Search found 311 matches

by montana05
Mon Jun 29, 2020 12:11 am
Forum: Discussion
Topic: Ship specifications
Replies: 6
Views: 124

Re: Ship specifications

phkb suggestion is the best I know of, additional information would require to offer all available standard equipment in all combinations which, in my opinion, would give you more than you asked for. :wink:
by montana05
Tue Jun 16, 2020 12:33 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1113
Views: 311505

Re: Introduce Yourself.

(FeudalStates OXP is in need of some rebalancing.) Good to have you back Milo, I followed your recent posts with interest, I guess it's just a matter of time before you will join the dark side. :D I totally agree with you on FeudalStates OXP, while the duels there earned me millions some rebalancin...
by montana05
Wed Jun 03, 2020 2:08 pm
Forum: Expansion Pack
Topic: Lave is Earth OXP (8k Textures)
Replies: 10
Views: 875

Re: Lave is Earth OXP (8k Textures)

another_commander wrote:
Wed Jun 03, 2020 11:20 am
Certainly looks like it, doesn't it? ;-)
The results would speak for themselves, it just look great.
by montana05
Mon Jun 01, 2020 11:31 pm
Forum: Discussion
Topic: Atacked in the Aegis
Replies: 13
Views: 1115

Re: Atacked in the Aegis

One scenario I could imagine is illegal goods on board while launching, slaves from escape pods would do it. You could get a bounty and therefore other ships probably will attack you.
by montana05
Fri May 15, 2020 3:55 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 65
Views: 14605

Re: (WIP) Hermitage

Like it! Haunted hermits - I could have a field day with that idea! I like it as well, never looked into it but I guess with effect data it would be easy to spawn a ghost ship as visual only. Left by disease offers another option, easy to take over but it will be kind of expensive to clean once you...
by montana05
Fri May 15, 2020 2:57 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 65
Views: 14605

Re: (WIP) Hermitage

Cody wrote:
Fri May 15, 2020 11:47 am
Ghosts!
Good idea, preferable with a random Flying Duchman/Cobra appearing once in a while :lol:
by montana05
Fri May 15, 2020 2:52 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 157
Views: 95423

Re: Commies.oxp (v2.07)

My personal 2-cents, it looks great. While I am not that much into the red/yellow version your 2 other textures are really eye-catchers. :wink:
by montana05
Fri May 08, 2020 12:50 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 173
Views: 86093

Re: Xenon UI OXP

This text will be translated with translation as I only speak German. Willkommen an Bord Commander, sollte die Message von another_commander nicht die gewuenschte Loesung enthalten schreibe uns bitte in Deutsch wo Deine Probleme genau liegen. Sollte ich diese selbst nicht loesen koennen kann ich zu...
by montana05
Mon Apr 13, 2020 12:07 am
Forum: Expansion Pack
Topic: [Release] Star Destroyer 1.6
Replies: 16
Views: 9733

Re: [Release] Star Destroyer 1.6

Holy crap - something I can't afford (yet) since my current bank balance is "only" 21 million Not sure I particularly want one, but it certainly gives me a goal to aim at. Out of interest, how much money can you have before something goes horribly wrong? Well, my current balance at my main characte...
by montana05
Thu Mar 19, 2020 1:15 pm
Forum: Expansion Pack
Topic: How to get the displayName for a commodity in the Main Station Market?
Replies: 7
Views: 979

Re: How to get the displayName for a commodity in the Main Station Market?

It didn't work... tried with: expandDescription['liquor_wines'] expandDescription['[commodity-name liquor_wines]'] expandDescription['commodity-name liquor_wines'] All return undefined ('[commodity-name liquor_wines]' is the content of system.mainStation.market['liquor_wines']) I am using var CrewN...
by montana05
Thu Mar 19, 2020 12:33 pm
Forum: Expansion Pack
Topic: How to get the displayName for a commodity in the Main Station Market?
Replies: 7
Views: 979

Re: How to get the displayName for a commodity in the Main Station Market?

dybal wrote:
Wed Mar 18, 2020 4:49 pm
Yep, _I_ can look for the file in, probably in the Resources/Config directory, and look it up... but how do I make _the OXP Javascript code_ do that?
Not sure if it works but you can try

Code: Select all

expandDescription[liquor_wines]
after slicing the name a bit
by montana05
Thu Mar 19, 2020 9:24 am
Forum: Suggestion Box
Topic: Planetary landing and exploration
Replies: 3
Views: 592

Re: Planetary landing and exploration

I really hope that oolite will add a whole bunch of new stuffs in the next update. I recommend planetary landing and extra places to the Ooniverse so the game is more like the Elite Dangerous :) Did you have a look a the available expansion packs yet ? Planetary landing for example is available wit...
by montana05
Fri Mar 13, 2020 1:56 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 23925

Re: [Release] Space Crowds

dybal wrote:
Fri Mar 13, 2020 1:47 pm
But I'm too new to Oolite, so I don't know the long time consequences of not removing those entities...
Well, worst-case scenario you will get the infamous "universe is full" message, meaning nothing (including subentities) could be added anymore. :lol:
by montana05
Fri Mar 13, 2020 1:21 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 765
Views: 164346

Re: Show and Tell (new ships/ ships in progress)

I guess within this week I could offer some better job. Sorry, took me a little longer but here some more examples: https://i.postimg.cc/N0BxTNcz/TEC-Apep-Mk-II-Rusty.png Basic texture, some rusty overlay https://i.postimg.cc/W346Yhtm/TEC-Apep-Mk-II-Blue.png Blue overlayer, specular color in blue a...
by montana05
Thu Mar 12, 2020 2:00 pm
Forum: Expansion Pack
Topic: Normal, Specular and Gloss Maps Pack for 1.88+
Replies: 18
Views: 4865

Re: Normal, Specular and Gloss Maps Pack for 1.88+

another_commander wrote:
Thu Mar 12, 2020 6:28 am
For anyone considering using the new materials system on their own creations but may be unfamiliar with what it is all about
Thank you, much appreciated. I will have a look at it but probably earlier or later ask you for advice. :oops: