Search found 1557 matches

by Redspear
Sun Nov 22, 2020 1:14 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 28825

Re: Weapon Laws OXZ

So, if I may be so bold, how many different ideas are you currently working on? Well, as usual, it depends on what you mean. In terms of unrealised ideas rather than just simple updates... Inhabitants influence (a la Station Variation) Galaxy variation (discussed several times on this board in vari...
by Redspear
Sun Nov 22, 2020 10:40 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 28825

Re: Weapon Laws OXZ

Definitely adding a whole new and dimension to my game - Thank You! That's what it's there for and you're welcome. What about black markets in weapons? Rock Hermits for example? Or the very occasional non-main orbital station? Or the planetary surface? The Rock Hermit may have had a delivery of 2 m...
by Redspear
Sun Nov 22, 2020 8:13 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 28825

Re: Weapon Laws OXZ

The following also need nobbling: Fair enough but they're all oxp additions (ones I don't currently use). Without swotting up on each of them or realising which ones any individual player regards as "essential" it would be easy to be somewhat Draconian. The difference this oxp makes to the core las...
by Redspear
Thu Nov 19, 2020 10:34 pm
Forum: Expansion Pack
Topic: Equipment by Ship Class v0.5 oxp
Replies: 57
Views: 54633

Re: Equipment by Ship Class v0.5 oxp

It looks impressive, Sir! Thanks. It's coming along, slowly but without issue. Meanwhile I've updated the previous post (preferable to multiple, confusing instances) and there's now the beginnings of a ship nomenclature system based on size. Names are pretty easy to pick holes in because some of th...
by Redspear
Thu Nov 19, 2020 9:11 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 28825

Re: Weapon Laws OXZ

By the way, I just noticed your masterful response to Comrade Jameson Bond A very kind assessment but thank you... I'd almost forgotten about that one, glad you liked it :) [conjecture starts] ... [conjecture ends] Essentially how I understand it. Thanks! :D Oolite 1.89 introduced the [EliteWiki] e...
by Redspear
Thu Nov 19, 2020 7:48 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 28825

Re: Weapon Laws OXZ

Here's another issue: I'm running v.1.88 on a Windows machine (with your older version of Weapon Laws). I presume that this arises due to an infelicity of communication between Weapon Laws.oxp & Laser Arrangement.oxp Without opening up the hood as it were, I'm pretty sure that's exactly the same as...
by Redspear
Sun Nov 15, 2020 3:03 pm
Forum: Discussion
Topic: Well-aligned multiple lasers
Replies: 6
Views: 1925

Re: Well-aligned multiple lasers

I've not tested it yet either but I think it's a great idea! :D I've previously suggested targeting multiple lasers to converge at maximum range. Reason being that no visually awkward crossing of beams would be observable and also no targets would be hit that were a significant distance from the cro...
by Redspear
Mon Nov 09, 2020 1:26 am
Forum: Discussion
Topic: It's been a while
Replies: 8
Views: 1873

Re: It's been a while

Seems you've not lost your touch...

Welcome back.
by Redspear
Mon Nov 09, 2020 1:24 am
Forum: Suggestion Box
Topic: Elite Trader
Replies: 9
Views: 1103

Re: Elite Trader

Jolly Rogered drunk and groggy. That's my idea of fun these days I just wanted to quote that in isolation for my own childish amusement :P ... Well there is some good news I believe in that the 'score' property (#kills which determines rank) is writable and can therefore be manipulated via oxp. You...
by Redspear
Sun Nov 08, 2020 8:41 pm
Forum: Suggestion Box
Topic: Elite Trader
Replies: 9
Views: 1103

Re: Elite Trader

IMHO, Oolite is unfair to Space Grocers Er, you do get credits though... Besides generally paying much better than bounty hunting, trading soon also affords all the kit you're likely to need to (eventualy) advance up the ranks. So a "good trade" facilitates a good combat... unless you're avoiding c...
by Redspear
Sat Nov 07, 2020 3:40 pm
Forum: Expansion Pack
Topic: HUD Template?
Replies: 24
Views: 2917

Re: HUD Template?

But on the whole I'd rather not fiddle with the core elements. Hence my query on doing it via a simple little OXP Again, at the risk of stating the obvious... If you copy that file and place it in and oxp folder then you can both use the original as your template whilst avoiding 'fiddling with core...
by Redspear
Sat Nov 07, 2020 1:31 pm
Forum: Expansion Pack
Topic: HUD Template?
Replies: 24
Views: 2917

Re: HUD Template?

Pretty simple question, this. I was wondering if there is a template for the standard Oolite HUD. You know, along the lines of like_ship . I have a couple of enhancements I'd like to add and make it an OXP. Not strictly what you're after (and perhaps unecessarily obvious) but... If you tweak the st...
by Redspear
Fri Nov 06, 2020 10:14 pm
Forum: Testing and Bug reports
Topic: Crash in 1.90 Fixed
Replies: 3
Views: 1081

Re: Crash in 1.90 Fixed

It is just unusual Guilty m'lud :lol: If there was one bad practice I can think of, it is leaving test stuff inside a released OXP. I thought that might be useful for tinkerers, like leaving the comments in..? Remedying it as very simple. Following the fix applied already in trunk, you don't have t...
by Redspear
Fri Nov 06, 2020 10:08 pm
Forum: Expansion Pack
Topic: Equipment by Ship Class v0.5 oxp
Replies: 57
Views: 54633

Re: Equipment by Ship Class v0.5 oxp

At long last, I've come to looking at this oxp again. Although very fond of it, it was more the case of being happy with the idea than with the implementation. Version 1.90 of oolite has allowed the possibility of equipment override plists thereby removing some of the obstructions I was working unde...
by Redspear
Fri Nov 06, 2020 8:48 pm
Forum: Testing and Bug reports
Topic: Crash in 1.90 Fixed
Replies: 3
Views: 1081

Re: Crash in 1.90 Fixed

Coincidentally (if belateldly), I've logged in today to post some update info about that oxp... As the author, is this bad practice on my part? defining equipment in equipment.plist without an extra info dictionary If so, how does one go about remedying it? Apologies for not RTFM but is there a page...