Search found 388 matches
- Wed Aug 05, 2009 12:34 pm
- Forum: Discussion
- Topic: Wheel Reinvention - The Oolite Icon
- Replies: 214
- Views: 42187
- Wed Aug 05, 2009 12:30 pm
- Forum: Testing and Bug reports
- Topic: Trunk problem with docking fines and similar messages
- Replies: 15
- Views: 3289
- Sat Aug 01, 2009 12:29 am
- Forum: Expansion Pack
- Topic: Please use the wiki for OXPs
- Replies: 166
- Views: 61213
- Tue Jul 28, 2009 3:00 pm
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 824
- Views: 229318
Hmm....it occurs to me that if an OXP has a scripted misjump in it, they may not want things that usually show up in Witchspace to show up. While I can't think of an example off-hand, I do know that the presence of Thargoids and Navy vessels from other OXPs may complicate the misjumping OXP's plans....
- Mon Jul 27, 2009 11:34 am
- Forum: Expansion Pack
- Topic: Please use the wiki for OXPs
- Replies: 166
- Views: 61213
:blinky:
I just tried one of the links you put up and it sent me to the folder containing the Oolite add-ons.
Here's the link to the folder containing spaceships. I'd link directly to the add-ons, but I can't seem to do so.
I just tried one of the links you put up and it sent me to the folder containing the Oolite add-ons.
Here's the link to the folder containing spaceships. I'd link directly to the add-ons, but I can't seem to do so.
- Sun Jul 26, 2009 11:19 am
- Forum: Expansion Pack
- Topic: Please use the wiki for OXPs
- Replies: 166
- Views: 61213
- Fri Jul 24, 2009 3:15 pm
- Forum: Discussion
- Topic: Wheel Reinvention - The Oolite Icon
- Replies: 214
- Views: 42187
- Fri Jul 24, 2009 1:23 am
- Forum: Discussion
- Topic: Wheel Reinvention - The Oolite Icon
- Replies: 214
- Views: 42187
- Thu Jul 23, 2009 2:01 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 633
- Views: 104372
- Wed Jul 22, 2009 12:11 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 633
- Views: 104372
- Tue Jul 21, 2009 1:20 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 633
- Views: 104372
- Thu Jul 16, 2009 8:46 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 633
- Views: 104372
Those errors were in ClymAngus's information. However, if the planet numbers came from your spreadsheet, Gertior is incorrectly listed as 76. It's 73. That map took me no more than fifteen minutes to make using MS Paint. Really, it's nothing much. ClymAngus's map was very useful in making mine, thou...
- Thu Jul 16, 2009 8:41 pm
- Forum: Discussion
- Topic: Big player ships
- Replies: 38
- Views: 4111
Because its logically correct. Though I'm not a dev, I think that the reason that the player ship is now treated as as a ship object is to make it more consistent with how all ships in-game are treated. Ship is a class that Oolite uses to model the vessels in-game. Player is the class that represen...
- Thu Jul 16, 2009 2:07 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 633
- Views: 104372
- Thu Jul 16, 2009 2:06 pm
- Forum: Discussion
- Topic: Big player ships
- Replies: 38
- Views: 4111
Re: ..
@Nemoricus: Interesting suggestion. I might come back to you about how exactly to do this, perhaps you'd even help me with it? That would be very nice, as I have written my first two or three .js that were not complete hacks only during the last month ... Cheers everyone 8) L I'd be glad to help. I...