Search found 1883 matches

by Screet
Thu Jan 20, 2011 5:12 pm
Forum: Expansion Pack
Topic: How many people use the Fuel Tank OXP?
Replies: 26
Views: 3029

Re: How many people use the Fuel Tank OXP?

So whatever happened to sun skimmimg, why waste a missile pylon. Ever tried to go sunskimming while being stranded in interstellar space? I always carry two of those tanks, only for that case. Sun skimming - I've done that, but usually only to get rid of trumbles :D I've never understood why sunski...
by Screet
Thu Jan 20, 2011 4:57 pm
Forum: Discussion
Topic: Police as escorts
Replies: 15
Views: 3304

Re: Police as escorts

If I was still developing Oolite I'd straightaway add a bit to the system population code, specifying a very rare chance of a trading ship with an especially valuable cargo and police to escort. Reminds me of Elite - I usually had police ships safely escort me to the planet when I had a load full o...
by Screet
Sun Jan 16, 2011 5:20 pm
Forum: Expansion Pack
Topic: Galactic Navy Strikes Back
Replies: 264
Views: 65307

Re: Galactic Navy Strikes Back

Should 5.3.0 run with trunk (1.75.0 win)? In comparison with the previous version I had, it now properly opens the welcome (mission) screen when I dock at a navy station, but whatever I chose - the mission screen is simply closed, thus I cannot get any new contracts. The log, however, does not show ...
by Screet
Sun Jan 16, 2011 5:09 pm
Forum: Expansion Pack
Topic: Caduceus
Replies: 222
Views: 52028

Re: Caduceus

Feels great to be back in the seat. However, after a few fights I noticed that my Caddy lost some of it's beauty. Almost half of my subentities were shot off. No problem with that - it's making things more realistic. Sadly, it seemingly also requires to hurry for maintenance as the automatic repair ...
by Screet
Sun Jan 16, 2011 3:03 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Re: Reproducible crash with trunk build 1.75.0 4071

However, as far as I can see the only weakrefs involved in that expression (specifically, the this values in PlayerShipGetProperty() and SunGetProperty() ) are unwrapped in OOJSObjectGetterImpl() . I’ve added an assertion in r4076 to rule these out, please test. I've just built 4077 and installed i...
by Screet
Sun Jan 16, 2011 1:12 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Re: Reproducible crash with trunk build 1.75.0 4071

Yes, it was fixed, for quite some time and even the version I did build on december 23rd was OK concerning that - but when I did build few days ago, the problem somehow was "reintroduced" to the game.

At least that's better than not having an idea of what's wrong at all.

Screet
by Screet
Sun Jan 16, 2011 12:40 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Re: Reproducible crash with trunk build 1.75.0 4071

Ahhh, my panic-dog made me stay at home instead of joining the family trip - but that gave me time to think. Oolite once had the problem that it required Data Execution Prevention (DEP) to be turned off, but that was fixed. However, between the versions I wrote, that did change. When I turn off DEP,...
by Screet
Sat Jan 15, 2011 8:10 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Re: Reproducible crash with trunk build 1.75.0 4071

Are you using the trunk version of the Debug.oxp? An outdated version of this OXP could cause unpredictable issues with the new JS engine, as there have been many changes to that since 1.74.2. Also, if you install the JavaScript Interface Tests.oxp (residing in the tests folder of the trunk) and ru...
by Screet
Sat Jan 15, 2011 6:58 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Re: Reproducible crash with trunk build 1.75.0 4071

Does player.ship.position.distanceTo(system.sun)+system.sun.radius in the console crash? What’s your oolite.jsVersion ? OK, my dog was too afraid to go outside and I finally managed to download the debug console/oxp. Had to increase the version number from 1.74 to also allow 1.75 - I hope that's OK...
by Screet
Sat Jan 15, 2011 6:25 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Re: Reproducible crash with trunk build 1.75.0 4071

That'll take me a bit of time - I'll have to walk with my dog soon and it may be that I won't have time afterwards&tomorrow.

However, the interesting part is that the crash did not happen with this installer: OoliteInstall-1.75.0.3902.exe

Screet
by Screet
Sat Jan 15, 2011 4:25 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Re: Reproducible crash with trunk build 1.75.0 4071

First I thought that it might be another unchecked timer...but it turns out that this line is causing Oolite to crash without a report hinting at the cause: let sun_distance = this.theplayer.position.distanceTo(system.sun)+system.sun.radius When I change it to let sun_distance = 0 it's not crashing ...
by Screet
Sat Jan 15, 2011 3:39 pm
Forum: Testing and Bug reports
Topic: Reproducible crash with trunk build 1.75.0 4071
Replies: 14
Views: 3039

Reproducible crash with trunk build 1.75.0 4071

Hi, finally I've found what's causing my trunk build 1.75.0 4071 to crash upon launch: I still had Fuel Collector v.0.06 installed. Removing that oxp, the crash is gone. Since there's not even a report in the logs as to what is causing the crashes, it might be a good idea if someone who's good at de...
by Screet
Sat Jan 15, 2011 2:39 pm
Forum: Oolite-PC
Topic: Vacancy: Oolite Windows 64-bit maintainer for the dev team!
Replies: 27
Views: 15051

Re: Vacancy: Oolite Windows 64-bit maintainer for the dev te

A 64-bit build of Oolite would be really nice for anyone playing with a lot of memory-consuming oxps on Windows. So if you have found a fix that would be much appreciated. Well, it's still a 32bit build I'm using, but I've simply used "Large Adress Aware" to set the flag to allow more memory (note:...
by Screet
Thu Jan 13, 2011 7:13 pm
Forum: Oolite-PC
Topic: Saitek X52 Pro configuration problems (SOLVED)
Replies: 1
Views: 2865

Re: Saitek X52 Pro configuration problems

Turns out that my Oolite installation was somehow broken. It's working now, POV buttons properly being recognized.

Screet
by Screet
Thu Jan 13, 2011 4:02 pm
Forum: Oolite-PC
Topic: Saitek X52 Pro configuration problems (SOLVED)
Replies: 1
Views: 2865

Saitek X52 Pro configuration problems (SOLVED)

Hi, it looks like I've been away from playing far too long. When I tried to setup my X52 Pro again, I encountered problems: The old profile has been lost and due to a new oolite installation all stick configuration there was lost, too. I do remember that the POV1/POV2 were detected by Oolite as joys...