Search found 388 matches

by Nemoricus
Sun Oct 25, 2009 3:20 pm
Forum: Expansion Pack
Topic: OXP mentioned in the Galaxy Guide
Replies: 19
Views: 3609

This thread has the actual maps that I used when I assigned systems to each SecCom station. Hope this helps.
by Nemoricus
Wed Oct 14, 2009 5:03 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

True. I do have a tendency to consider only the total number of jumps, not the distances involved. In player terms, fewer jumps equates to less time spent in transit. However, in universe, longer jumps take more time. Put in the new stops. The time in jumping between them is small, and it makes the ...
by Nemoricus
Wed Oct 14, 2009 4:27 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

The reason that I didn't make any additional stops in the Raonbe cluster is because that leg is most profitable as I currently have it. Right now it is seven jumps with maximum economic difference between the worlds. That means a lot of money can be made very quickly there. Detouring in the Raonbe c...
by Nemoricus
Tue Oct 13, 2009 2:49 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

Well one ran through a non-existant route so looking at the map if we wanted to keep it the same length then it needed re-routing. some of the other had a natral extention into other systems (nothing major) and we needed a bloody dangerous but very high profit route, so we now have "Remlock Road" c...
by Nemoricus
Thu Oct 08, 2009 12:14 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

The incredible segregation between industrial and agricultural worlds in this galaxy is quite remarkable and I think that PhantorGorth's basing regions off of this fact is a good idea. This is the only galaxy so far which has such a split. The others are much more mixed.
by Nemoricus
Wed Oct 07, 2009 4:33 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

From my perspective, the most important parts of these maps are the locations of the systems, their economic, political, and technological status, and the links between them. Along with their names, of course. Population and racial composition is a nice bonus. However, the former allows me to search...
by Nemoricus
Tue Sep 22, 2009 12:10 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

DaddyHoggy wrote:
Nemoricus wrote:Everything looks good to me.

If no one else has anything else to add, I'd say that this map is done.
:roll: Give us a chance - this was posted late in the evening!
My apologies. I'm just eager to move on to the next map.
by Nemoricus
Tue Sep 22, 2009 12:17 am
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

Everything looks good to me.

If no one else has anything else to add, I'd say that this map is done.
by Nemoricus
Sat Sep 19, 2009 10:30 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

Looks good to me.
by Nemoricus
Sat Sep 19, 2009 2:23 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

Most of the new connections don't affect any of the routes.

However, in the epic route, Resoinxe should connect to Rabi, bypassing Sogees. I'll let you know if I find anything else.
by Nemoricus
Tue Sep 15, 2009 12:03 am
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

Much better.

Nice work, PhantorGorth.
by Nemoricus
Mon Sep 14, 2009 11:23 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

That blue-green is too subtle among all of the purple routes. A paler, brighter shade would be better.
by Nemoricus
Mon Sep 14, 2009 4:36 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

Here is an alternative to the middle section of Nemoricus's Trade Route 2 (We need better names for these routes by the way) -> Orriaso, Raceed, Eraso, Erbebeti, Qubiisis, Anares, Vereinat, Isata, Tiintele, Enqura, Enbece, Ismaarbe, Relequar, Verige, Artibius. This makes it even more epic. Can't fi...
by Nemoricus
Sat Sep 12, 2009 7:28 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

I've found another long route. Starting at the end of my first route: Mateus, Areis, Bebidiso, Leera, Rirelaxe, Orxete, Leusar, Enveat, Aceteat, Ormadi, Araron, Edla, Usraar, Entere, Dixetiso, Ticea, Sogees. It also doubles as a fork of my second route. That's it for routes, I suppose. This map is v...
by Nemoricus
Sat Sep 12, 2009 2:32 pm
Forum: Discussion
Topic: Vector Map
Replies: 633
Views: 96908

Well, I've got two routes for you. One is a short thing, the other is very long indeed. Start in the center of the western edge of the map: Atanorbi, Oratedge, Bierbe, Oresmaa, Esteerve, Lerela, Esausle, Xeesqu. Now for the epic one: Zalaarce, Teteid, Somaxe, Rabi, Sogees, Resoinxe, Orriaso, Arente,...