Search found 466 matches

by dybal
Fri Dec 18, 2020 12:09 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 207
Views: 132408

Re: [RELEASE] Towbar OXP v1.0

Can you add Library OXP to your install? The problem looks to be less of an actual bug, but more of a require OXP not being defined as requried. I didn't want to make it mandatory, since its lack doesn't hinder Towbar functioning at all, it only hinders the player's ability to configure it. But not...
by dybal
Thu Dec 17, 2020 3:06 pm
Forum: Suggestion Box
Topic: Destroying a derelict should not count as a kill
Replies: 15
Views: 2360

Re: Destroying a derelict should not count as a kill

1. Why exactly is this change considered a preferred option? Why is it superior to what is there now? Because what is there now allows the player to increase his combat ranking without combat. 2. Why is it proposed as a core change, when an expansion pack can already be created to achieve the same ...
by dybal
Thu Dec 17, 2020 1:38 pm
Forum: Suggestion Box
Topic: Destroying a derelict should not count as a kill
Replies: 15
Views: 2360

Re: Destroying a derelict should not count as a kill

I find plenty of derelicts created by NPCs, but I'm looking for them... in "safe" systems they will be few and far between, but in "interesting" systems there will be plenty. It occurred to me that it also depends on one's game style: if your game involves deadlines, as in parcel/passenger/cargo co...
by dybal
Wed Dec 16, 2020 3:54 pm
Forum: Suggestion Box
Topic: Destroying a derelict should not count as a kill
Replies: 15
Views: 2360

Re: Destroying a derelict should not count as a kill

PR updated so a thargon destruction still count as a kill. I find plenty of derelicts created by NPCs, but I'm looking for them... in "safe" systems they will be few and far between, but in "interesting" systems there will be plenty. Those NPCs might have been spawned by OXPs, but their behaviour is...
by dybal
Wed Dec 16, 2020 2:14 pm
Forum: Suggestion Box
Topic: Destroying a derelict should not count as a kill
Replies: 15
Views: 2360

Destroying a derelict should not count as a kill

As can be seen here , currently a player can increase his/her ranking by searching derelicts left from NPC's conflicts and destroying them. I propose changing that, so when the player destroys a derelict it isn't counted as a kill, but increasing the player's score when a NPC chooses to abandon ship...
by dybal
Wed Dec 16, 2020 1:00 pm
Forum: Testing and Bug reports
Topic: assigning a weapon to a weapon position by script
Replies: 2
Views: 876

Re: assigning a weapon to a weapon position by script

I have been using this fix for two weeks, so I created a Pull Request for it.
by dybal
Wed Dec 16, 2020 12:19 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 34311

Re: Weapon Laws OXZ

Beware that a ship that has "restricted" weapons installed in any mount will not be restored correctly by Ship Storage Helper (due to this). That affects the ship's insurance (getting the ship back with all installed equipments - for a fee - after using the escape pod), and Hyperspace Hangar.
by dybal
Wed Dec 16, 2020 12:06 pm
Forum: Discussion
Topic: MFDs reset after docking, VimanaHUD-12
Replies: 11
Views: 2155

Re: MFDs reset after docking, VimanaHUD-12

In my installation (400+ OXPs installed) that doesn't happen, nor does it with a minimal installation. Try removing every OXP but VimanaHUD and Combat MFD (required by VimanaHUD) - you will need to keep either VimanaShipOverrides or HUD Selector to make sure your ship's hud is VimanaHUD - and see if...
by dybal
Fri Dec 11, 2020 5:35 pm
Forum: Discussion
Topic: MFDs reset after docking, VimanaHUD-12
Replies: 11
Views: 2155

Re: MFDs reset after docking, VimanaHUD-12

also i noticed my dark rainbow doesn't visually appear in the ship status module box. not a big deal, tho ps. is there a way to know which missile/mine i have selected at any time, there are so many symbols, i cant remeber them all and i like a selection on APRIL , a small text box under the pylon ...
by dybal
Fri Dec 11, 2020 5:18 pm
Forum: Discussion
Topic: MFDs reset after docking, VimanaHUD-12
Replies: 11
Views: 2155

Re: MFDs reset after docking, VimanaHUD-12

Thanks, I had already tried #1 setup MFDs dockside as soon as i launch they are are gone, then i have to faff with ; and : for about 5 minutes until its how i like it, so i shall give your suggestions #2 & #3 a try. thnkas again Can you PM me the start of your Latest.log? Everything from the beginn...
by dybal
Fri Dec 11, 2020 4:24 pm
Forum: Discussion
Topic: MFDs reset after docking, VimanaHUD-12
Replies: 11
Views: 2155

Re: MFDs reset after docking, VimanaHUD-12

I don't think that's a problem with Vimana HUD specificaly... 3 possible solutions: Install HUD Selector OXP and use it's Station Interface (at F4 while docked, it's called "HUD and MFD selector", use the first option, "MFD setup") to set which MFD should be shown in each MFD slot (beware of switchi...
by dybal
Fri Dec 11, 2020 12:51 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) SniperLockv1.oxp
Replies: 43
Views: 26008

[RELEASE] SniperLock Plus v1.0.2

[EliteWiki] SniperLock Plus OXP v1.0.2 is available on the Expansion Manager and here.

Changes
  • Fixes bug when calculating ship model weapon position offset.
by dybal
Thu Dec 10, 2020 6:40 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 34311

Re: Weapon Laws OXZ

I was able to download Weapon Laws OXP with the Expansion Manager in my borrowed Mac, and Lave had Pulse and Beam Lasers for sale but no Military Laser. But yesterday I had to actually change the name of the NPC Energy Units oxz file I uploaded to the wiki server, otherwise I would get the old file ...
by dybal
Thu Dec 10, 2020 6:27 pm
Forum: Oolite-Mac
Topic: Unresolved Issues with the Mac version of Oolite
Replies: 4
Views: 4270

Re: Unresolved Issues with the Mac version of Oolite

I loaded 400+ OXPs and those are the ones with un-parseable plists: [plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.secretarybird.oxz/Config/shiplibrary.plist as a property list. [plist.parse.failed]: Failed to parse /Users/dybal/L...
by dybal
Thu Dec 10, 2020 6:06 pm
Forum: Expansion Pack
Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
Replies: 7
Views: 1561

Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?

If it is indeed a common occurrence as you mentioned above, you can try removing all OXPs and playing for a couple of days expansion-clean. It will surface sooner or later if it is a core problem. One thing that perhaps could be done is to change the AIs so group peers don't attack each other... ho...