Search found 530 matches

by montana05
Wed Mar 03, 2021 2:00 am
Forum: Expansion Pack
Topic: Cat-Alliance.oxp
Replies: 18
Views: 3768

Re: Cat-Alliance.oxp

Up to my knowledge Cat-Alliance.oxp was never published and all we got nowadays are empty entries on the wiki with a broken link. Therefore I plan to remove the pages to clean up the wiki a bit. :wink:
by montana05
Wed Mar 03, 2021 1:13 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 178
Views: 55296

Re: Recovering "Lost" OXPs

Good. I think we're very lucky that you have the time to do this. To have somebody "who knows what he's up to" go through a group of old .oxp's and think about them in the context of what else is out there, means that there should be some sort of underlying logic underpinning what we will end up wi...
by montana05
Tue Mar 02, 2021 11:27 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 178
Views: 55296

Re: Recovering "Lost" OXPs

Merlin & Kestrel: Came across this 2009 complaint: ... Someone - Please remodel the Merlin/Kestrel?? I like the ships, but at their current sizes, I don't feel they are fair. Size them on par with the originals, albeit on the lower end, and they'd be nice. No idea what it's about, but just thought ...
by montana05
Tue Mar 02, 2021 12:38 am
Forum: Expansion Pack
Topic: Cat-Alliance.oxp
Replies: 18
Views: 3768

Re: Cat-Alliance.oxp

Cholmondely wrote:
Tue Mar 02, 2021 12:20 am
Would the tugs that Talisker downloaded http://www.aegidian.org/bb/viewtopic.ph ... 10#p169310 be Adam's Tug-Ships (http://wiki.alioth.net/index.php/Tug-Ship) or are they more probably something else?
tugs.zip refers to Hognose Tugships OXP
by montana05
Mon Mar 01, 2021 12:31 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 178
Views: 55296

Re: Recovering "Lost" OXPs

A question for the community, does anybody have Baakili Far Trader V 2.0 and Z-ships V 2.0 ??

I do have V 1.20 / V 1.00, but it would be nice to upload the latest versions. :)

Edit:
I can't upload Baakili Far Trader V 1.20, this version needs a complete overhaul first. :roll:
by montana05
Mon Mar 01, 2021 9:34 am
Forum: Expansion Pack
Topic: Release: Military Missile update
Replies: 16
Views: 2050

Re: Release: Military Missile update

Cholmondely wrote:
Sun Feb 28, 2021 6:18 pm
Congratulations, Sir!
Thank you, but it's not a big deal, I merely added some scripts for improved logic. With G2 pirates got their own version and therefore will not blow themselves up anymore. :lol:
by montana05
Sun Feb 28, 2021 8:00 am
Forum: Expansion Pack
Topic: Release: Military Missile update
Replies: 16
Views: 2050

Re: Release: Military Missile update

Since Cmdr Wyvern unfortunately didn't attach a license to his work I created a remake which includes some additions. Available at the expansion manager or alternatively here: Military Missile G2 . Wiki page with further information: Military Missile . The original Military Missile is available on t...
by montana05
Wed Feb 24, 2021 2:17 pm
Forum: Discussion
Topic: Screenshots
Replies: 5737
Views: 1206702

Re: Screenshots

I just checked with my version of condor, no problems here, all variants look like they was intended. However, thanks a lot for your box download advise, I was able to get some MB from Charlie's OXP's. :) Here some of his never published creations: http://wiki.alioth.net/img_auth.php/6/69/Bweed_cons...
by montana05
Wed Feb 24, 2021 12:24 am
Forum: Expansion Pack
Topic: Asteroids3D v 1.2 now available
Replies: 35
Views: 4477

Re: Asteroids3D v 1.2 now available

cbr wrote:
Tue Feb 23, 2021 1:37 pm
Sometimes individual folders somehow do not register.

Have you tried downloading 'the whole bunch'

https://www.box.net/s/b2tic3tjsk
This link worked well, some missing ships and a lot never published. Will take some time to check all of it. :lol:
by montana05
Sat Feb 20, 2021 3:14 am
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 103061

Re: Liners OXP

Cholmondely wrote:
Fri Feb 19, 2021 10:22 am
Does this really belong in BigShips.oxp?
BigShips.oxp is assigning new AI's to ships too big to dock at a station, so I guess it make sense for liners. :wink:
by montana05
Thu Feb 18, 2021 2:12 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1497
Views: 449081

Re: Scripters cove

I found another issue: ship.canAwardEquipment returns often true, even though in the shipyard it says that it can't be added to the ship. Is the equipment list in shipyard.plist only applicable to the player-ship? Not sure about that, a first wild guess would be that there might be a condition-scri...
by montana05
Thu Feb 18, 2021 12:55 am
Forum: Expansion Pack
Topic: Question about ship role weights.
Replies: 4
Views: 223

Re: Question about ship role weights.

However, 2 ships with 10% role isn't automatically 20%, it just raises the chances to be spawned more often in the "lower" level. Like usually, if I didn't understand it correct please correct me, I am always happy to learn. As I understand it, 0.1 isn't a 10% chance of appearing but rather a 10% c...
by montana05
Thu Feb 18, 2021 12:53 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1497
Views: 449081

Re: Scripters cove

You can get the mass with ship.mass for the prices I can suggest removeShipFromShipyard and addShipToShipyard, I never tried o modify the price of a ship with that but it might be worth a look.
by montana05
Tue Feb 16, 2021 1:31 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 178
Views: 55296

Re: Recovering "Lost" OXPs

Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink: Wow, I forgot how good it looks! Griff was so kind and sent me the updated graphics, now they look much better. :wink: I am ...
by montana05
Tue Feb 16, 2021 1:04 pm
Forum: Expansion Pack
Topic: Question about ship role weights.
Replies: 4
Views: 223

Re: Question about ship role weights.

Er... I think so. As I understand it the 'like_ship' reference exists to both facilitate shortcuts in typing and also to keep the original ship unchanged if so desired. To do the latter in particular would suggest an independant ship. "like_ship" is basically creating a copy, there are some problem...