Search found 6361 matches

by Disembodied
Thu Aug 23, 2007 11:31 am
Forum: Discussion
Topic: Odd "ejection" from ship blowing up
Replies: 21
Views: 6984

And so it comes to these unfortunate cases of pilots having barely survived in their escape pods for years, while the medic-bots have used everything (and I mean everything!) just to keep their brain halfway functioning... :wink: Oh, don't get me started on this one. Still, as my mother may or may ...
by Disembodied
Sun Aug 19, 2007 5:22 pm
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

Good job you're not running the police IRL, otherwise you'd have people arrested simply for walking through a market containing a stall selling counterfeit goods! It's all part and parcel of GalCop's attempt to stamp out these dens of iniquity. As the unofficial GalCop motto says, you can't make an...
by Disembodied
Sun Aug 19, 2007 12:15 am
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

New version v0.13 available here. The pirates around the FTZ can now carry cargo, and there is the occasional chance of a GalCop raid on the surrounding space...

Edit: link updated after original went bad...
by Disembodied
Sat Aug 18, 2007 11:49 pm
Forum: Testing and Bug reports
Topic: NPC-entities facing problem
Replies: 14
Views: 4071

And after all: I still assume there is an underlying problem in Oolite, and this problem should be sorted out. That's why I put this thread in "Testing and Bug reports", and not elsewhere. Ah... an excellent point. I tend to forget that other people aren't all in a state of delighted surprise when ...
by Disembodied
Fri Aug 17, 2007 3:44 pm
Forum: Testing and Bug reports
Topic: NPC-entities facing problem
Replies: 14
Views: 4071

Could you use setDestinationToStationBeacon instead? At least until the ship is in close enough to the "main" planet to reliably find it as its target? Or am I talking rubbish?

Edit: or, at the risk of spouting more garbage, setCourseToWitchpoint?
by Disembodied
Thu Aug 16, 2007 4:19 pm
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

Re: Free Trade Zone OXP

In order to make the whole thing work you need one more change: When you leave the Free Trade Zone the marker has to be reset, so that on your next visit you can be fined again. You can do this by adding a "reset: local_freetradezone_marked" , in front of the "checkForShips: " in the first STATUS_L...
by Disembodied
Thu Aug 16, 2007 12:00 am
Forum: Suggestion Box
Topic: Ion Bomb
Replies: 34
Views: 15813

You can also earn credits by shooting or scooping them I usually prefer to shoot them than scoop them: not only do you get a bounty that's often bigger than any profit you'd make selling them, you also get a kill... Install hoopy casinos. The bounty on killed Thargoid fighters is only 50cr. A Hoopy...
by Disembodied
Wed Aug 15, 2007 11:54 pm
Forum: Outworld
Topic: Anyone remember the 'Underwater Elite' game for the BBC B ?
Replies: 8
Views: 6447

To be fair (galling though that is), the fakery seems to be in a news report about the ludicrous flag-planting escapade, not the actual LFPE itself. It wouldn't be the first time TV news has resorted to trickery to cook up footage that looks good -- because reality is just so tiresome, and difficult...
by Disembodied
Wed Aug 15, 2007 11:38 pm
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

I noticed the pirate ships loitering about the FTZ don't release cargo when destroyed. Hmm... you're right. I had to make a special "ftzpirate" role, and clone pirates using like-ship, because just adding ships with the role "pirate" in the area tended to produce people who acted like pirates (i.e....
by Disembodied
Wed Aug 15, 2007 11:30 pm
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

Only formerly clean visitors will be "marked for attention" by your script, putting a bounty of 5 Cr on their head. Not very nice to punish a innocent trader with illegal points. Better give him a warning first. I noticed that your station has his own AI script. You could replace the current IDLE s...
by Disembodied
Wed Aug 15, 2007 4:34 pm
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

I've changed the link in the first post, but just in case: the revised FTZ OXP (v0.13) can be downloaded from here.

Edit: changed link to v0.13
Edit: link changed after original went bad
by Disembodied
Wed Aug 15, 2007 3:56 pm
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

Re: Free Trade Zone OXP

Although it's not strictly illegal to trade there, GalCop will mark any visitors to an FTZ for attention. I noticed that's not strictly true. Only formerly clean visitors will be "marked for attention" by your script, putting a bounty of 5 Cr on their head. { conditions = ( "status_string equal STA...
by Disembodied
Tue Aug 14, 2007 10:19 pm
Forum: Expansion Pack
Topic: Free Trade Zone OXP
Replies: 49
Views: 27916

I took the opportunity to visit one of these trading outposts. It's no mere trading station! It's a pirate fencing station, smuggling hub, and slaver's den of the worse kind. Vagabonds and contraband runners of all colors visit it - a good locale for a bounty hunter to lurk and make a killing , :ch...
by Disembodied
Tue Aug 14, 2007 4:14 pm
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 359575

Image

Possible sponsor for racing team Ayr Thistle?
by Disembodied
Tue Aug 14, 2007 1:36 pm
Forum: Testing and Bug reports
Topic: Energy Unit Toggle Purchase
Replies: 9
Views: 2950

I could be wrong but I think that, in 1.69.1 (and maybe in some other earlier ones) you can only have one type of Energy Unit -- either the cheaper but less effective Extra Energy Unit, or the monstrously expensive mission reward, the Naval Energy Unit. There is presumably a charge for swapping thes...