
Search found 530 matches
- Wed Mar 03, 2021 2:00 am
- Forum: Expansion Pack
- Topic: Cat-Alliance.oxp
- Replies: 18
- Views: 3768
Re: Cat-Alliance.oxp
Up to my knowledge Cat-Alliance.oxp was never published and all we got nowadays are empty entries on the wiki with a broken link. Therefore I plan to remove the pages to clean up the wiki a bit. 

- Wed Mar 03, 2021 1:13 am
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 178
- Views: 55296
Re: Recovering "Lost" OXPs
Good. I think we're very lucky that you have the time to do this. To have somebody "who knows what he's up to" go through a group of old .oxp's and think about them in the context of what else is out there, means that there should be some sort of underlying logic underpinning what we will end up wi...
- Tue Mar 02, 2021 11:27 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 178
- Views: 55296
Re: Recovering "Lost" OXPs
Merlin & Kestrel: Came across this 2009 complaint: ... Someone - Please remodel the Merlin/Kestrel?? I like the ships, but at their current sizes, I don't feel they are fair. Size them on par with the originals, albeit on the lower end, and they'd be nice. No idea what it's about, but just thought ...
- Tue Mar 02, 2021 12:38 am
- Forum: Expansion Pack
- Topic: Cat-Alliance.oxp
- Replies: 18
- Views: 3768
Re: Cat-Alliance.oxp
tugs.zip refers to Hognose Tugships OXPCholmondely wrote: ↑Tue Mar 02, 2021 12:20 amWould the tugs that Talisker downloaded http://www.aegidian.org/bb/viewtopic.ph ... 10#p169310 be Adam's Tug-Ships (http://wiki.alioth.net/index.php/Tug-Ship) or are they more probably something else?
- Mon Mar 01, 2021 12:31 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 178
- Views: 55296
Re: Recovering "Lost" OXPs
A question for the community, does anybody have Baakili Far Trader V 2.0 and Z-ships V 2.0 ??
I do have V 1.20 / V 1.00, but it would be nice to upload the latest versions.
Edit:
I can't upload Baakili Far Trader V 1.20, this version needs a complete overhaul first.
I do have V 1.20 / V 1.00, but it would be nice to upload the latest versions.

Edit:
I can't upload Baakili Far Trader V 1.20, this version needs a complete overhaul first.

- Mon Mar 01, 2021 9:34 am
- Forum: Expansion Pack
- Topic: Release: Military Missile update
- Replies: 16
- Views: 2050
Re: Release: Military Missile update
Thank you, but it's not a big deal, I merely added some scripts for improved logic. With G2 pirates got their own version and therefore will not blow themselves up anymore.

- Sun Feb 28, 2021 8:00 am
- Forum: Expansion Pack
- Topic: Release: Military Missile update
- Replies: 16
- Views: 2050
Re: Release: Military Missile update
Since Cmdr Wyvern unfortunately didn't attach a license to his work I created a remake which includes some additions. Available at the expansion manager or alternatively here: Military Missile G2 . Wiki page with further information: Military Missile . The original Military Missile is available on t...
- Wed Feb 24, 2021 2:17 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 5737
- Views: 1206702
Re: Screenshots
I just checked with my version of condor, no problems here, all variants look like they was intended. However, thanks a lot for your box download advise, I was able to get some MB from Charlie's OXP's. :) Here some of his never published creations: http://wiki.alioth.net/img_auth.php/6/69/Bweed_cons...
- Wed Feb 24, 2021 12:24 am
- Forum: Expansion Pack
- Topic: Asteroids3D v 1.2 now available
- Replies: 35
- Views: 4477
Re: Asteroids3D v 1.2 now available
This link worked well, some missing ships and a lot never published. Will take some time to check all of it.cbr wrote: ↑Tue Feb 23, 2021 1:37 pmSometimes individual folders somehow do not register.
Have you tried downloading 'the whole bunch'
https://www.box.net/s/b2tic3tjsk

- Sat Feb 20, 2021 3:14 am
- Forum: Expansion Pack
- Topic: Liners OXP
- Replies: 288
- Views: 103061
Re: Liners OXP
BigShips.oxp is assigning new AI's to ships too big to dock at a station, so I guess it make sense for liners.

- Thu Feb 18, 2021 2:12 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1497
- Views: 449081
Re: Scripters cove
I found another issue: ship.canAwardEquipment returns often true, even though in the shipyard it says that it can't be added to the ship. Is the equipment list in shipyard.plist only applicable to the player-ship? Not sure about that, a first wild guess would be that there might be a condition-scri...
- Thu Feb 18, 2021 12:55 am
- Forum: Expansion Pack
- Topic: Question about ship role weights.
- Replies: 4
- Views: 223
Re: Question about ship role weights.
However, 2 ships with 10% role isn't automatically 20%, it just raises the chances to be spawned more often in the "lower" level. Like usually, if I didn't understand it correct please correct me, I am always happy to learn. As I understand it, 0.1 isn't a 10% chance of appearing but rather a 10% c...
- Thu Feb 18, 2021 12:53 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1497
- Views: 449081
Re: Scripters cove
You can get the mass with
ship.mass
for the prices I can suggest removeShipFromShipyard
and addShipToShipyard
, I never tried o modify the price of a ship with that but it might be worth a look.- Tue Feb 16, 2021 1:31 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 178
- Views: 55296
Re: Recovering "Lost" OXPs
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink: Wow, I forgot how good it looks! Griff was so kind and sent me the updated graphics, now they look much better. :wink: I am ...
- Tue Feb 16, 2021 1:04 pm
- Forum: Expansion Pack
- Topic: Question about ship role weights.
- Replies: 4
- Views: 223
Re: Question about ship role weights.
Er... I think so. As I understand it the 'like_ship' reference exists to both facilitate shortcuts in typing and also to keep the original ship unchanged if so desired. To do the latter in particular would suggest an independant ship. "like_ship" is basically creating a copy, there are some problem...