Search found 1883 matches

by Screet
Sat Dec 13, 2008 5:52 pm
Forum: Testing and Bug reports
Topic: Dredger Trader-Bug (AddOn)
Replies: 21
Views: 4103

Re: Dredger Trader-Bug (AddOn)

I then learned that it's sometimes more energy efficient to let a missile hit me instead of trying to bring it down. Have you considered running away from it as an alternative? Requires fuel injectors, though, which don't drain you energy (although they do drain you fuel). Yes, but only with fugiti...
by Screet
Fri Dec 12, 2008 12:02 pm
Forum: Testing and Bug reports
Topic: What? What?? WHAT???
Replies: 15
Views: 3687

Re: What? What?? WHAT???

Hi, it's quite some time since you did post that message...however, it pretty clearly describes what happened to my Oolite experience after upgrading to the version 1.7.2. First, a whistling sound, and a message: Switch to your system screen, incoming call. I assume this might be the newly upgraded ...
by Screet
Thu Dec 11, 2008 10:43 pm
Forum: Discussion
Topic: Ship depreciation ...?
Replies: 18
Views: 5141

Coding...

I wish I had more time to code. How difficult is it to get into the code, when being experienced with C++? My problem is, that I got all the time...but almost cannot use it useful, since my burnout in 2005. Some on-board unit project for trucks finally did wear me down after practically nothing of ...
by Screet
Thu Dec 11, 2008 9:39 pm
Forum: Discussion
Topic: Ship depreciation ...?
Replies: 18
Views: 5141

Maintenance, Trade value

Just found that one when searching for exactly that topic ;) I'd like to see an option added to the F3 equipment purchase screen to perform a "forced" maintenance overhaul of my ship when *I* want to, not just when it is required by the game. I back that request...it's HIGHLY annoying to see the shi...
by Screet
Thu Dec 11, 2008 3:29 pm
Forum: Testing and Bug reports
Topic: Dredger Trader-Bug (AddOn)
Replies: 21
Views: 4103

Re: Dredger Trader-Bug (AddOn)

Anyway, just gave myself a BCC and did a small test. Even with continuous military laser fire in all four directions I couldn't bring down the ship's energy the least little bit. The recharge rate of 3.2 is fully sufficient to feed a military laser. There is only a constant flickering at the maximu...
by Screet
Wed Dec 10, 2008 10:05 pm
Forum: Testing and Bug reports
Topic: Dredger Trader-Bug (AddOn)
Replies: 21
Views: 4103

Dredger Trader-Bug (AddOn)

Hi, a few hours ago I was so stupid to exchange my Boa Class Cruiser for a Dredger Trader. I thought it was a good idea, because the BCC doesn't have enough energy to fuel military lasers, thus a fight with many pirates is practically suicide, as after some time the BCC still has shields, but no ene...
by Screet
Wed Dec 10, 2008 9:53 pm
Forum: Testing and Bug reports
Topic: cloaking device
Replies: 11
Views: 3325

Cloaking device can be bought (AddOn-bug?)

UPDATE: Now with Oolite 1.72 the cloaking device is marked available_to_all , so it should become available and repairable (provided it is set to a suitable techlevel). Please, codemonkeys, could you have a look? You may be astonished and it surely is a bug of some addon, but while I didn't have th...
by Screet
Wed Dec 10, 2008 3:56 am
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7279

It would be more efficient to have magnification!

Hi! Personally, I believe it would be more efficient to have a magnification, so that it's not "very short burst" - firing to check whether a military laser hits before one does shoot to kill. A sniper weapon that cannot be fired often would need such a maginification anyway in order to make it usab...