Search found 486 matches

by Amah
Wed Mar 20, 2013 6:16 am
Forum: Expansion Pack
Topic: Help With Making Staer9's Bushmaster Buyable
Replies: 3
Views: 2477

Re: Help With Making Staer9's Bushmaster Buyable

Hej Twisp, I'm currently tinkering with something similar (Making the staer9 ships as stand alone, easier to fix and maintain). I shamelessly stole following shipyard.plist entry from pagroove's oldships (hi there, thanks for the tip!). You also need a staer9_bushmaster_miner-player section in your ...
by Amah
Sun Mar 17, 2013 11:04 am
Forum: Expansion Pack
Topic: Changing which system the player is in
Replies: 3
Views: 704

Re: Changing which system the player is in

iirc (okti's) longe range scanner cheat works just like this.
by Amah
Sun Mar 17, 2013 11:01 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 78
Views: 18869

Re: Taxi Galactica v1.0

Smivs wrote:
Pleb wrote:...the Standard Edition (based on stock-game models) in the next release...
Do you have a 'stock' Moray taxi, or would you like one?
FYI I updated Dertien's Moray Starboat "Z Groovy YellOo Cab" to work with the Griff resources.
by Amah
Tue Mar 12, 2013 5:50 am
Forum: Expansion Pack
Topic: [REL] Z-GrOovY Ship Repaints Updated 4 Trunk and 1.77.1
Replies: 129
Views: 40635

Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots

a small update to the YellOo Cab oxp to make it work with the Griff Shipset replace oxp.
Thanks to Dertien/Z Groovy for the oxp

Amah/mld

https://www.box.com/shared/uykk78kbzak4 ... 00399165/1
by Amah
Tue Mar 12, 2013 5:41 am
Forum: Expansion Pack
Topic: {RELEASE} The VIPER RAIDER, a pirates favorite ?
Replies: 15
Views: 8128

Re: {RELEASE} The VIPER RAIDER, a pirates favorite ?

Uploaded a version of the viper raider with small changes to fix some problem with funky colored engines on my machine: https://www.box.com/s/uykk78kbzak423l3n ... 00394569/1

All thanks to Z Groovy for this nice ship

Amah/mld
by Amah
Mon Mar 11, 2013 5:29 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1156
Views: 355544

Re: Introduce Yourself.

Dank je wel, pagroove. Nice tunes on soundcloud (and in famous planets), btw. :-)

About the bushmaster currently wondering about some difference in stats between oldships and staer9 ships.
by Amah
Sun Mar 10, 2013 10:12 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1156
Views: 355544

Re: Introduce Yourself.

Hello and Ahoi, recently docked and thought I introduce myself to "the friendliest board this side of Riedquat" at last. My name's Mike. I originate from the northern coastal area of Germany with swedish ancestry, so the concept of trading by ships, freeloading and smuggling is not too unfamiliar. ;...
by Amah
Thu Dec 06, 2012 7:23 pm
Forum: Expansion Pack
Topic: Nested OXPs in AddOns folder
Replies: 12
Views: 1838

Re: Nested OXPs in AddOns folder

Wildeblood wrote:On a windows computer, we can place OXPs inside another folder named x.oxp and Oolite will discover and use them normally. Is this a windows-specific behaviour, or is it so on other operating systems, too?
same behaviour on Debian GNU/Linux. just for the record.
by Amah
Thu Nov 01, 2012 7:16 pm
Forum: Expansion Pack
Topic: still cant get oxp's to work
Replies: 10
Views: 1476

Re: still cant get oxp's to work

So, some OXP already work, which is good news :-) For griff's ships you need two oxp folders in your AddOns/ folder: AddOns/Griff_Shipset_Replace_v1.34.oxp/ AddOns/Griff_Shipset_Resources_v1.2.25.oxp/ To start with a scuffed Cobby you also need: default_Jameson_ship_is_griff_scuffed_cobra3.oxp/
by Amah
Mon Oct 29, 2012 7:27 pm
Forum: Expansion Pack
Topic: oxp's wont work
Replies: 17
Views: 2949

Re: oxp's wont work

In short: Depending on your OS you'll have to place the oxp folders (e.g. deepspace.oxp) into a folder called Addons E.g. On Linux create a folder called "Addons" in ~/.Oolite. Mind Linux is case sensitive. (On Windows, iirc, you have to create the Addons folder in the Oolite Install Directory. case...
by Amah
Mon Sep 17, 2012 5:11 am
Forum: Discussion
Topic: Getting rid of Tribbles in Oolite
Replies: 38
Views: 6725

Re: Getting rid of Tribbles in Oolite

Commander McLane wrote: There is no fine for bringing in slaves, there never was one, and there will never be one. There is, however, a fine for bringing out slaves. But this is best avoided by selling them.
Captn Murhp's Illegal goods tweak oxp changes it to some extend, iirc?
by Amah
Sun Sep 16, 2012 6:17 pm
Forum: Suggestion Box
Topic: Status of shields, energy and laser temp after a jump
Replies: 20
Views: 3558

Re: Status of shields, energy and laser temp after a jump

thanks for the hints, folks.
by Amah
Sun Sep 16, 2012 5:49 pm
Forum: Suggestion Box
Topic: Status of shields, energy and laser temp after a jump
Replies: 20
Views: 3558

Re: Status of shields, energy and laser temp after a jump

Thargoid wrote:
Amah wrote:just wondering, if one can set a different value player.ship.maxEnergy; as well, without too many sideeffects. Pondering on the idea to make an extra energy bank equipment.
You can't - maxEnergy is read-only
too bad.. oh well...;-)
by Amah
Sun Sep 16, 2012 5:05 pm
Forum: Suggestion Box
Topic: Status of shields, energy and laser temp after a jump
Replies: 20
Views: 3558

Re: Status of shields, energy and laser temp after a jump

just wondering, if one can set a different value player.ship.maxEnergy; as well, without too many sideeffects. Pondering on the idea to make an extra energy bank equipment.
by Amah
Wed Sep 05, 2012 5:56 am
Forum: Discussion
Topic: Inconsistencies and the Wiki
Replies: 54
Views: 7099

Re: Inconsistencies and the Wiki

I was looking into the staer9 shipset recently (Iguana, mussurana etc...) and came upon some Elite A Page. Ophidian yacht in the OOlite wiki has following stats: Size (W×H×L) 40m×15m×65m Cargo capacity 15 TC Cargo bay extension Maximum speed 0.360 LM Manoeuvrability Roll: 2.2 Pitch: 1.4 Energy banks...