Search found 486 matches

by Amah
Sun Dec 13, 2015 11:02 am
Forum: Expansion Pack
Topic: [RELEASE] - Synchronised Torus 1.0 (2015-12-14)
Replies: 34
Views: 22348

Re: [BETA RELEASE] - Synchronised Torus 0.91 (2015-12-11)

Nice! opens up a lot of opportunies.

I'll check with the RRS salvaging mission and see what happens when I meet a space jelly (I always wondered what they were up to ;-)

Nevertheless, I just followed out of curiosity a lonely viper patroling from sun to witchpoint route
by Amah
Sun Dec 13, 2015 8:55 am
Forum: Outworld
Topic: TOS or Next Generation?
Replies: 30
Views: 13946

Re: TOS or Next Generation?

Wildeblood wrote:... Nowhere near the quality of UFO (still the best sci-fi TV series ever made, by a country mile)
I couldn't agree more... :-)
by Amah
Sun Dec 13, 2015 8:40 am
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 133753

Re: [Wip] No shaders extra and alternative ships...

update and hopefully fixed the front laser problem with the Staer9 chopped cobra.

have fun

Amah
by Amah
Sun Dec 13, 2015 7:52 am
Forum: Expansion Pack
Topic: Ship Comparison (Release)
Replies: 37
Views: 19596

Re: Ship Comparison (Release)

... Both have the display name "Python", and this is intentional in my case because the player shouldn't see from a distance what version he is attacking or what is attacking him Hmmh, you can set what's shown in the scanner by alterning the scanner description, iirc. Just put something into the re...
by Amah
Sat Dec 12, 2015 6:24 pm
Forum: Outworld
Topic: TOS or Next Generation?
Replies: 30
Views: 13946

Re: TOS or Next Generation?

spud42 wrote:
Amah wrote:
ocz wrote:While we're on star trek and before this topic dies off, here something for people who haven't seen it already: Le Wrath di Khan
epic!
you could say Operatic....
:D
by Amah
Sat Dec 12, 2015 3:23 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1156
Views: 358317

Re: Introduce Yourself.

Welcome also to "The friendliest board this side of Riedquat™"!

have fun!
by Amah
Sat Dec 12, 2015 9:11 am
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 133753

Re: [Wip] No shaders extra and alternative ships...

I'll plan to change stear9's subent gun to be a mere cosmetics and set the lasertype and laser position in the main shipdata definition. I think it should fix these annomalies and make tings for you easier concerning the ship comparison. About the cargo space... I'm up to suggestions, should the cho...
by Amah
Fri Dec 11, 2015 10:15 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 133753

Re: [Wip] No shaders extra and alternative ships...

thanks... I had a first look. The cargo bay extension is a good point. I'll check for the laser issue later this week. There is a subent definition for the front lasers, but I think it will only work for NPCs
by Amah
Fri Dec 11, 2015 8:43 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 133753

Re: [Wip] No shaders extra and alternative ships...

thnaks for spotting. I'll check and fix things asap. Feel a bit sick atm.
by Amah
Fri Dec 11, 2015 6:22 am
Forum: Outworld
Topic: TOS or Next Generation?
Replies: 30
Views: 13946

Re: TOS or Next Generation?

ocz wrote:While we're on star trek and before this topic dies off, here something for people who haven't seen it already: Le Wrath di Khan
epic!
by Amah
Fri Dec 11, 2015 6:19 am
Forum: Discussion
Topic: Old Jamison
Replies: 8
Views: 4411

Re: Old Jamison

:D What I definetely have learned were various evasive maneuvers. One time I had I think three pirates/assassins dangling on my engine trails on injectors, when I ran out of fuel, missiles and aegis was still a way off. And it's kind of a thrill jumping into a system and wondering if those yellow do...
by Amah
Thu Dec 10, 2015 6:04 am
Forum: Expansion Pack
Topic: Sound effect OXPs
Replies: 60
Views: 25779

Re: Sound effect OXPs

concerning cracking (pops and clicks). Don't know how sophisticated the OOlite sound infrastructure is, and I doubt, antialiasing on the fly is possible, but crossfading like on a dj set (two independent voices on the same channel) might help. something like this. / center \ voc1 voc2 ---- ---- loop...
by Amah
Wed Dec 09, 2015 11:02 am
Forum: Discussion
Topic: Parcel / passenger transport
Replies: 134
Views: 46664

Re: Parcel / passenger transport

hmmh, correct me if I'm wrong, assassin == clean, pirates == offenders/fugitives
by Amah
Wed Dec 09, 2015 11:02 am
Forum: Discussion
Topic: Old Jamison
Replies: 8
Views: 4411

Re: Old Jamison

I use my old well off cmdrs regularly as test pilots, while I regularly start over from scratch. Apart from the fun being far from having an ironass, you have to adopt different strategies to survive and make a living with the limited resources you have. I am always astonished how dependened you get...
by Amah
Wed Dec 09, 2015 10:55 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1329
Views: 442044

Re: Tales from the spacelanes...

ralph_hh wrote:
cdr_slickov wrote:Currently, I'm running a triangular trade circuit between Aona (an industrial system that has outlawed imported machinery, for which I have a permit to bring in at an absurdly high profit margin),
Never heard of such thing. Is that a core game feature or some oxp?
phkb's Smugglers oxp, iirc.