Search found 2161 matches

by Wildeblood
Mon Nov 30, 2015 3:59 am
Forum: Outworld
Topic: A new Aussie flag
Replies: 59
Views: 29482

Re: A new Aussie flag

Smivs wrote:That is quite nice. Best one so far :)
Wah!? I think it's ghastly. I don't like any of swirly, corporate-logo style designs.
by Wildeblood
Sun Nov 29, 2015 4:33 pm
Forum: Outworld
Topic: A new Aussie flag
Replies: 59
Views: 29482

Re: A new Aussie flag

Image
by Wildeblood
Sat Nov 28, 2015 1:21 pm
Forum: Outworld
Topic: Video Games and the Cold War
Replies: 4
Views: 3254

Re: Video Games and the Cold War

spud42 wrote:No Battle Chess for the Amiga??? sacrilege!!!!!
by Wildeblood
Tue Nov 24, 2015 11:31 am
Forum: Discussion
Topic: offender to clean?
Replies: 6
Views: 3514

Re: offender to clean?

ti6ercvb wrote:There doesn't seem to be a choose to pay tour fine option anywhere.

So it's back to the "jump and lose half your bad points at a time" scenario.

Eventually, when the points are low enough, you are fined automatically upon docking and resume a clean status.
Nah, that's not how it works.
by Wildeblood
Sun Nov 22, 2015 2:29 pm
Forum: Expansion Pack
Topic: Something strange happened on the way to System X
Replies: 4
Views: 2835

Re: Something strange happened on the way to System X

Hmm. I was being a curt git yesterday, wasn't I.

Sorry, Neal.
by Wildeblood
Sun Nov 22, 2015 4:03 am
Forum: Outworld
Topic: Roadrunners, emus, wedge-tailed eagles, kiwis & YOU!
Replies: 57
Views: 25833

Re: Want Twitter followers, will pay!

Smivs wrote:
Wildeblood wrote: Do you know how big emus are?
Yes, I've been pecked by one. 8)
Read this, Smivs. It compares emus to Zulu warriors.

Great Emu Wars
by Wildeblood
Sun Nov 22, 2015 12:56 am
Forum: Expansion Pack
Topic: Long Range Scanner
Replies: 7
Views: 4552

Re: Long Range Scanner

Add something - anything - to the OXP's name, to distinguish from Capt. Okti's Long-Range Scanner.
by Wildeblood
Sat Nov 21, 2015 1:10 pm
Forum: Outworld
Topic: 30 years of MS Windows
Replies: 21
Views: 8472

Re: 30 years of MS Windows

This... Was an enthusiastic c64 kiddie/coder. Later migrated to an amiga and got in touch there with a multitasking os, and later datatypes, kind of codecs/drivers for different filetypes. So I came a bit later into contact with Microsoft. When I switched to the PC architecture it was indeed like a ...
by Wildeblood
Sat Nov 21, 2015 7:44 am
Forum: Expansion Pack
Topic: Something strange happened on the way to System X
Replies: 4
Views: 2835

Re: Something strange happened on the way to Orarra

Yes, Constrictor mission awards bonus kills on completion, if that's what you're asking.
by Wildeblood
Sat Nov 21, 2015 5:18 am
Forum: Outworld
Topic: 30 years of MS Windows
Replies: 21
Views: 8472

Re: 30 years of MS Windows

There aren't enough swear words in English to describe my frustration at how Microsoft, Intel, MS-DOS & Windows have comprehensively knobbled what should have been a new technological revolution. Ever since the first PC appeared the world has stagnated. It's 2015, damn it! Where's my flying car!? Wh...
by Wildeblood
Sat Nov 21, 2015 12:21 am
Forum: Expansion Pack
Topic: GalCop Galactic Registry (Release)
Replies: 31
Views: 24072

Re: Regions and spacelanes

Cody wrote:Interesting... where's Solans from? An extension of Sol, as in Santaari, Colesque, Lara'tan etc, from Archimedes Elite?
Yes.
by Wildeblood
Thu Nov 19, 2015 10:36 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 433077

Re: Scripters cove

I'm trying to work out what events I need to watch to know if I ship that I spawn programatically is not in the system anymore. Does it make more sense to just set a timer and check "isValid", or should I hook into shipDied, shipRemoved, shipWillEnterWormhole, and shipWillDockWithStation? If you've...
by Wildeblood
Wed Nov 18, 2015 5:41 am
Forum: Outworld
Topic: A new Aussie flag
Replies: 59
Views: 29482

Re: A new Aussie flag

What about this one, then?

Image
by Wildeblood
Sun Nov 15, 2015 6:14 am
Forum: Outworld
Topic: Freedom
Replies: 1
Views: 2327

Freedom

Image
by Wildeblood
Sat Nov 14, 2015 6:23 am
Forum: Expansion Pack
Topic: Questions on nebula and star textures
Replies: 22
Views: 8119

Re: Questions on nebula and star textures

@Wildeblood:. But I had a closer look a the scripting reference and there doesn't seem to be a possibility to do so. I am pretty sure you can set values via the system.info object and, according to the wiki, they are stored in the savefile. I did a test on Lave using system.info.sky_n_stars = 500; ...