Search found 486 matches

by Amah
Sun Feb 14, 2016 11:42 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 231
Views: 115011

Re: (BETA) Ship Configuration

Looks and feels good so far. I was tinkering with my Yasen-N vessel balancing speed and agility with shields and protection and cargo space. For me it "feels" alright. Had a quick fight with some pirates, who backed off after a while, when they realized I wasn't an easy prey and bit back. The only t...
by Amah
Sat Feb 13, 2016 3:40 pm
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 231
Views: 115011

Re: (BETA) Ship Configuration

nice one, phkb! I'll give this a test, tomorrow.

Adds a crpg element to the ooniverse I really enjoyed when playing baldurs gate or icewind dale. :-)
by Amah
Thu Feb 04, 2016 6:21 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 129069

Re: [Wip] No shaders extra and alternative ships...

:-)ok, I'll put up a fixed oxz online asap.

Thanks for spotting and testing, folks!
by Amah
Thu Feb 04, 2016 6:01 am
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 129069

Re: [Wip] No shaders extra and alternative ships...

thanks Norby,

yeah, that's the semicolon I was suspecting. I put the shipdata.plist on my box acccount for Mikael.
by Amah
Wed Feb 03, 2016 5:42 am
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 129069

Re: [Wip] No shaders extra and alternative ships...

Hej Mikael,

I've not forgotten, but was just a bit sick. I'm now sifting through the shipdata.plist to find the culprit. a missing ";" to make the Mac happy. It's a bit troublesome to find because on my Linux machine I won't get any errors.

hang on,
by Amah
Thu Jan 28, 2016 9:23 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 129069

Re: [Wip] No shaders extra and alternative ships...

I'll see to it. Thanks for the bug report and info on the system you are running. I think it could be something similar to the problems with the Yasen and Lira.
by Amah
Sat Jan 16, 2016 7:24 am
Forum: Expansion Pack
Topic: [Release] Bulletin Board system
Replies: 95
Views: 57655

Re: [WIP] Bulletin Board system

really nice phkb. Will give this a try now and I'll report back if I stumble upon some bugs.
by Amah
Mon Jan 11, 2016 1:10 pm
Forum: Expansion Pack
Topic: Tutorial for creating a simple station. (Help needed!)
Replies: 11
Views: 7017

Re: Tutorial for creating a simple station. (Help needed!)

Glad it works :-) Now, I gotta get back to work.
by Amah
Mon Jan 11, 2016 1:08 pm
Forum: Outworld
Topic: R.I.P David Bowie
Replies: 15
Views: 8246

Re: R.I.P David Bowie

*sobs* Ground Control to Major Tom, Your circuit's dead, there's something wrong, Can you hear me Major Tom...
by Amah
Mon Jan 11, 2016 12:22 pm
Forum: Expansion Pack
Topic: Tutorial for creating a simple station. (Help needed!)
Replies: 11
Views: 7017

Re: Tutorial for creating a simple station. (Help needed!)

hmmh, shouldn't addShips take "role" as argument to spawn? (http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_System#addShips) Could you check the following. Add a line like this to shipdata.plist roles = "cube_station"; and try to spawn with system.addShips("cube_station", 1, Vector3D(1...
by Amah
Sat Jan 09, 2016 11:27 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1323
Views: 422939

Re: Tales from the spacelanes...

merely out of humanitarian reasons I am sure :-)


Speaking of it...
[spoiler]
V whfg ghearq n fynire naq uvf onfr gb ngbzf jub pncgherq n Erfphr cvybg. V whfg ybir guvf bkc.
[/spoiler]

Kudos to the authors of Rescue stations oxp cim and spara.
by Amah
Sat Jan 09, 2016 10:30 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1323
Views: 422939

Re: Tales from the spacelanes...

heh, fur balls really start sometimes when you least need them. I was picking up a fellow RRS Pilot at Ordima and when I started it was Laserfire all around. Only a single Viper in Orbit clashing with an ongoing supply of brawlers and I amongst them trying to get out as quickly as possible to fulfil...
by Amah
Sat Jan 09, 2016 10:22 am
Forum: Fiction
Topic: 2016 marks the 10 year anniversary of Status Quo...
Replies: 4
Views: 6859

Re: 2016 marks the 10 year anniversary of Status Quo...

thanks drew. I look forward to your new work :-)

stay save and all the best for 2016 to you and the rest of the board, too.
by Amah
Fri Jan 08, 2016 10:08 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 129069

Re: [Wip] No shaders extra and alternative ships...

Say, a word if you run into problems.
by Amah
Thu Jan 07, 2016 6:25 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 129069

Re: [Wip] No shaders extra and alternative ships...

Old save game? I was adding a prefix to avoid clashes with the original chopped cobra and wasn't assuming anyone would use the oxz as an drop-in replacement for the oxp. Don't know what I was thinking. Hmmh, you could try the follwoing. Could you add the follwoing lines to your "shipdata.plist": "co...