Search found 2370 matches

by Svengali
Sat Jan 26, 2008 6:42 pm
Forum: Testing and Bug reports
Topic: -verify-oxp warnings
Replies: 6
Views: 1836

Kaks wrote:Inside the ship definition file, the verifier comes up with quite a few warnings when keys like "view_position_aft" and "max_missiles" are found inside an NPC ship.
Yupp. It's the same on my computer. It seems to be the same like the conditions warning http://aegidian.org/bb/viewtopic.php?t=4149
by Svengali
Tue Jan 22, 2008 8:12 pm
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 59013

You told me (pm) that the included example files are working. So please take a look in your own ogg-files. Open it with a texteditor. The magic word should be OggS . Or with a hex editor (something like this) 4F 67 67 53 00 02 00 00 00 00 00 00 00 00 2A 59 -> OggS 00 00 00 00 00 00 77 16 7E 6D 01 1E...
by Svengali
Tue Jan 22, 2008 1:06 pm
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 59013

I cant play my OGG files! i added them to the array, theyre in Sounds directory, but the script doesn't play them. It says Connection Established, but there is no music. the sounds like Laser or spawning are playing, but the music not. That can have different reasons. 1. The Hyperradio is a device ...
by Svengali
Sun Jan 06, 2008 8:25 pm
Forum: Expansion Pack
Topic: Shipdata.plist in 1.70
Replies: 3
Views: 2672

Shipdata.plist in 1.70

I've tranfered my shipdata to the new form and now (for all ships): 2008-01-06 21:06:38.656 oolite.exe[3236] Ship "harkov_escape1": 2008-01-06 21:06:38.656 oolite.exe[3236] WARNING: unknown key "conditions". ??? How can I use it? I've used it before to create ships based on the main system condition...
by Svengali
Sun Jan 06, 2008 12:08 am
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 39641

does currently not work with Oolite 1.70
Has changed. A version for Oolite v1.70 is available (WIKI). Same link as above.

It's still a legacy-scripting version, but step by step...
by Svengali
Sat Jan 05, 2008 5:14 pm
Forum: Expansion Pack
Topic: installer
Replies: 14
Views: 6581

Best would be to add a info.plist inside the oxp with a well defined structure. An info.plist (with the name and the version of the oxp) will be helpful for at least one more case.The case that some oxps require the existence of a specific version of another oxp. For example the requirements of Gal...
by Svengali
Sat Jan 05, 2008 3:07 pm
Forum: Testing and Bug reports
Topic: No roles
Replies: 16
Views: 6163

I think this is one of the problems. I've extensively used all available _actions (setup, launch, script and death) and the conditions key. And maybe in conjunction with the new role selecting behaviour Oolites becomes confused.
by Svengali
Sat Jan 05, 2008 1:36 pm
Forum: Testing and Bug reports
Topic: Attack of the Cargo Cannister
Replies: 7
Views: 2856

Yupp. Honeypod. hehe...

Maybe you should take a look into the localhero.oxp. hehe...
by Svengali
Fri Jan 04, 2008 7:23 pm
Forum: Discussion
Topic: First jump with 1.70
Replies: 26
Views: 6157

But what is about the other guys who are spending so much time into this project - 'another commander', 'Rxke', 'Winston', 'Eric Walch' and maybe some others. Something like a credits-page?

I'll add these guys to my readme-files.

EDIT: http://www.aegidian.org/bb/viewtopic.php?t=3950
by Svengali
Thu Jan 03, 2008 3:41 pm
Forum: Suggestion Box
Topic: Inbuild mp3 Player
Replies: 2
Views: 1797

Hello Charon102, I have had the same problem - no music support in-game at all (only in the start screen), because I'm on Windoof. And from time to time (on a long journey) I've missed this feature. Using an other music-player is possible, but not an elegant way. Switching between 2 or more applicat...
by Svengali
Thu Jan 03, 2008 3:29 pm
Forum: Discussion
Topic: Time scale up
Replies: 4
Views: 2051

No. I don't think that it's possible, because all methods related to the clock are ONLY readable (you can't overwrite the value) from within an Oxp. And that's absolutely ok. But if you are looking for a way to fasten your travelling there are some things you could do. Avoid the main space lanes and...
by Svengali
Wed Jan 02, 2008 2:05 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 385917

Ok. Forget my last posts about the function lib. ...to trick the JS library into putting global declarations into the current script object... After reading some more docs this was the result (without using literals). Would this work after lowering the top-level? Library: this.name = "BBFL"; // Is t...
by Svengali
Wed Jan 02, 2008 1:31 pm
Forum: Outworld
Topic: HaPpY nEw YeAr!
Replies: 7
Views: 3129

Hey! TGHC is back. Every thing's fine? Have you finished your 'end of the financial year' successfully? I really know what that means - to take an inventory, looking for the best way for paying less taxes, depreciation over a period of time or directly. It's one of the major projects every year and ...
by Svengali
Tue Jan 01, 2008 3:29 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 385917

I was afraid it was to complex written, on the other hand it is only mend for scripters and from those I may expect a certain knowledge that they understand it. I don't think that it is to complex. Your article gives us some background information that is very useful to understand what Oolite is do...
by Svengali
Tue Jan 01, 2008 1:04 am
Forum: Outworld
Topic: HaPpY nEw YeAr!
Replies: 7
Views: 3129

And a good 'day after'.. emmm or so... :lol: