Search found 2307 matches

by Griff
Thu Nov 26, 2020 10:10 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

Thanks for picking through all this and fixing stuff A_C, i was just having a read of the lighting guide, http://www.aegidian.org/bb/viewtopic.php?f=2&t=19881&sid=f6be0d9c7a2c10e72ee55ac4427c452e - the lightbulb floating above my head is very dim but slowly starting to brighten :) it's not the guide...
by Griff
Wed Nov 25, 2020 4:10 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

wow that looks great, thanks for fixing the shader A_C, :) i'll copy the fixes and update the oxp, i'll set t player version to use multiple decals too
by Griff
Wed Nov 25, 2020 12:44 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

i definately need to read the pbr guide again, i'm certain i'm probaby using an incorrect material heh, i edit shaders by just trying to copy as much as i can from oolite's default shader before rendermonkey breaks, the ones n the oxp "griff_HP_CobraIII_NPC" and "griff_HP_CobraIII_PLAYER" are the on...
by Griff
Wed Nov 25, 2020 12:11 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

cor, sorry about the 6 month delay on that cobraIII a few posts up, I finally got around to texturing the model and bundling it into a test oxp, substance painter didn't work out for me in the end, i don't think i had enough memory in my pc to use it with more than a few layers plus i don't think i'...
by Griff
Mon May 11, 2020 7:30 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

I'm hoping Substance Painter is going to really drastically speed up the texturing, with a bit of time i'm hoping that i'll eventually build up a 'library' of various types of surface that can then just be dropped onto sections of the model and have substance painter generate the various colour and ...
by Griff
Mon May 11, 2020 11:05 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

I'm pretty sure with the new pbr code in oolite we'll be able to give it a proper chrome surface now too (might be slightly blue though if i can't fix my bugs)
by Griff
Mon May 11, 2020 10:48 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

yep will definitely work to make this as easily modifiable as possible, there's some amazing paint scheme designers an artists here i'm hoping will be able to work their magic on it. I've been tinkering on bringing the new lighting code from Oolite into the shader i was using for the 'normal mapped ...
by Griff
Mon May 11, 2020 10:42 am
Forum: Outworld
Topic: Retro, Commander …
Replies: 5
Views: 1947

Re: Retro, Commander …

I'm really enjoying Drew's 'Elite Dangerous' Lore Tour, been following along a day or two later when Drew posts the videos up to his YouTube channel, last weeks episode featured and interview with Selezen (Dave Hughes) and there was some Oolite chat and even an in-game appearance!
by Griff
Mon May 11, 2020 10:31 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 447623

Re: Griff's normalmapped ship remakes

Apologies a bit of a blog post, I've made a start turning the 'alternative cobra III' ship i made a while back into a medium-high poly version, just done the back and the side of the ship at the moment, have managed to make lots of polygon tangles that will need sorting out as usual. I've never atte...
by Griff
Sat Feb 08, 2020 6:54 pm
Forum: Discussion
Topic: Screenshots
Replies: 5706
Views: 1120830

Re: Screenshots

I'm sure I've posted this before but man the planets are so beautiful now, massive thank you to everyone who did the coding, really awesome work
by Griff
Sat Feb 08, 2020 11:15 am
Forum: Outworld
Topic: Retro, Commander …
Replies: 5
Views: 1947

Re: Retro, Commander …

Thanks for posting about this Disembodied it's always great hearing Drew talk about Elite, those 'First Encounters' games looked a lot better than i remembered at the time, maybe they just run a lot faster emulated on modern computers or something. I hadn't realised that they'd programed lighting bo...
by Griff
Sun Mar 17, 2019 11:21 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 6805

Re: Test Win64 executable - 16bpcc

Happy to report Oolite ran fine, no frame drops or anything, I don't think my 460GTS video card could quite manage enough bits as there was some banding on the planets but game still looks amazing anyway! Opening log for Oolite version 1.89 (x86-64 test release) under Windows 10.0.17763.379 64-bit a...
by Griff
Wed Dec 19, 2018 4:12 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 425
Views: 271682

Re: Shaders’ Outpost

that looks really nice, it really helps brings out the colour in that lovely planet texture. fab metallic sheen on the cobra3 as well - Oolite is looking really awesome - stunning work A_C :)
by Griff
Wed Dec 19, 2018 4:02 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 467326

Re: Elite: Dangerous - and the return

I've got stuck in a loop with EliteD, in that I don't play it often so I try an re-learn the keys by playing through the training missions writing down what keys do what on a bit of paper , then give up when i get to the combat one where they introduce missiles- it's just too hard and for me and tak...
by Griff
Wed Dec 19, 2018 3:57 pm
Forum: Outworld
Topic: Winter Sun
Replies: 8
Views: 4712

Re: Winter Sun

oo that does look a bit cold, hope they had the central heating on indoors cody :) That coastline looks awesome