Search found 1474 matches

by Frame
Fri Feb 17, 2012 7:13 pm
Forum: Expansion Pack
Topic: Introducing Commodity Calculator Version 1.0
Replies: 17
Views: 3238

Re: Introducing Commodity Calculator Version 1.0

Looking good! :D I have one suggestion: the highest and lowest price alone can be deceitful because of the overflow issue. For instance, lowest = 1.2 and highest = 100.4 looks like an even distribution across the price range at first sight, but may actually be anything but. It could (and is likely ...
by Frame
Fri Feb 17, 2012 4:50 pm
Forum: Expansion Pack
Topic: Introducing Commodity Calculator Version 1.0
Replies: 17
Views: 3238

Introducing Commodity Calculator Version 1.0

I'm proud to present the Oolite Commodity Calculator A tool to calculate prices for your OXP station, or for where to head next planning your journey across the stars.. It comes with no instructions as for OXP developers it should be pretty straight forward and testing and practice makes perfect.. I...
by Frame
Wed Jan 11, 2012 8:38 pm
Forum: Discussion
Topic: Oops. I sold the cargo I was meant to deliver.
Replies: 22
Views: 4722

Re: Oops. I sold the cargo I was meant to deliver.

There is one misunderstanding here... this is in no way "Quick Docking", this is a station.dockPlayer() and there is no penalty upon docking.. There is however Penalty upon launching each launching takes 10 min. Only thing there is to do is to request thata launchPlayer(suppres timeloss:bool) where ...
by Frame
Tue Jan 10, 2012 8:53 pm
Forum: Discussion
Topic: Oops. I sold the cargo I was meant to deliver.
Replies: 22
Views: 4722

Re: Oops. I sold the cargo I was meant to deliver.

I used to have a spotless reputation, but suddenly started to mysteriously miss long haul contracts - while still very far away... Eventually I got wise to the Save Anywhere bug that ate up time, but by then I was only doing opportunistic short hauls.? save anywhere bug that ate up time. ? AFAIK, d...
by Frame
Tue Jan 10, 2012 7:37 pm
Forum: Outworld
Topic: uGotToBeF...Kidding me..
Replies: 0
Views: 2892

uGotToBeF...Kidding me..

Got a New PC in the beginning of this year, and thought i try one of those new games, namely Battlefield 3.. Played through the the first part and that was so cool now this is OMG.... http://i304.photobucket.com/albums/nn180/Frame_2/th_UgotToBeFKiddingMewoohaaa.png http://i304.photobucket.com/albums...
by Frame
Sun Jan 08, 2012 1:21 am
Forum: Discussion
Topic: Screenshots
Replies: 5630
Views: 1055537

Re: Screenshots

960 or 1280... cant recall.. FPS was 16-20..
by Frame
Sun Jan 08, 2012 1:10 am
Forum: Discussion
Topic: Screenshots
Replies: 5630
Views: 1055537

Re: Screenshots

Asteroid Field Ahead Sir!!!!

Image

Playing around with my new PC and my WIP mining OXP
by Frame
Mon Dec 26, 2011 7:01 pm
Forum: Discussion
Topic: New box domaine
Replies: 9
Views: 1371

Re: New box domaine

I thought that it would just redirect, they still "own" the net domain. U
by Frame
Wed Dec 21, 2011 12:22 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 87657

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.4.2 (20/11/

you should also check for "MoveToMainStation". "IDLE" seems self explanatory I'm writing a tweaked version as we speak, so you can suppress SA, if you need.. with [worldscript].suppress_save_anywhere. Set that to anything but false and it will not even show the Equipment trigger... Delete when done ...
by Frame
Sun Dec 18, 2011 2:50 pm
Forum: Discussion
Topic: Just found this rather nice proceedurally generated world.
Replies: 27
Views: 3316

Re: Just found this rather nice proceedurally generated worl

You could with some effort do it rather easy , but it would never be feeling like FPS walking. you could even spawn a very large model and have frameCallbacks tie the player to the floor of the station and orientate him correctly so that it would feel like he was in a station. However, it would requ...
by Frame
Wed Dec 14, 2011 6:59 pm
Forum: Expansion Pack
Topic: Save Any Where OXP Version 3.2 [RELEASE]
Replies: 104
Views: 16348

Re: Save Any Where OXP Version 3.1 [RELEASE]

new release, version 3.2

http://www.box.com/s/h7ca3xzbxn8vr4cb4h93

Cheers Frame....
by Frame
Wed Dec 14, 2011 6:35 pm
Forum: Expansion Pack
Topic: Save Anywhere
Replies: 15
Views: 2526

Re: Save Anywhere

in that case thank god for search and replace :). Thanks Svengali...
by Frame
Wed Dec 14, 2011 5:36 pm
Forum: Expansion Pack
Topic: Save Anywhere
Replies: 15
Views: 2526

Re: Save Anywhere

had a look , and there where more deprecation's than what CommonSenseOTB has listed on the wiki. There is a lot of things going on in the background, that while on the surface seems to work fine, saved surroundings will spawn incorrectly due to deprecation of != in favor of !== . While I am at it, i...
by Frame
Wed Dec 14, 2011 4:05 pm
Forum: Expansion Pack
Topic: Save Anywhere
Replies: 15
Views: 2526

Re: Save Anywhere

Hmm, I'll take a look at the fix..

so cool down plz...

Cheers Frame..
by Frame
Tue Nov 22, 2011 8:28 pm
Forum: Expansion Pack
Topic: IFF add on OXP.. Bounty Information
Replies: 74
Views: 37004

Re: IFF add on OXP.. Bounty Information

Just a Quick note... 4100 downloads, hope all is well.. Please remember to report bugs..

Cheers Frame...