Search found 2370 matches

by Svengali
Tue Mar 20, 2018 4:27 pm
Forum: Expansion Pack
Topic: Library
Replies: 75
Views: 41945

Re: Library

Library will get a new feature - a Captains Logbook .-) But before I'll continue working on this new feature I'd like to get some input / thoughts about it. The P.A.D. (or Personal Assistance Device) ships functionality to display different sorts of data, sorted by categories. Every category may con...
by Svengali
Mon Mar 19, 2018 10:43 am
Forum: Suggestion Box
Topic: Scripting requests
Replies: 821
Views: 213692

Re: Scripting requests

Can we get a script method to check if an image or texture file exists, please? :wink:
by Svengali
Sun Mar 18, 2018 11:09 am
Forum: Discussion
Topic: Ship and Pilot Registration
Replies: 3
Views: 1851

Re: Ship and Pilot Registration

Funny. While reworking the Vector I'm currently working on a small addition to Library which does this... and some other things. The old Vector had already a tool - the P.A.D. (Personal Assistance Device), but it was explicitely made for the Vector. The new one has more possibilities and is usable f...
by Svengali
Thu Mar 15, 2018 11:21 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 235382

Re: BGS - The BackgroundSet

[EliteWiki] BGS v2.4 is online.

Changes:
Added 2 more textures for the docking effect. BGS itself doesn't use them, but could be nice for other AddOns.
by Svengali
Thu Mar 15, 2018 11:09 pm
Forum: Expansion Pack
Topic: GNN
Replies: 21
Views: 9923

Re: GNN

GNN v1.1 is online. Changes: - GNN.js Added CBID property for callbacks. This gives AddOns more control. Added method _addExtImages(arr,ws) to allow AddOns to expand the image pool. - GNN_Words.js: Moved more into descriptions.plist . This is still an ongoing process! - GNN_PhraseGen.js: Changed st...
by Svengali
Thu Mar 15, 2018 10:59 pm
Forum: Expansion Pack
Topic: Library
Replies: 75
Views: 41945

Re: Library

[EliteWiki] Library 1.6 is online.

Changes:
- Preparations for coming AddOns.
- Added some materials textures for environment shaders.
by Svengali
Sun Mar 04, 2018 4:17 pm
Forum: Expansion Pack
Topic: Two Questions
Replies: 6
Views: 2331

Re: Two Questions

The shipdata error is likely to be a missing is_external_dependency key. The Library warning about global namespace is a problem, because global namespace shouldn't be used and is likely to clash with other AddOns which are using it. And if this kind of clash happens then it will be pretty difficult...
by Svengali
Wed Feb 28, 2018 8:56 pm
Forum: Discussion
Topic: Screenshots
Replies: 5570
Views: 1031007

Re: Screenshots

@a_c & gsagostinho: Thanks.
Cody wrote:Intriguing! Something out of Vector, perchance?
Yep. It's the overhauled station that was already in Vector1.x. But probably nobody ever found it .-)
by Svengali
Wed Feb 28, 2018 10:48 am
Forum: Discussion
Topic: Screenshots
Replies: 5570
Views: 1031007

Re: Screenshots

Assets, assets,assets
Image

I wonder how this would look like with Reshade....
by Svengali
Wed Feb 28, 2018 9:50 am
Forum: Discussion
Topic: Adding Depth to Maesin: Which OXPs should I install?
Replies: 4
Views: 2609

Re: Adding Depth to Maesin: Which OXPs should I install?

If you just want a standalone sound pack, I'd suggest Milinks and Aegidians [EliteWiki] Custom Sounds, 'cause it is the most complete set.

Sidenote: If you are using BGS, then you don't need another sound pack. A modified Customsounds.OXP is integrated.
by Svengali
Wed Feb 28, 2018 9:42 am
Forum: Discussion
Topic: Decals and Nose art.
Replies: 71
Views: 19382

Re: Decals and Nose art.

What you can try - if your GFX driver has the option for setting threading optimization, turn it off.
by Svengali
Wed Feb 21, 2018 9:51 am
Forum: Expansion Pack
Topic: GNN
Replies: 21
Views: 9923

Re: GNN

BlackWolf wrote:
Tue Feb 20, 2018 10:24 pm
Okay, I have no idea how to do that but, thank you. lol
Still a news to all that.
No worries. It's GNN that needs to do that.-)
by Svengali
Tue Feb 20, 2018 5:09 pm
Forum: Expansion Pack
Topic: GNN
Replies: 21
Views: 9923

Re: GNN

Noticing the GNN logo off to the right is not aligned properly and partially hidden. I just installed BSG 2.3 and library 1.5. If I should guess it's not the model position, but the image scaling. What is your screen / window resolution? Edit: After taking a quick look at the sourcecode - probably ...
by Svengali
Tue Feb 20, 2018 5:07 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 235382

Re: BGS - The BackgroundSet

It seems that on Linux, BGS2.3/Library1.5 don't cope too well with Hawksound. No problems on Windows, but on Linux switching back and forth between BGS2.2/Library1.4 and BGS2.3/Library1.5 allows/disables Hawksound. Any help here would be more than welcome! This is a well known thing. The loading or...
by Svengali
Mon Feb 19, 2018 9:18 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 235382

Re: BGS - The BackgroundSet

[EliteWiki] BGS 2.3 is available. Library v1.5 is required.

Changes:
Added 8 ambience soundfiles.

@ffutures: I guess this version may feel better for you .-)