Search found 2370 matches

by Svengali
Sun Dec 16, 2007 10:39 pm
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 59013

If you are on 1.70, better use the js version. Expanding descriptions does not use random entries and the javascript version has a workaround. I don't know if the expansion is based on the seed, but I've got strange results in all versions (1.65,1.69.1 and 1.70). And it will NOT play the same song a...
by Svengali
Mon Dec 10, 2007 1:49 pm
Forum: Suggestion Box
Topic: New Music?
Replies: 16
Views: 9142

Ahruman wrote:
Get a Mac, use Oolite’s iTunes integration. ;-)
NO.
I'm using hyperradio :-) and I'm talking about the absolute max value (peak). I think it is right to say that a lower average value is a safer way and digital clipping will not occur at -15 db. But music is a dynamic thing.
by Svengali
Mon Dec 10, 2007 1:37 pm
Forum: Suggestion Box
Topic: New Music?
Replies: 16
Views: 9142

I would like to hear some nice music ingame. Not always, but from time to time. And we'll have to think about some general stuff. The volume. Here is my suggestion: The background music max db should be between -12 and -8 db , because a lot of players are using customsound-OXPs and the player should...
by Svengali
Fri Dec 07, 2007 12:43 pm
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 59013

I saw that a lot of people have downloaded this sweety little OXP. But no response...
The updated version for 1.70 is ready and the version for Oolite 1.65-1.70.

(The links have changed too. Edited above links)
http://wiki.alioth.net/index.php/Hyperradio_js_OXP

Don't use both versions together!
by Svengali
Thu Dec 06, 2007 11:15 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 8358

Ahruman wrote: Preliminarily: yes, probably not, (yes, maybe, maybe, yes, indirectly, indirectly, no, no, no), yes, (possibly, no, possibly), no, already there under OS X but dunno about SDL, no, no. I like this kind of conversation, short, precisely. Like at home... ...can I have? - no ...can we go...
by Svengali
Thu Dec 06, 2007 7:36 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 8358

Ahruman wrote: I should probably mention that 1.71 is intended to have JavaScript classes for dealing with one-shot sounds and music. But not positionally. I got a little wish list. You know christmas and so... - Hyperradio should only be active IN_FLIGHT. This gives other OXPs enough room to play s...
by Svengali
Wed Dec 05, 2007 10:02 pm
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 59013

hyperradio

Listen to your radio station and enjoy Jazz, Folk, Rock or whatever you like. Use one station for all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download songs, or install one or more of the availab...
by Svengali
Mon Dec 03, 2007 12:24 am
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 8358

Sorry for hijacking this thread. TGHC wrote: I'm really liking this, I wish you well in your endeavours. Thanks for your answer . But what does it exactly mean? Is it working on your computer and what kind of OS is it? As you can see I'm very interested in finding a solution for that. zeep wrote: So...
by Svengali
Sun Dec 02, 2007 12:59 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 8358

So lets make a test. Download this OXP <removed>, install it, launch from station and press F7 (SYSTEM_DATA_SCREEN). Can you hear it? Please don't forget to post what kind of OS you are using. Maybe we can find a method that will work for all OS. EDIT: I've disabled this link. If you need a test tak...
by Svengali
Sat Dec 01, 2007 3:15 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 8358

Hello zeep, there is already a way to play specific sounds. playSound . I don't know if it's working on Macs or Linux, but for Windows it is working (Version 1.65 and 1.69.1-test / wav + ogg). I've used it for my own OXP, but it seems that there is no kind of method to control if a specific sound is...
by Svengali
Fri Nov 30, 2007 11:07 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 39646

Ahruman wrote: If you e-mail it to me (see signature) I’ll add it to the wiki. Thanks Ahruman. I saw you have put it to the WIKI. The Open Office planet list has a nice feature - special filter. With this filter you don't need macros or java. I've done the checking for this Oxp with it (gov 5, tec >...
by Svengali
Wed Nov 28, 2007 10:51 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 39646

Just another question. Who has made the planets excel-list that can be found in the WIKI? I saw that the first entry in the history was made by aegidian (and I've read that aegidian has got some other projects). I've added the other infos (population, government_number,...) for the first galaxy. It ...
by Svengali
Tue Nov 27, 2007 11:19 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 39646

Eric Walch wrote: I think it is a feature, but I never saw these problems. But after performAttack, the ship can have about 5 different behaviors. With the 1.69.1 debugging key you can see the current behavior of the ship. Maybe this gives a clue to the problem. Maybe it could come from the physics ...
by Svengali
Tue Nov 27, 2007 9:44 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 39646

HueijRevisited wrote: In the first post you wrote that this OXP is for 1.69. I'm still on 1.65 but would like to play this one. Does it work in 1.65? I've installed V1.65 and played some missions. The Oxp seems to work under V1.65. Is there a list out there under which version methods/messages are i...
by Svengali
Thu Nov 22, 2007 11:00 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 39646

So this means that you even can change the desired_range during the intercept or flee. When it didn't work for you, you probably redefined the range in an other part of the state. But to prevent starting with a range of zero, better define the range first. Thanks Eric, that clears a lot, but a litt...