Search found 388 matches

by Nemoricus
Wed Aug 05, 2009 12:34 pm
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 38214

I think that a dark blue would be best.
by Nemoricus
Wed Aug 05, 2009 12:30 pm
Forum: Testing and Bug reports
Topic: Trunk problem with docking fines and similar messages
Replies: 15
Views: 3195

Is this a problem with Galactic Navy that I need to fix, or is it an Oolite problem?
by Nemoricus
Sat Aug 01, 2009 12:29 am
Forum: Expansion Pack
Topic: Please use the wiki for OXPs
Replies: 166
Views: 60606

However, all OXPs should have a link to their download site from the Wiki.

The Wiki is the first place many people look for OXPs and having at least a link to the download from the Wiki would be very useful.
by Nemoricus
Tue Jul 28, 2009 3:00 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 821
Views: 213927

Hmm....it occurs to me that if an OXP has a scripted misjump in it, they may not want things that usually show up in Witchspace to show up. While I can't think of an example off-hand, I do know that the presence of Thargoids and Navy vessels from other OXPs may complicate the misjumping OXP's plans....
by Nemoricus
Mon Jul 27, 2009 11:34 am
Forum: Expansion Pack
Topic: Please use the wiki for OXPs
Replies: 166
Views: 60606

:blinky:

I just tried one of the links you put up and it sent me to the folder containing the Oolite add-ons.

Here's the link to the folder containing spaceships. I'd link directly to the add-ons, but I can't seem to do so.
by Nemoricus
Sun Jul 26, 2009 11:19 am
Forum: Expansion Pack
Topic: Please use the wiki for OXPs
Replies: 166
Views: 60606

Which OXPs in particular aren't working?
by Nemoricus
Fri Jul 24, 2009 3:15 pm
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 38214

Sounds good. I think that they would work out rather well.
by Nemoricus
Fri Jul 24, 2009 1:23 am
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 38214

I like these very much indeed and would love to see them used officially.

So, any thoughts as to what each color should represent?
by Nemoricus
Thu Jul 23, 2009 2:01 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 97019

Wow! That is one very well done map. It's probably the best and most thought out so far.

Excellent work, ClymAngus, for making it. And everyone who contributed ideas to it also did a fine job.
by Nemoricus
Wed Jul 22, 2009 12:11 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 97019

I hope you feel better soon, ClymAngus.
by Nemoricus
Tue Jul 21, 2009 1:20 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 97019

Trade with other galaxies would be fairly limited any way. It's an expensive 5000 Cr investment for one jump. One jump. That's it. Also, travel is one way, so you have to be able to make a significant profit in all eight galaxies in order to make intergalactic trade worthwhile.
by Nemoricus
Thu Jul 16, 2009 8:46 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 97019

Those errors were in ClymAngus's information. However, if the planet numbers came from your spreadsheet, Gertior is incorrectly listed as 76. It's 73. That map took me no more than fifteen minutes to make using MS Paint. Really, it's nothing much. ClymAngus's map was very useful in making mine, thou...
by Nemoricus
Thu Jul 16, 2009 8:41 pm
Forum: Discussion
Topic: Big player ships
Replies: 38
Views: 3789

Because its logically correct. Though I'm not a dev, I think that the reason that the player ship is now treated as as a ship object is to make it more consistent with how all ships in-game are treated. Ship is a class that Oolite uses to model the vessels in-game. Player is the class that represen...
by Nemoricus
Thu Jul 16, 2009 2:07 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 97019

Thank you.

Map:

Image

Rectangles are reptiles, ellipses are feline. Draw your own conclusions.
by Nemoricus
Thu Jul 16, 2009 2:06 pm
Forum: Discussion
Topic: Big player ships
Replies: 38
Views: 3789

Re: ..

@Nemoricus: Interesting suggestion. I might come back to you about how exactly to do this, perhaps you'd even help me with it? That would be very nice, as I have written my first two or three .js that were not complete hacks only during the last month ... Cheers everyone 8) L I'd be glad to help. I...