Search found 3009 matches

by Kaks
Tue Sep 18, 2012 12:39 pm
Forum: Testing and Bug reports
Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
Replies: 102
Views: 24004

Re: Windows Trunk version 1.77.0.5057 experiencing CTD!

Do let me know if there are any differences in the way the hud is displayed between 1.76.1 and trunk, I'm planning a bit more code tweaking there, and the sooner any wrongness is spotted, the easier to correct it! :)
by Kaks
Mon Sep 17, 2012 7:15 pm
Forum: Expansion Pack
Topic: Additional escape pods on player ships
Replies: 9
Views: 2239

Re: Additional escape pods on player ships

Excellent news! :) By the way, if you don't want your type of escape pod to be used by any old ship, you can always do <key>roles</key> <string> galtech_escape_pod_1</string> and they'll be used exclusively by the ones with <key>escape_pod_model</key> <string> galtech_escape_pod_1</string> or, in 'n...
by Kaks
Mon Sep 17, 2012 6:44 pm
Forum: Testing and Bug reports
Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
Replies: 102
Views: 24004

Re: Windows Trunk version 1.77.0.5057 experiencing CTD!

The CTDs continue with 1.77.0.5332 (I'm not moaning, just reporting). In the very brief looks I've managed to have at it, I notice that my Fighter Hud doesn't display the legends by the gauges (ie fuel, speed, temp etc) - just blank spaces. Has anything changed in trunk that could cause that? The v...
by Kaks
Mon Sep 17, 2012 10:32 am
Forum: Suggestion Box
Topic: Status of shields, energy and laser temp after a jump
Replies: 20
Views: 3481

Re: Status of shields, energy and laser temp after a jump

I'd go with either returning null or NaN, myself!
by Kaks
Sun Sep 16, 2012 6:08 pm
Forum: Suggestion Box
Topic: Status of shields, energy and laser temp after a jump
Replies: 20
Views: 3481

Re: Status of shields, energy and laser temp after a jump

However, if all you want is extra energy bars, you can specifically set the n_bars parameter inside the drawEnergyGauge definition. You'll need a custom HUD.plist for that, though...

Not quite as helpful as increasing max energy itself, I know...
by Kaks
Thu Sep 13, 2012 4:05 pm
Forum: Discussion
Topic: Contract hauling question
Replies: 68
Views: 14934

Re: Contract hauling question

More developments on that! It has now come to my attention that quite a few contracts can still be fulfilled even if they're past their estimated departure time. So I've tweaked trunk and in there you'll still be able to pick contracts for some time after their estimated departure time: however, the...
by Kaks
Thu Sep 13, 2012 2:55 pm
Forum: Suggestion Box
Topic: Exterior View: Mouse controlled
Replies: 6
Views: 2197

Re: Exterior View: Mouse controlled

Mind you, using the debug console should to set the coordinates allow people to just find their 'perfect' setting much more quickly! Not to mention that in theory you could combine cim's js external view stuff with a framecallback, and get an external camera view that kind of bobs in your wake... or...
by Kaks
Thu Sep 13, 2012 2:45 pm
Forum: Testing and Bug reports
Topic: OXPs not working with newest build?
Replies: 10
Views: 3133

Re: OXPs not working with newest build?

Hmm, it was a bit of a pain, but seemingly not as bad as I anticipated. The refactoring isn't quite complete, I'd prefer to test that change a bit more thoroughly before making any further changes. In other words, it seemed a bit too easy... :P In any case, as of rev5319 mass lock calculations shoul...
by Kaks
Thu Sep 13, 2012 7:27 am
Forum: Testing and Bug reports
Topic: OXPs not working with newest build?
Replies: 10
Views: 3133

Re: OXPs not working with newest build?

I see! Tricky envelope pushers! :P As A_C pointed out way back then, that part of the code is quite ancient, and messing with at least 5 years' worth of implicit assumptions is bound to cause 'some' disrupion once we decouple the drawing of the scanner from what the scanner actually checks for. That...
by Kaks
Thu Sep 13, 2012 4:49 am
Forum: Testing and Bug reports
Topic: OXPs not working with newest build?
Replies: 10
Views: 3133

Re: OXPs not working with newest build?

What do you mean? Afaik, creating a hud without a scanner in 1.76.1 doesn't cause the problems CSOTB mentioned - or any specific problem, apart from causing the player to fly blind, as presumably intended.

In 1.75.3 on the other hand...
by Kaks
Thu Sep 13, 2012 4:29 am
Forum: Discussion
Topic: Contract hauling question
Replies: 68
Views: 14934

Re: Contract hauling question

As of rev5318 (i.e. tomorrow's trunk build) the green text below is refreshed whenever you select a passenger/contract row. As it was, Oolite would still allow people to get contracts they'd have no hope to fulfil. In trunk, all contracts with an estimated departure time in the past are now greyed o...
by Kaks
Wed Sep 05, 2012 5:53 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 824
Views: 224571

Re: Scripting requests

Ah yes, shipTakingDamage also firing when ships are taking damage 0! I remember that well - it's working as designed as per http://www.aegidian.org/bb/viewtopic.php?f=4&t=11853 - though I was under the impession the documentation had been updated... The new events you mentioned whould be useful for ...
by Kaks
Wed Sep 05, 2012 5:37 pm
Forum: Testing and Bug reports
Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
Replies: 102
Views: 24004

Re: Windows Trunk version 1.77.0.5057 experiencing CTD!

Different versions of Oolite in other partitions (or just in other directories) won't affect each other, even if they share the same save game directory. Hopefully a dev team member or two will find out a way to reliably CTD with trunk, so we can start figuring out what exactly is causing these prob...
by Kaks
Mon Sep 03, 2012 10:47 pm
Forum: Expansion Pack
Topic: modifying stations ubication
Replies: 8
Views: 1173

Re: modifying stations ubication

ubication = a highly magniloquent (couldn't resist! :P) way of saying position...

of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?
by Kaks
Mon Sep 03, 2012 9:50 pm
Forum: Testing and Bug reports
Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
Replies: 102
Views: 24004

Re: Windows Trunk version 1.77.0.5057 experiencing CTD!

Hmm, I'm not able to reproduce these crashes in vanilla, I'll add OXPs to see what happens. The good news: it doesn't look like it's the modified system populator, after all: if the CTDs originate there, they would only happen immediately after the end of the tunnel effect. The bad news: it looks li...