Search found 596 matches

by Astrobe
Sat May 03, 2014 11:19 am
Forum: Outworld
Topic: Firefox 29 is out...
Replies: 14
Views: 6882

Re: Firefox 29 is out...

In my opinion, having more than a dozen of tabs open is just silly. It is obvious that with today's web page full of flash, images, javascript, etc. it will burn gigabytes of memory and cripple your bandwidth. I don't understand why people complain and expect their browser to do tricks in order to d...
by Astrobe
Sun Mar 16, 2014 7:35 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

spara wrote:Maybe there is a story in your head that requires you to visit them?
The problem with stories you make up yourself: spoilers :lol:
by Astrobe
Sun Mar 16, 2014 7:26 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

But it seems to me that the longer trips to extra planets are not worth it. Even sun skimming isn't worth it given how cheap is the fuel. I think that it would be a whole different story if dockables that provide higher profit margins and unique opportunities were over there. This would bother me. ...
by Astrobe
Sun Mar 16, 2014 4:02 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

Those new textures look really nice. I wish there was full-featured lanes for each extra planets so I could go to the planet that looks better :D . Thanks Astrobe, more to come when I get the time :) Ha ha :D maybe we need a player-centric lane that 'picks' the same route that you do :P spara's exc...
by Astrobe
Sun Mar 16, 2014 3:09 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

Cody wrote:
Astrobe wrote:In Rienla system, G2 the moon is a bit too close from the second planet.
How close is too close? This close?
It's touching how close they are.
by Astrobe
Sat Mar 15, 2014 11:39 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

In Rienla system, G2 the moon is a bit too close from the second planet.
by Astrobe
Tue Mar 04, 2014 6:24 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

I don't understand what I do wrong Most likely? Whatever code is adding the extra planets has been selected to run after Rings in the OXP loading order. So, when you check for the planets in the Rings script, they aren't there yet.|/quote] - set the ring orientation differently for secondary planet...
by Astrobe
Tue Mar 04, 2014 6:12 pm
Forum: Expansion Pack
Topic: WIP: witchdrive/Torus gameplay "fix"
Replies: 19
Views: 5026

Re: WIP: witchdrive/Torus gameplay "fix"

That's the magic of OXPs -- every one can have (almost) his own game. As for your suggestion, one misses event handlers like torusDriveEngaged(bool) and perhaps injectorsInUse(bool) in order to restore shields when appropriate. Which could be useful in other scripts too. Right now as you can see one...
by Astrobe
Sun Mar 02, 2014 1:40 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

It would be good if some of the additional planets had rings :) Probably more of a job for system features ring OXP. It only deals with main planets right now. I'm trying to make it decorate all planets but it doesn't work; only the main planet gets a ring (which makes two if it has one already!). ...
by Astrobe
Sun Mar 02, 2014 10:58 am
Forum: Expansion Pack
Topic: WIP: witchdrive/Torus gameplay "fix"
Replies: 19
Views: 5026

Re: WIP: witchdrive/Torus gameplay "fix"

Thanks for the pointers, Norby and Thargoid. Meanwhile I tried the alternative I talked about. The modification this time could be posted in the OXP tweaking thread: download and install the bullet drive OXP Then in Config, scripts.js: At lines 19 and 29, replace 7 by 30 After line 37 (between "else...
by Astrobe
Sat Mar 01, 2014 3:03 pm
Forum: Expansion Pack
Topic: WIP: witchdrive/Torus gameplay "fix"
Replies: 19
Views: 5026

Re: WIP: witchdrive/Torus gameplay "fix"

How about a simple mechanics change: using torus slowly eats your energy? Would only affect the player and would be quite easy to script. Injectors already eat fuel, so there is a price for using them. The visual result looks is a bit weird: the Energy bar is "pulsing" because it regenerates while ...
by Astrobe
Sat Mar 01, 2014 10:02 am
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 85336

Re: Extra Planet/Moon textures - now Additional Planets.oxp

Those new textures look really nice. I wish there was full-featured lanes for each extra planets so I could go to the planet that looks better :D . I started out with a couple of packs installed only and I noticed that the game defaulted often to the standard textures. Could it be possible to defaul...
by Astrobe
Sat Mar 01, 2014 8:38 am
Forum: Expansion Pack
Topic: WIP: witchdrive/Torus gameplay "fix"
Replies: 19
Views: 5026

Re: WIP: witchdrive/Torus gameplay "fix"

How about a simple, easy to use OXP that I can insert in the AddOns folder ... The reason I didn't do this is that it's quite experimental, and I don't have yet a box account. At the moment I'm more interested in feedback on the general idea and on the code. Would you be able to make this applicabl...
by Astrobe
Fri Feb 28, 2014 12:53 pm
Forum: Suggestion Box
Topic: communicating with other ships
Replies: 27
Views: 12276

Re: communicating with other ships

Text chat would be less usable. Multiplayer games move more and more to menu-driven communications: * League of legends started out with two kinds of "pings" (visual and audible signals for all allies), then implemented some more for the most common communication needs. * Smite has a menu-driven qui...
by Astrobe
Wed Feb 26, 2014 10:35 pm
Forum: Expansion Pack
Topic: WIP: witchdrive/Torus gameplay "fix"
Replies: 19
Views: 5026

WIP: witchdrive/Torus gameplay "fix"

We have bad news. In the last decades, combats and mining have been increasing steadily and have been the source of a growing number of debris floating in and outside the lanes. Up to recently, those debris simply disintegrated on the shields of passing ships. But the newer alloys used in the constr...