Search found 570 matches

by gsagostinho
Fri May 01, 2020 1:45 am
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 2541

Re: Progress

One more idea that could be super immersive: the amount of city lights could depend on the type of economy, so that rich industrial countries have much more lights (and perhaps more complex structures) than poor agricultural ones. Feudal planets could have the light disabled altogether!
by gsagostinho
Thu Apr 30, 2020 7:06 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 2541

Re: Progress

Perhaps a more sane approach to Povray would be to create substantially fewer than 2048 unique planets, but on a high enough number that repetitions are not evident. Possibly 256 planets so that they are all unique within a single galaxy. This could allow for higher-resolution textures too. edit: po...
by gsagostinho
Thu Apr 30, 2020 12:35 am
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 2541

Re: Progress

Wow, that looks great! Is this process slow? And is it possible to batch apply it to, say, all 2048 Povray planets? :twisted: :roll:
by gsagostinho
Wed Apr 29, 2020 3:17 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 2541

[Split] Planet City Lights

[Discussion split from the announcement of planet illumination mapping in the Progress thread .] This looks stunning!! Now if there was a way of automagically adding city lights to Povray's planets. Maybe identifying those that are not gas giants and then batch applying a pre-made texture for the a...
by gsagostinho
Thu Apr 02, 2020 6:36 pm
Forum: Discussion
Topic: Screenshots
Replies: 5677
Views: 1070954

Re: Screenshots

Great, thank you so much. I will take a look at this as soon as I can. These last screenshots are looking really good!
by gsagostinho
Thu Apr 02, 2020 4:46 pm
Forum: Discussion
Topic: Screenshots
Replies: 5677
Views: 1070954

Re: Screenshots

These look great!! :shock: I can include them into the OXPs if you would like. Besides dropping these files in the respective texture folders, what config changes do you need to make? As for the Asp, do you need to create specgloss maps for each different livery?
by gsagostinho
Fri Feb 28, 2020 10:33 am
Forum: Discussion
Topic: Screenshots
Replies: 5677
Views: 1070954

Re: Screenshots

Very nice shots! Are these Povray planets?
by gsagostinho
Sat Jun 15, 2019 6:15 pm
Forum: Discussion
Topic: Screenshots
Replies: 5677
Views: 1070954

Re: Screenshots

Thanks! :D
by gsagostinho
Fri Jun 14, 2019 4:11 pm
Forum: Discussion
Topic: Screenshots
Replies: 5677
Views: 1070954

Re: Screenshots

I just uploaded some new paint jobs for the Asp Mk. II and the Fer-de-Lance. Here are two of them:

Image

Image
by gsagostinho
Fri Jun 14, 2019 4:11 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Fer-de-Lance
Replies: 23
Views: 11681

Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

New version available in the extension manager:

14/06/2019 - Version 1.5:
- three new paint jobs.
by gsagostinho
Fri Jun 14, 2019 4:10 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Asp Mk II
Replies: 34
Views: 24503

Re: [Release] gsagostinho's Texture Pack: Asp Mk II

New version available in the extension manager:

14/06/2019 - Version 1.4:
- six new paint jobs.
- fix cockpit glass colour in the black and red paint job
by gsagostinho
Thu Jun 13, 2019 1:04 pm
Forum: Expansion Pack
Topic: [Release] Dangerous HUD
Replies: 129
Views: 72020

Re: [Release] Dangerous HUD

I am not a big fan of these 3D bars to be honest, and I also think they might be tricky to implement in Oolite anyway (the bars are special type of sliders hardcoded available to HUD designers, they are not created through png images).
by gsagostinho
Mon Feb 25, 2019 7:40 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Adder
Replies: 7
Views: 8111

Re: [Release] gsagostinho's Texture Pack: Adder

No worries at all!
by gsagostinho
Mon Feb 25, 2019 3:59 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Adder
Replies: 7
Views: 8111

Re: [Release] gsagostinho's Texture Pack: Adder

I just took a look at the definition for my textures in my custom shipyard.plist for this OXP and they are identical to the default Adder's. I also noticed that neither the default Adder (and thus not my texture pack either) allow for cargo bay extensions. This is also the information I see at http:...
by gsagostinho
Thu Feb 07, 2019 10:55 am
Forum: Discussion
Topic: Screenshots
Replies: 5677
Views: 1070954

Re: Screenshots

Cool, thanks for the suggestions. I will take a look at some of those when I get a chance. Cheers!