Search found 365 matches

by dajt
Mon Mar 17, 2008 8:53 am
Forum: Outworld
Topic: Ad-Astra - big galaxy, Elite flight model
Replies: 14
Views: 7289

Ad-Astra - big galaxy, Elite flight model

Hi, I've just stumbled upon a game called Ad-Astra while poking around with a personal project. It is meant to be a Frontier-like galaxy but with an Elite style flight model. Great idea, but it is a bit rough to play. Still, the guy put a lot of work into it so deserves some credit! Regards, David.
by dajt
Fri Jan 18, 2008 9:17 pm
Forum: Porting to other platforms
Topic: Porting to Java
Replies: 14
Views: 18742

Thanks for comment. Actually my plan is not to create a good game, but rather to get myself used to jMonkey/Java3D. That is not a good start... if you don't care about creating a good game, you won't put enough effort into it. Just porting Oolite to a different platform using the same language was ...
by dajt
Wed Jan 16, 2008 2:55 am
Forum: Discussion
Topic: Multilingual Oolite
Replies: 138
Views: 28468

Very cool.
by dajt
Tue Jan 15, 2008 11:05 am
Forum: Discussion
Topic: Multilingual Oolite
Replies: 138
Views: 28468

Some work was done on this

See this thread for my experience when working on this.

I recall finding a suitable font and having to rework the UI text routines being the biggest problems.

Regards,
David.
by dajt
Wed Dec 12, 2007 11:46 pm
Forum: Outworld
Topic: New computer
Replies: 13
Views: 7039

I’ve also played around a little with the GNUstep developer tools, which are like a horrible, horrible parody of the OS X ones. But don’t tell the GNUstep people I said that. ;-) Now if only I could work out how to start them without setting off a fork bomb… Finally someone knows what I'm talking a...
by dajt
Mon Dec 10, 2007 3:45 am
Forum: Testing and Bug reports
Topic: Alternative Planet Textures (Sung`s) stopped working in 1.70
Replies: 4
Views: 3156

In most cases the planet textures are generated on-the-fly so there are no texture images in the game's directory tree for them. From what you say it sounds as if you were using my libnoise mod which gave Earth-like and Mars-like textures generated based on various info about the planet. This was di...
by dajt
Fri Nov 09, 2007 6:43 am
Forum: Outworld
Topic: Planetary rings, as done by the Infinity guy
Replies: 8
Views: 4622

Planetary rings, as done by the Infinity guy

I'm not sure why you can see so much of the rings at once - its like you're a god or something, but extremely cool nonetheless:

http://www.fl-tw.com/InfinityForums/vie ... php?t=5198.

Ahruman, when can we have this? ;)
by dajt
Fri Nov 09, 2007 12:48 am
Forum: Testing and Bug reports
Topic: I return. Was I missed?
Replies: 10
Views: 3903

I still come by every week or so to see what's happening.

I've changed the description of Oolite-PC project to point to the Oolite-linux one, changed the home page to the Oolite-linux one, and removed most of the things like bug-tracker, feature-request, etc.

Regards,
David.
by dajt
Tue Aug 28, 2007 6:46 am
Forum: Discussion
Topic: Progress
Replies: 2017
Views: 453352

Actually, I was thinking Distributed Objects, assuming this works with GNUstep Foundation. There is a reason I didn't mention them. And it isn't because I don't know what they're for. I think when we're talking cross-platform code and one of those platforms is GNUstep, plain old TCP/IP with a simpl...
by dajt
Mon Aug 27, 2007 12:02 am
Forum: Discussion
Topic: Progress
Replies: 2017
Views: 453352

Very cool. The separate app for the console communicating via TCP/IP or something sounds like the way to go. At least then it is available to be ported on Win32 and Linux, rather than there being no option at all. Simple TCP/IP code might just compile and run under GNUstep[*]. The GUI would be a dif...
by dajt
Tue Aug 07, 2007 12:02 am
Forum: Suggestion Box
Topic: For the love of god, yaw thrusters please!
Replies: 77
Views: 29175

To do it properly you then need to update the AI flight routines to use them too. The combat ones are the most important or the player will be at an advantage.

Anyone putting their hand up to describe how the AI should change it's combat tactics to take account of yaw thrusters?
by dajt
Sat Aug 04, 2007 10:43 am
Forum: Discussion
Topic: Progress
Replies: 2017
Views: 453352

For the love of all things holy man, get yourself out of that horrific PLIST scripting and into something that makes sense! It just kills me that OXP authors are putting stuff together with copy/paste from other OXP PLISTs and battling with that insane syntax. I mean of course that's the only reason...
by dajt
Sat Aug 04, 2007 10:35 am
Forum: Suggestion Box
Topic: For the love of god, yaw thrusters please!
Replies: 77
Views: 29175

Lateral thrusters are very definitely not happening, because they would require us to abandon all semblance of the original Elite flight model. Which is exactly what I did in one of my unpublished experiments - I replaced the player's ship flight model with a newtonian one using the ODE physics lib...
by dajt
Sat Jul 14, 2007 9:24 am
Forum: Outworld
Topic: Finally bought a new PC!
Replies: 3
Views: 3823

The most recent laptop work gave me can do the shader stuff - I was compiling from the source tree every now and again while you were building up to 1.69, but usually it didn't work and I couldn't be bothered to fix it ;) I have seen freaky thargoid working and your Cobra demo, but don't have the en...
by dajt
Fri Jul 13, 2007 9:39 am
Forum: Outworld
Topic: Finally bought a new PC!
Replies: 3
Views: 3823

Finally bought a new PC!

I've been putting it off for years, but have finally bought a new PC. I ordered an Intel E6600 CPU, 2GB RAM (will get more later), and an NVidia 8800GTS with 640MB of video ram. That, plus all the other bits, including a wonderfully quiet Antec case arrived today. I hurridly bolted it all together i...