Search found 596 matches

by Astrobe
Sat Jan 04, 2014 3:42 pm
Forum: Discussion
Topic: Licensing with Dead Man clause
Replies: 31
Views: 6668

Re: Licensing with Dead Man clause

I think that if an author didn't include a licence in the package, one can assume he doesn't bother about modifications/improvements, provided they are made in a new OXP, that he is given credit and that it is provided for free. In other words, public domain should be assumed. On the dead man/MIA cl...
by Astrobe
Sat Jan 04, 2014 3:12 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 208
Views: 116448

Re: Oolite Multiplayer? Please read

Maybe one way to begin to explore multiplayer is to expose a networking API to OXPs? Security alert. Your Internet may be in danger if we do this. Not really, not automatically. If you build a simple time server, there is no security issues unless you screw the implementation very, very, very badly...
by Astrobe
Sat Jan 04, 2014 12:46 pm
Forum: Discussion
Topic: Help us make Oolite more immersive!
Replies: 67
Views: 11877

Re: Help us make Oolite more immersive!

It's funny how the phrase generator looks like spam generator code . Another source of radio chatter could be what the ships see, essentially other ships and pirate ships. This would be useful as well because their radar coverage being different than yours if you cruise at a certain distance, it wou...
by Astrobe
Fri Aug 30, 2013 5:02 pm
Forum: Expansion Pack
Topic: Bug in Random Hits
Replies: 6
Views: 1472

Re: Bug in Random Hits

Looks like a bug reported here . It's fixed in RH 1.5.3. You can fix it yourself for an older version by editing the descriptions.plist file. Find the line reported in the bug report and add brackets around misbehaving text. If you edit the file, don't use notepad, it breaks the file. IIRC one shou...
by Astrobe
Wed Aug 28, 2013 6:11 pm
Forum: Expansion Pack
Topic: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Replies: 60
Views: 14889

Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD

Thank you for the appreciation. :) For target sensitivity, at first it was enabled... but I did't liked it. I found that sometimes is unreliable (I was able to hit ships when the reticle was green) and distracting. To know when I hit my target, I prefer listening to the laser sound. However, you ca...
by Astrobe
Wed Aug 28, 2013 5:12 pm
Forum: Discussion
Topic: The Oolite NPC ecosystem (and other questions)
Replies: 299
Views: 44100

Re: The Oolite NPC ecosystem (and other questions)

It might be difficult to tell the difference between discharging a weapon irresponsibly (and illegally) within the aegis, and shooting at a legitimate target but missing ... but there definitely should be targets that you can shoot at. I'd suggest adding "fugitives" and "asteroids" to the list, too...
by Astrobe
Wed Aug 28, 2013 4:46 pm
Forum: Expansion Pack
Topic: Display_reputation.oxp v1.2 now available
Replies: 32
Views: 15082

Re: Display_reputation.oxp v1.2 now available

I am amazed to see that this seems to be my most popular OXP by far... That surprises me too... I'd have thought Random Ship Names would be up there. In all fairness, randomshipnames 1.2 had 1602 downloads in about a year, and v1.3 has 485 in about four months. Display_reputation 1.1 had been up fo...
by Astrobe
Tue Aug 27, 2013 4:35 pm
Forum: Expansion Pack
Topic: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Replies: 60
Views: 14889

Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD

This HUD is well thought-out. The only thing I miss is the little red dot in the centre of the cross-hair and/or target sensitivity. I know there's a compatible version of sniper sight for this hud, but I find sniper HUD too unreliable. Auto-crosshair OXP doesn't seem to work properly with it either...
by Astrobe
Thu Jul 25, 2013 5:33 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 208
Views: 116448

Re: Oolite Multiplayer? Please read

I've only read the few last pages of this thread, so sorry if I repeat things that have already been discussed. I feel like when people say "multiplayer", they don't necessary mean "player versus player". Just letting a bunch of player play together would be a nice enhancement: we could do escort mi...
by Astrobe
Sun Jul 21, 2013 5:36 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 88015

Re: Elite: Dangerous - Design Decision Forum

Hi Astrobe, Welcome to the friendliest board this side of Riedquat. :) Oh, hi. Sorry I spent a couple hour reading this thread and others before posting, so I felt kinda like I was already in. This board is nice and friendly indeed, that's one of the two reasons I registered (the other being, that ...
by Astrobe
Sun Jul 21, 2013 12:56 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 88015

Re: Elite: Dangerous - Design Decision Forum

I think the multi-player mode creates a brand new role. When it comes to small scale PvP team battles, what happens in other games is that players go to teamspeak, mumble or skype in order to coordinate their actions. Among them, sometimes one player is the informal leader of the team that tells/sug...