Search found 274 matches

by Rorschachhamster
Wed Sep 30, 2015 5:28 pm
Forum: Discussion
Topic: (Almost) the same name on different ships?
Replies: 23
Views: 7666

Re: (Almost) the same name on different ships?

Smivs wrote:
Layne wrote:...I don't seem to find any dinosaur themed names for Oolite ships... that would make for good ship names!
<Smivs wonders if 'Micropachycephalosaurus' would be a cool name for a ship> :P
Ok, before I look it up... SmallSkinHeadLizard? :D
by Rorschachhamster
Wed Sep 30, 2015 3:32 pm
Forum: Discussion
Topic: (Almost) the same name on different ships?
Replies: 23
Views: 7666

Re: (Almost) the same name on different ships?

Alex wrote:First ...
So... what's second? :lol:
by Rorschachhamster
Wed Sep 30, 2015 2:32 pm
Forum: Discussion
Topic: (Almost) the same name on different ships?
Replies: 23
Views: 7666

Re: (Almost) the same name on different ships?

Ok, then.... Grisu? Tabaluga? *grins* ok, seriously: Amphisbaena -->http://www.drachen-fabelwesen.de/drachen-lexikon-schlangen-gott-goetter.html I#m alittle too old for Tabaluga... Grisu? :wink: And that ship under my name (my first)... guess how it is called? 8) Edit: Hey, roleplaying - I'll call ...
by Rorschachhamster
Wed Sep 30, 2015 2:20 pm
Forum: Discussion
Topic: (Almost) the same name on different ships?
Replies: 23
Views: 7666

Re: (Almost) the same name on different ships?

Certainly the easiest solution, except for above :roll: Of course car makers have long since run out of 'proper' names, so these days they call them anything that doesn't appear rude in any language even if it is a lame, stupid name! Look here, first hit on Google :roll: :wink: Should I call it the...
by Rorschachhamster
Wed Sep 30, 2015 1:50 pm
Forum: Discussion
Topic: (Almost) the same name on different ships?
Replies: 23
Views: 7666

Re: (Almost) the same name on different ships?

What about "Lindwurm", an old Germanic expression for Dragon? Being a native German speaker, that would sound funny in my ears. I don't know... probably like going to a french restaurant and seeing a hot dog on the menu... maybe that's just me... :lol: I think they were Wyvern Mommy 's work. If mem...
by Rorschachhamster
Wed Sep 30, 2015 12:00 pm
Forum: Discussion
Topic: (Almost) the same name on different ships?
Replies: 23
Views: 7666

(Almost) the same name on different ships?

Hi, there. Nice to be back!* I made some ships with names themed on dragons. I have a "Dragonette", a "Draco" and ... a "Wyvern". Now, there was a now derelict (Link on the oxp-list is dead?) oxp with wyvern empress etc. and I'm pretty sure I saw another ship with "wyvern" as type sign. How do I han...
by Rorschachhamster
Sat Feb 14, 2015 8:48 am
Forum: Fiction
Topic: Custodians of the Cosmos...
Replies: 14
Views: 8283

Re: Custodians of the Cosmos...

Ah, yeah, Paranoia. I have a slideshow where a giant eye looked at the clones from my desktop the few times we played and of course it had some text with an assortment of propaganda. And in between some orders... even one in blue. :twisted: And somebody should make a mission out of this. :D EDIT:Thi...
by Rorschachhamster
Fri Feb 06, 2015 5:58 am
Forum: Expansion Pack
Topic: [WIP] Life in the Frontier OXP
Replies: 112
Views: 46951

Re: [WIP] Life in the Frontier OXP

Just a random thought...
Maybe a randomisation of the layout? Is that possible? :wink:
by Rorschachhamster
Sun Feb 01, 2015 1:59 pm
Forum: Expansion Pack
Topic: [RELEASE] ShipVersion OXP v1.23
Replies: 27
Views: 17007

Re: [RELEASE] ShipVersion OXP v1.2

I think you could do something like:

Code: Select all

var shipdata = Ship.shipDataForKey("Entity in Crosshairs when you press R");
if(shipdata["has_military_jammer"]==true ) {display message};
... but I'm not sure if this works if it has a percent-chance with the key like "has_military_jammer"=0.75; :?
by Rorschachhamster
Thu Jan 08, 2015 5:45 am
Forum: Outworld
Topic: Hubble revisits the Pillars of Creation
Replies: 1
Views: 2262

Re: Hubble revisits the Pillars of Creation

Love that picture. :D
Even more interesting how much has changed in a relatively (hah!) short time frame. There must be going on a lot "up" there... :D
by Rorschachhamster
Thu Jan 08, 2015 5:42 am
Forum: Discussion
Topic: Oolite: misjumpier
Replies: 41
Views: 13220

Re: Oolite: misjumpier

I remember the misjumps in the Traveller RPG... you could go end quite a way of from your intented target. I found this link . If you translated this to the Oolite Universe, you could even go as far as 49 LY... maybe even an unintentional Galaxy swap? This would probably mess with a lot of missions,...
by Rorschachhamster
Mon Dec 29, 2014 8:58 am
Forum: Expansion Pack
Topic: Eagle transporter [Release] and Mulga MkII[WIP]
Replies: 185
Views: 78187

Re: Eagle transporter [WIP] and Mulga MkII

Try to do it again, from externalizing the texture to exporting to .obj in wings. This means, of course, I don't have a clue, but this worked for me more than once... 8) :lol: Oh, and I would change the textures name into something like mulgatexture.png while externalizing, because of readability an...
by Rorschachhamster
Sun Dec 28, 2014 7:10 pm
Forum: Expansion Pack
Topic: Eagle transporter [Release] and Mulga MkII[WIP]
Replies: 185
Views: 78187

Re: Eagle transporter [WIP] and Mulga MkII

spud42 wrote: python obj2datTexNorm.py Mulga.obj
Try this! :wink:
by Rorschachhamster
Fri Dec 12, 2014 2:47 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1009
Views: 311360

Re: Trunk nightly

:D Me too.
Even if I haven't built my batch yet... :lol:

EDIT: Done and runs! Thank you even more much... :lol: :P