Search found 9 matches

by GearsNSuch
Thu Aug 15, 2019 10:38 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 47
Views: 4084

Re: Known errors: a summary

Could I trouble you for your Mac specs, just for reference? Late 2012 Mac Mini, Intel core and graphics card, 4gb of RAM, Mojave 10.14.6. I tested it out on a Windows machine and did not get the same error, so it is probably a Mac issue rather than a network problem. Addendum: It seems that the ver...
by GearsNSuch
Mon Aug 12, 2019 4:38 pm
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 47
Views: 4084

Re: Known errors: a summary

Mac user here. I’ve had the same issue with a couple mods before, Death Comms and the Galactic Registry. They downloaded just fine in the manager, but later I was unable to download updates for the OXPS. Both gave the error mentioned above. Updates came out again and, ta-da!, the downloads worked. T...
by GearsNSuch
Mon Aug 05, 2019 12:25 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 140
Views: 73714

Re: Commies.oxp (v2.07)

OK, I am not inverting just the alpha channel here, but I hope it illustrates the point. You need to find out how to invert one channel in your image processing package. On a side note, the gloss value of 0.5 is rare upon materials. I believe you will normally have values close to 0.2-0.3 for diele...
by GearsNSuch
Mon Jul 29, 2019 10:51 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 140
Views: 73714

Re: Commies.oxp (v2.07)

You cannot invert the input of the gloss map, but you can easily invert the map itself. Just invert the channel (newValue = 1.0 - originalValue) and you can use it without any problem. Thank you for the advice! I am rather script-illiterate, though. If it isn't too inconvenient, would you mind demo...
by GearsNSuch
Wed Jul 24, 2019 10:52 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 140
Views: 73714

Re: Commies.oxp (v2.07)

(3 weeks later) https://i.imgur.com/lGUQf9u.png https://i.imgur.com/wXWsoGd.png https://i.imgur.com/AHbfufu.png https://i.imgur.com/WfsXu9q.png https://i.imgur.com/93xb8DI.png The Worker's Commuter is all done except for the engine section and underbelly. I've also added shiplibrary.plist entries fo...
by GearsNSuch
Wed Jul 24, 2019 10:20 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 24
Views: 1544

Re: (WIP) Hermitage

Thank you! I got hopeful when I saw you asking about the cost of Rock Hermits! So here are my thoughts (for what they're worth): 1. a. It should be visible to the owner. Perhaps "Advertising" would be a good setting for this? There may be a better word. Think of it as the sort of imaginary roadside ...
by GearsNSuch
Fri Jul 05, 2019 4:30 pm
Forum: Discussion
Topic: Fastest way to buy a Boa/Boa CC?
Replies: 17
Views: 1677

Re: Fastest way to buy a Boa/Boa CC?

I’d personally recommend saving up for a Python first. It’s not as good as the Boa, but it does allow you to get a feel for the life of a trader and take on high paying cargo contracts. In the meantime, try installing a couple passenger cabins on your Cobra. Passenger contacts will earn you a good d...
by GearsNSuch
Wed Jul 03, 2019 11:01 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 140
Views: 73714

Re: Commies.oxp (v2.07)

Hi GearsNSuch, welcome to the boards! Your Astromine Convict looks suitably grim and coffin-shaped … As a convict, though, maybe it could have something to make it visible (even if it's faded/degraded over time) - the hull equivalent of an orange jumpsuit maybe? Even a couple of orange flashers? Th...
by GearsNSuch
Wed Jul 03, 2019 10:50 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 140
Views: 73714

Re: Commies.oxp (v2.07)

Hello! I've started a graphics overhaul for this OXP, starting with the Astromine Convict Miner. It is finished and in the game. https://i.imgur.com/E6kdGKQ.png https://i.imgur.com/THYhMlS.png https://i.imgur.com/lLxffQa.png Next up is the Worker's Commuter. https://i.imgur.com/BaYc7uA.png Feedback ...