Search found 5510 matches

by Thargoid
Tue Oct 14, 2014 12:39 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 199395

Re: Split: Re-scaling experiment

You could have a look at worldScripts["PlanetFall"].lastPlanet and worldScripts["PlanetFall"].messageBlock to see what their values are when the problem occurs. Also whether the timer worldScripts["PlanetFall"].landingTimer exists or not, and if so what it's value is and whether it's running or not...
by Thargoid
Tue Oct 14, 2014 11:20 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 199395

Re: Split: Re-scaling experiment

Planetfall doesn't do anything with regard to heating and temperature. There is a flag set for the landing, but if you leave before actually doing so then the flag should be reset. But it might be that if scales have changed then you may not actually be reaching the height where it does reset, but ...
by Thargoid
Sat Oct 11, 2014 2:48 pm
Forum: Expansion Pack
Topic: Aquatics OXP
Replies: 49
Views: 21663

Re: Aquatics OXP

Oops, a couple of files were wrongly named, so uploading v2.32 to fix that.
by Thargoid
Fri Oct 10, 2014 6:24 pm
Forum: Expansion Pack
Topic: Aquatics OXP
Replies: 49
Views: 21663

Re: Aquatics OXP

OK, a tweak to this OXP to raise it to v2.31. The HQ in the Aqualina system is now a distinct station (the main station is back to its default) and I've also finally got around to using the ring demo code to add a ring station to the system too. OXP is available from the links below, and the OXZ vi...
by Thargoid
Tue Oct 07, 2014 8:50 pm
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 98
Views: 33905

Re: Lave Academy OXP

Thanks for that.

I've just uploaded v1.34 to both the OXZ manager and my Box account (in OXP format) with the fix in place.

Could you please test it and confirm that the fix is ok on your iMac?
by Thargoid
Thu Sep 25, 2014 6:40 am
Forum: Discussion
Topic: Where'd my 2TC go?
Replies: 8
Views: 3282

Re: Where'd my 2TC go?

Cargo space usage by (OXP) equipment is a relatively recent introduction to the core game itself, so it hasn't been in OXPs for that long (including Armoury). That may explain why you've only just encountered it, especially if you hadn't kept up with the OXP version-up (it has been in the last vers...
by Thargoid
Wed Sep 24, 2014 6:40 pm
Forum: Discussion
Topic: Thargoids with Queridium weapons?
Replies: 10
Views: 4528

Re: Thargoids with Queridium weapons?

One of the [EliteWiki] Second Wave Thargon variants has been known to explode like a Q-mine :twisted:
by Thargoid
Sun Sep 21, 2014 8:17 pm
Forum: Outworld
Topic: Oolite arcade
Replies: 15
Views: 8033

Re: Oolite arcade

I dunno, customising one to look in keeping with the bridge of a Cobbie3 could be a fun project in itself...
by Thargoid
Sun Sep 21, 2014 4:20 pm
Forum: Discussion
Topic: Military fuel injectors oxp?
Replies: 3
Views: 2033

Re: Military fuel injectors oxp?

Unburnt fuel from the exhaust - basically you get a little fuel back every so often when they are in use. So the overall consumption is less, as they're more finely tuned.
by Thargoid
Fri Sep 19, 2014 6:35 am
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 73
Views: 42780

Re: [Release] Coluber HUD No. 1

[mode="even more pedantic physicist"]273.15K=0 degrees C, to be even more of a pedantic science nerd.

But it is indeed an absolute scale, not a degree one so has no degree symbol in it as Smivs rightly says.[/mode]
by Thargoid
Sat Sep 13, 2014 6:11 pm
Forum: Expansion Pack
Topic: ArcElite ships oxp
Replies: 42
Views: 22367

Re: ArcElite ships oxp

The folder /opt/Oolite-trunk/AddOns/griff_arcelite/ needs to be named as /opt/Oolite-trunk/AddOns/griff_arcelite.oxp/ (note the .oxp in the folder name of the add-on) or else Oolite won't recognise the folder as an add-on. If this was copy/paste rather than just being typed in then it could be why ...
by Thargoid
Thu Sep 11, 2014 8:17 pm
Forum: Expansion Pack
Topic: Custom Escape Pod ?
Replies: 6
Views: 4415

Re: Custom Escape Pod ?

Maybe because the HPC-escape-capsule (the one with the role) is marked up as a template ?
by Thargoid
Wed Sep 10, 2014 9:21 pm
Forum: Discussion
Topic: Ships
Replies: 9
Views: 3768

Re: Ships

Hmm, the Vortex and the Maelstrom are missing from some of those lists.
by Thargoid
Tue Sep 09, 2014 9:39 pm
Forum: Expansion Pack
Topic: OXPing and deprecated features
Replies: 5
Views: 3186

Re: OXPing and deprecated features

I'm strongly against exiting to desktop, and for me having depreciated stuff blocked is also a very poor idea as it'll make actually upgrading such OXPs very difficult. My vote would be for a very clear and descriptive log entry which includes full details of which script (and ideally where in it) ...
by Thargoid
Sat Sep 06, 2014 8:57 pm
Forum: Discussion
Topic: Proposal for 1.82: support for economic changes
Replies: 128
Views: 35303

Re: Proposal for 1.82: support for economic changes

Looking at it on screen, "Im" and "Ex" (or something slightly longer like Imp/Exp, or "Im Only/Ex Only) might be better, as the column width is already wider due to the header width. My concern could be that "I" for import only might be misinterpreted as "illegal" instead. Or perhaps use symbols, l...