Search found 603 matches

by Astrobe
Sun Dec 14, 2014 12:50 pm
Forum: Discussion
Topic: Will Oolite survive with the release of Elite Dangerous?
Replies: 94
Views: 33992

Re: Will Oolite survive with the release of Elite Dangerous?

You should rather be scared by a different pair of letters: LT - that is Limit Theory. This is the really "dangerous" one.
by Astrobe
Tue Nov 18, 2014 7:58 pm
Forum: Discussion
Topic: Proposal for 1.82: combat balance changes
Replies: 161
Views: 61916

Re: Proposal for 1.82: combat balance changes

One of the problems with the PDF documentation is that, on Linux in particular, there's no way to ensure that a newcomer even knows the documentation exists . How we deal with that, I'm not entirely sure. Make the installer point to it. Or perhaps even simpler and more effective, offer a pdf downlo...
by Astrobe
Sun Nov 09, 2014 5:13 pm
Forum: Outworld
Topic: Gamergate
Replies: 15
Views: 8260

Re: Gamergate

Slavery is good in Oolite. It lets you play with your ethics without hurting anyone (of course it assumes that one has ethics in the first place). That's what a game is for. From what I understand from this controversy, Oolite should be immune from it because it's not a commercial game. That's why I...
by Astrobe
Sat Aug 02, 2014 2:12 pm
Forum: Discussion
Topic: Proposal for 1.82: equipment balancing and choices
Replies: 181
Views: 44998

Re: Proposal for 1.82: equipment balancing and choices

Mass-locking by ships is (of course) important because it stops us missing all the action, but also occasionally tedious because we may have to crawl past traders and the like. Don't recall this idea being posted before... Another one: the problem is that Torus drive is designed to shorten travel t...
by Astrobe
Sat Aug 02, 2014 1:45 pm
Forum: Discussion
Topic: Proposal for 1.82: equipment balancing and choices
Replies: 181
Views: 44998

Re: Proposal for 1.82: equipment balancing and choices

On the initial proposal: what about using the cockpit temperature as a limiting factor? Equipments would raise a bit this temperature, so it gets more and more dangerous to add equipments (even though one could find quite bizarre that overheating is a problem in space). On Laser range: One way to "r...
by Astrobe
Sat Jun 21, 2014 11:37 am
Forum: Expansion Pack
Topic: Ship Wishlist!!! :-D
Replies: 282
Views: 73969

Re: Ship Wishlist!!! :-D

Speaking of nostalgia, The Arcadia from Captain Harlock (the green version seems quite similar in shape to Griff's Python) would kill me.
by Astrobe
Thu May 08, 2014 12:02 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) Q-Chargerv1.2.oxp
Replies: 48
Views: 19902

Re: (NEW RELEASE) Q-Chargerv1.2.oxp

I think throttle setting and speed are two distinct things. One can see it when disabling witchdrive injectors: there is a deceleration time during which your speed is higher than your throttle setting indicates. For instance you can adjust a similar test in the BulletDrive OXP, in order to change h...
by Astrobe
Sat May 03, 2014 11:19 am
Forum: Outworld
Topic: Firefox 29 is out...
Replies: 14
Views: 6968

Re: Firefox 29 is out...

In my opinion, having more than a dozen of tabs open is just silly. It is obvious that with today's web page full of flash, images, javascript, etc. it will burn gigabytes of memory and cripple your bandwidth. I don't understand why people complain and expect their browser to do tricks in order to d...
by Astrobe
Sun Mar 16, 2014 7:35 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 89641

Re: Extra Planet/Moon textures - now Additional Planets.oxp

spara wrote:Maybe there is a story in your head that requires you to visit them?
The problem with stories you make up yourself: spoilers :lol:
by Astrobe
Sun Mar 16, 2014 7:26 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 89641

Re: Extra Planet/Moon textures - now Additional Planets.oxp

But it seems to me that the longer trips to extra planets are not worth it. Even sun skimming isn't worth it given how cheap is the fuel. I think that it would be a whole different story if dockables that provide higher profit margins and unique opportunities were over there. This would bother me. ...
by Astrobe
Sun Mar 16, 2014 4:02 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 89641

Re: Extra Planet/Moon textures - now Additional Planets.oxp

Those new textures look really nice. I wish there was full-featured lanes for each extra planets so I could go to the planet that looks better :D . Thanks Astrobe, more to come when I get the time :) Ha ha :D maybe we need a player-centric lane that 'picks' the same route that you do :P spara's exc...
by Astrobe
Sun Mar 16, 2014 3:09 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 89641

Re: Extra Planet/Moon textures - now Additional Planets.oxp

Cody wrote:
Astrobe wrote:In Rienla system, G2 the moon is a bit too close from the second planet.
How close is too close? This close?
It's touching how close they are.
by Astrobe
Sat Mar 15, 2014 11:39 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 89641

Re: Extra Planet/Moon textures - now Additional Planets.oxp

In Rienla system, G2 the moon is a bit too close from the second planet.
by Astrobe
Tue Mar 04, 2014 6:24 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 89641

Re: Extra Planet/Moon textures - now Additional Planets.oxp

I don't understand what I do wrong Most likely? Whatever code is adding the extra planets has been selected to run after Rings in the OXP loading order. So, when you check for the planets in the Rings script, they aren't there yet.|/quote] - set the ring orientation differently for secondary planet...
by Astrobe
Tue Mar 04, 2014 6:12 pm
Forum: Expansion Pack
Topic: WIP: witchdrive/Torus gameplay "fix"
Replies: 19
Views: 5160

Re: WIP: witchdrive/Torus gameplay "fix"

That's the magic of OXPs -- every one can have (almost) his own game. As for your suggestion, one misses event handlers like torusDriveEngaged(bool) and perhaps injectorsInUse(bool) in order to restore shields when appropriate. Which could be useful in other scripts too. Right now as you can see one...