's more to do with trading regulations than comms limitations.. it's against GalCop law to transmit market prices outside a system. Trading slaves, ...
by Astrobe
Fri Jan 10, 2014 4:53 pm
Forum: Discussion
Topic: Help us make Oolite more immersive!
Replies: 67
Views: 12461

Re: Help us make Oolite more immersive!

Clearly no FTL comms in the game. Or else, why can't I look at the market of any system from any system? I'm not very knowledgeable about Elite lore, but I think it's a core property: ships may move faster than light by going through wormholes, but information can't. A simple way to go around this c...
by Astrobe
Sun Jan 05, 2014 10:54 am
Forum: Discussion
Topic: Licensing with Dead Man clause
Replies: 31
Views: 6816

Re: Licensing with Dead Man clause

Out of curiosity, do you know what is the "legal" status of patches? What about publishing files that modify an OXP? Also, could it be possible that, because OXPs are modifications of Oolite (or for you with Oolite only), Oolite authors could "enforce" a licensing policy? For instance could they inc...
by Astrobe
Sat Jan 04, 2014 3:42 pm
Forum: Discussion
Topic: Licensing with Dead Man clause
Replies: 31
Views: 6816

Re: Licensing with Dead Man clause

I think that if an author didn't include a licence in the package, one can assume he doesn't bother about modifications/improvements, provided they are made in a new OXP, that he is given credit and that it is provided for free. In other words, public domain should be assumed. On the dead man/MIA cl...
by Astrobe
Sat Jan 04, 2014 3:12 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 208
Views: 121406

Re: Oolite Multiplayer? Please read

Maybe one way to begin to explore multiplayer is to expose a networking API to OXPs? Security alert. Your Internet may be in danger if we do this. Not really, not automatically. If you build a simple time server, there is no security issues unless you screw the implementation very, very, very badly...
by Astrobe
Sat Jan 04, 2014 12:46 pm
Forum: Discussion
Topic: Help us make Oolite more immersive!
Replies: 67
Views: 12461

Re: Help us make Oolite more immersive!

It's funny how the phrase generator looks like spam generator code . Another source of radio chatter could be what the ships see, essentially other ships and pirate ships. This would be useful as well because their radar coverage being different than yours if you cruise at a certain distance, it wou...
by Astrobe
Fri Aug 30, 2013 5:02 pm
Forum: Expansion Pack
Topic: Bug in Random Hits
Replies: 6
Views: 1551

Re: Bug in Random Hits

Looks like a bug reported here . It's fixed in RH 1.5.3. You can fix it yourself for an older version by editing the descriptions.plist file. Find the line reported in the bug report and add brackets around misbehaving text. If you edit the file, don't use notepad, it breaks the file. IIRC one shou...
by Astrobe
Wed Aug 28, 2013 6:11 pm
Forum: Expansion Pack
Topic: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Replies: 60
Views: 15747

Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD

Thank you for the appreciation. :) For target sensitivity, at first it was enabled... but I did't liked it. I found that sometimes is unreliable (I was able to hit ships when the reticle was green) and distracting. To know when I hit my target, I prefer listening to the laser sound. However, you ca...
by Astrobe
Wed Aug 28, 2013 5:12 pm
Forum: Discussion
Topic: The Oolite NPC ecosystem (and other questions)
Replies: 299
Views: 45241

Re: The Oolite NPC ecosystem (and other questions)

It might be difficult to tell the difference between discharging a weapon irresponsibly (and illegally) within the aegis, and shooting at a legitimate target but missing ... but there definitely should be targets that you can shoot at. I'd suggest adding "fugitives" and "asteroids" to the list, too...
by Astrobe
Wed Aug 28, 2013 4:46 pm
Forum: Expansion Pack
Topic: Display_reputation.oxp v1.2 now available
Replies: 32
Views: 15253

Re: Display_reputation.oxp v1.2 now available

I am amazed to see that this seems to be my most popular OXP by far... That surprises me too... I'd have thought Random Ship Names would be up there. In all fairness, randomshipnames 1.2 had 1602 downloads in about a year, and v1.3 has 485 in about four months. Display_reputation 1.1 had been up fo...
by Astrobe
Tue Aug 27, 2013 4:35 pm
Forum: Expansion Pack
Topic: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Replies: 60
Views: 15747

Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD

This HUD is well thought-out. The only thing I miss is the little red dot in the centre of the cross-hair and/or target sensitivity. I know there's a compatible version of sniper sight for this hud, but I find sniper HUD too unreliable. Auto-crosshair OXP doesn't seem to work properly with it either...
by Astrobe
Thu Jul 25, 2013 5:33 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 208
Views: 121406

Re: Oolite Multiplayer? Please read

I've only read the few last pages of this thread, so sorry if I repeat things that have already been discussed. I feel like when people say "multiplayer", they don't necessary mean "player versus player". Just letting a bunch of player play together would be a nice enhancement: we could do escort mi...