Search found 60 matches

by javirodriguez
Wed Nov 01, 2017 1:00 pm
Forum: Discussion
Topic: Oolite 1.86 and Povray Planets.
Replies: 10
Views: 2523

Re: Oolite 1.86 and Povray Planets.

Hi!
I´ve downloaded your file and i find it useful although the file only includes galaxy 1.
I am also going to change other types of planets.
Thanks, Cody and Another_commander for your help!!!!
by javirodriguez
Mon Oct 30, 2017 6:44 pm
Forum: Discussion
Topic: Oolite 1.86 and Povray Planets.
Replies: 10
Views: 2523

Re: Oolite 1.86 and Povray Planets.

There is no accounting for taste.
Image
I am sure that there will be many people who prefer the left picture!!!
by javirodriguez
Mon Oct 30, 2017 9:14 am
Forum: Discussion
Topic: Oolite 1.86 and Povray Planets.
Replies: 10
Views: 2523

Re: Oolite 1.86 and Povray Planets.

Hi!
This solution works, although changing one at a time will be a tough job to do!!
Thanks!
by javirodriguez
Sun Oct 29, 2017 5:42 pm
Forum: Discussion
Topic: Oolite 1.86 and Povray Planets.
Replies: 10
Views: 2523

Oolite 1.86 and Povray Planets.

Hi! I love povray planets and it has been a long time I’ve installed them. I have now noticed that this new oolite version makes a strange effect on some povray planets (volcanic, gaseosus….). I think that the cloud layers is to blame. The unlit side of the planets works really fine. I would like to...
by javirodriguez
Wed Aug 30, 2017 9:07 pm
Forum: Discussion
Topic: How to see target damage?
Replies: 11
Views: 3908

Re: How to see target damage?

Hi!
You are looking for DETECTORS.OXP.
http://aegidian.org/bb/viewtopic.php?f=4&t=15039
You must take into account that this OXP is obsolete.
by javirodriguez
Tue Aug 22, 2017 8:33 am
Forum: Expansion Pack
Topic: [Release] gsagostinho's Cobra Mk. IV
Replies: 35
Views: 12749

Re: [Release] gsagostinho's Cobra Mk. IV

Hi!
As this is a new ship you should add it to the shiplibrary.
Thanks.
by javirodriguez
Sat Jun 24, 2017 12:16 pm
Forum: Discussion
Topic: Screenshots
Replies: 5517
Views: 909639

Re: Screenshots

Thank you so much!!!
I'll do it!
by javirodriguez
Sat Jun 24, 2017 11:41 am
Forum: Discussion
Topic: Screenshots
Replies: 5517
Views: 909639

Re: Screenshots

Hi!
Sorry for my ignorance but, how could i change its tumbling? maybe speed on shipdata.plist?
Thanks!!!
by javirodriguez
Sat May 13, 2017 8:56 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 186
Views: 51766

Re: [WIP] GalCop Missions

Hi!
"Pirate hunt" missions are now working better!!!!
by javirodriguez
Sat May 06, 2017 11:06 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 186
Views: 51766

Re: [WIP] GalCop Missions

Hi!
I am going to play the mission again. I seem to remember that I also destroyed the escape pod and it was not counted as a kill.
Thanks!
by javirodriguez
Sat May 06, 2017 10:12 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 186
Views: 51766

Re: [WIP] GalCop Missions

Hi! I have been testing “pirate hunt” missions and although I have been able to complete these missions I would like to report some minor issues: 1) Ships that use the escape pod are not counted as a kill. 2) I have to destroy 11, 14……… or more pirates. It’s really difficult to come across with so m...
by javirodriguez
Mon Apr 24, 2017 9:03 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 186
Views: 51766

Re: [WIP] GalCop Missions

I will play the mission again, however, you may be referring to this:
12:18:02.401 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (BulletinBoardSystem 0.27): TypeError: sbm is undefined
by javirodriguez
Sun Apr 23, 2017 8:52 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 186
Views: 51766

Re: [WIP] GalCop Missions

Hi! I have been playing “thargoid hunt” missions several times. I have completed the missions but although I can read “ 100% complete” on the screen and I press “complete mission”, nothing happens, it keeps being active on “galcop bulletin board”, I am not receiving email confirmation which should s...
by javirodriguez
Fri Apr 21, 2017 8:55 am
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 49
Views: 17531

Re: [RELEASE] DeeperSpace HUD

Hi!, congratulations!, it's a great job, the only minor issue is that it takes up too much space on the screen, especially if you are using some MFD.
by javirodriguez
Tue Apr 18, 2017 9:39 pm
Forum: Oolite-PC
Topic: Nice To Be Back, But Feel Like A Newbie Again, One More Dumb Question?
Replies: 9
Views: 4868

Re: Nice To Be Back, But Feel Like A Newbie Again, One More Dumb Question?

"Cargo scanner" works fine on 1.84, it's a useful piece of equipment.