Search found 258 matches

by Yodeebe
Sat Sep 24, 2011 3:21 pm
Forum: Discussion
Topic: moving the onscreen messages to the side
Replies: 24
Views: 3867

Re: moving the onscreen messages to the side

Ok, poking around in various HUD's plists, and all the non active huds seem to have a 'message gui' bit in them, which I could probably work out, but I can't find any reference to 'message gui' in any of the active huds.
have the messages been moved to part of the core game or something?
by Yodeebe
Sat Sep 24, 2011 2:50 pm
Forum: Discussion
Topic: moving the onscreen messages to the side
Replies: 24
Views: 3867

Re: moving the onscreen messages to the side

nope.
did that on red, yellow & green. shift'd while loading game.
no apparent difference. :/

sure i'm meant to leave the original oxp in addons?

Is there no huds available with this done as standard? it seems a fairly universal requirement, not to have messages blocking everything.
by Yodeebe
Sat Sep 24, 2011 2:32 pm
Forum: Discussion
Topic: moving the onscreen messages to the side
Replies: 24
Views: 3867

Re: moving the onscreen messages to the side

ok, so I'll leave the original hud oxp in addons & send a copy to config, then add the extra bit to green hud & yellow (and red?) but not crit(ical) or dock. here we go! no doubt there'll be wires hanging out all over the cockpit in a minute. "now shall i cut the red wire.......... or the blue wire?"
by Yodeebe
Sat Sep 24, 2011 2:19 pm
Forum: Discussion
Topic: moving the onscreen messages to the side
Replies: 24
Views: 3867

Re: moving the onscreen messages to the side

errrrr [idiot alert!] soooo, it says make a config folder, but i've got one already, so should I copy the hud oxp into the existing config folder? and in leave the original one in the addons folder? then theres: equipment.plist milhudcrit.plist milhuddock.plist milhudgreen.plist milhudred.plist milh...
by Yodeebe
Sat Sep 24, 2011 2:05 pm
Forum: Discussion
Topic: moving the onscreen messages to the side
Replies: 24
Views: 3867

Re: moving the onscreen messages to the side

Fank U
by Yodeebe
Sat Sep 24, 2011 2:04 pm
Forum: Discussion
Topic: New Idea : "House Rools"
Replies: 13
Views: 3276

Re: New Idea : "House Rools"

Setting limits & storylines is something I do quite a bit of in side games. like you just robbed a bank of £1m, but you have to get from A to B in an adder mk2 with pulse lazers & a fugitive rating, and have £1m at the end of the run - then you can keep it! or you just escaped from captivity in a ro...
by Yodeebe
Sat Sep 24, 2011 1:44 pm
Forum: Discussion
Topic: moving the onscreen messages to the side
Replies: 24
Views: 3867

moving the onscreen messages to the side

Sorry, me again! :D
I saw once a screenshot where all the onscreen messages were off to one side, so didn't obstruct the main view.
I've got no idea where to start looking. anyone care to point me in the right direction? thanks.
by Yodeebe
Sat Sep 24, 2011 1:39 pm
Forum: Discussion
Topic: shift ^ not working
Replies: 5
Views: 1255

Re: shift ^ not working

aha, of course. in going back to a Jameson I'd have to purchase that as an item of equipment for it to work again. of course, thankyou. :)
by Yodeebe
Sat Sep 24, 2011 10:13 am
Forum: Discussion
Topic: shift ^ not working
Replies: 5
Views: 1255

shift ^ not working

hiya.
having a big old clearout, update & re-start of my oolite game, as it's all getting a bit confusing, and [shift^] that used to show all the routes on the map has vanished :? was that an oxp thing?
by Yodeebe
Sat Sep 24, 2011 9:55 am
Forum: Discussion
Topic: "check your latest log"
Replies: 5
Views: 1806

Re: "check your latest log"

Fanx.
Cabal common library was out of date.
that possibly explains a few other oddities that weren't working.
by Yodeebe
Sat Sep 24, 2011 8:40 am
Forum: Discussion
Topic: "check your latest log"
Replies: 5
Views: 1806

"check your latest log"

Hi.
no, not to do with the shelf in a German toilet, but on the start up screen, i get:
"snoopers - check your latest log"
and
"vector mission Arn - check your latest log"

any info much appreciated.
cheers.
by Yodeebe
Sat Sep 10, 2011 5:11 pm
Forum: Expansion Pack
Topic: [RELEASE] Resistance Commander
Replies: 154
Views: 63812

Re: [RELEASE] Resistance Commander

Ramirez wrote:It seems you don't need the duplicate entry in the this.initialisePanel function, but you do need it in the this.setUnitPanel and this.setCommandPanel functions.
Thats the one :)
by Yodeebe
Sat Sep 10, 2011 4:58 pm
Forum: Expansion Pack
Topic: [RELEASE] Resistance Commander
Replies: 154
Views: 63812

Re: [RELEASE] Resistance Commander

Are you getting the missions? I'm not getting any 'factorys in arriti' or 'X's on the space compass etc. I always seem to fail no matter what, even with lots of enemies killed. :( i'm sure I'm not that bad! also, having given up on a mission (no factory) and headed off towards one of the other resis...
by Yodeebe
Sat Sep 10, 2011 11:00 am
Forum: Expansion Pack
Topic: [RELEASE] Resistance Commander
Replies: 154
Views: 63812

Re: [RELEASE] Resistance Commander

For some reason the first mine to be added always needs to be repeated in the script otherwise it doesn't appear properly. For some reason, it doesn't need to be repeated for the 'all units' 'mine'. That produced a 2nd, non functioning [all units] mine. This seems to work though. this.setUnitPanel ...
by Yodeebe
Fri Sep 09, 2011 3:50 pm
Forum: Expansion Pack
Topic: [RELEASE] Resistance Commander
Replies: 154
Views: 63812

Re: [RELEASE] Resistance Commander

far beyond me, but can you get it to turn off automatically before docking?