Search found 3009 matches

by Kaks
Thu Jan 24, 2008 3:04 pm
Forum: Oolite-PC
Topic: Oolite test release 1.70
Replies: 32
Views: 27108

Just a quick question/request about -verify-oxp: I've come across WARNING: unknown key "weapon_offset_x". and I was surprised because that key is just about everywhere. It confused me for a little while, until I found its entry on the wiki. Would it be possible to change the warning for keys that us...
by Kaks
Thu Jan 24, 2008 12:42 pm
Forum: Discussion
Topic: Long time, no see...
Replies: 7
Views: 3201

Hello, I was talking about you just yesterday! I've just discovered oolite, and I'd really like to see all your OXP working happily under 1.70 1.71! :D I've had some luck with orb.oxp & it's working ok on my bleeding edge-latest-svn jig. Mind you, I should have started with something smaller, I can'...
by Kaks
Thu Jan 24, 2008 12:16 pm
Forum: Oolite-PC
Topic: The bleeding edge!
Replies: 6
Views: 4961

almost perfect! :) just one header file was missing from the includes: SDL_mixer.h I copied the one from inside the wiki's version of local.zip & compile worked perfectly - no need to touch the #ifndefs. Linking failed, was looking for the exe in the wrong place, no doubt because I used a later vers...
by Kaks
Wed Jan 23, 2008 5:07 pm
Forum: Expansion Pack
Topic: 1.70-ified OXPs
Replies: 11
Views: 7562

Yes, I had to go through some horribly mangled code in the past, mainly because of internet explorer's 'forgiving' nature, so I can definitely see where you're coming from. As far as I can tell, orb.oxp depends on navyships.oxp which in turn depends - partially - on kestrel.oxp & merlin.oxp I haven'...
by Kaks
Wed Jan 23, 2008 4:38 pm
Forum: Expansion Pack
Topic: 1.70-ified OXPs
Replies: 11
Views: 7562

Wow, that's what I call instant results, I hadn't PMd him yet when he reappeared on the forum! :) I had a 'quick look' at addShipsWithinRadius, and after a couple of hours I got the answer: "addShipsWithinRadius: OrbBase 1 wpm 0 0 16000 8000", in old money is the same as the following in javascript:...
by Kaks
Wed Jan 23, 2008 1:00 pm
Forum: Expansion Pack
Topic: 1.70-ified OXPs
Replies: 11
Views: 7562

Yep, typos are very easy to make! ...& 1.70 error logs are a godsend! :D All in all, I'm well impressed with Charlie's stuff! All the more amazing if you consider it's coming out of the Benulobiweed corporation! I've heard that the smell of 'weed spreads for light-years! :D Thanks LittleBear, I'll P...
by Kaks
Wed Jan 23, 2008 12:41 pm
Forum: Expansion Pack
Topic: 1.70-ified OXPs
Replies: 11
Views: 7562

1.70-ified OXPs

I downloaded 3 OXPs that needed some TLC to make them compatible with 1.70. From the simplest to the most complex they are: Falcon.oxp Custompaints&Racers_v2_0b.oxp Orb.oxp I've been able to get them to work almost flawlessly(Orb.oxp being the almost in question): Falcon.oxp Just one typo: in falcon...
by Kaks
Wed Jan 23, 2008 11:11 am
Forum: Oolite-PC
Topic: The bleeding edge!
Replies: 6
Views: 4961

Good to know, especially about the updated gnustep-base.dll!

If you need a guinea pig to test the new local.zip, just let me know! :)
by Kaks
Tue Jan 22, 2008 4:05 am
Forum: Oolite-PC
Topic: The bleeding edge!
Replies: 6
Views: 4961

The bleeding edge!

Hello everybody :) I've followed the "building Oolite from source" howto on the wiki, but I got semi-stuck on quite a few points. Here's what I did. Hopefully some other newbies can find this useful. All in all, it was a pretty good learning experience, shame it doesn't count towards getting elite s...