Search found 94 matches

by jh145
Tue Jul 28, 2015 5:47 pm
Forum: Expansion Pack
Topic: [Release] Laser Cannons v1.12
Replies: 36
Views: 25780

Re: [Release] Laser Cannons v1.8

Oops :oops: good point, one can only fire an integer number of shots ... OK, in that case my figures are in generally good agreement with yours: calculated_dmax quoted_dmax rel_err_percent [1,] 700 700 0.00000 [2,] 960 960 0.00000 [3,] 780 780 0.00000 [4,] 900 900 0.00000 [5,] 600 600 0.00000 [6,] 1...
by jh145
Tue Jul 28, 2015 5:21 pm
Forum: Expansion Pack
Topic: [Release] Laser Cannons v1.12
Replies: 36
Views: 25780

Re: [Release] Laser Cannons v1.8

Thanks for making the change. Another thing: where do the damage-before-overheat figures come from? Assuming cooldown at 6 heat units/sec and overheat at .85*256 = 217.6 heat units, I get some discrepancies with your quoted figures: calculated_dmax quoted_dmax rel_err_percent [1,] 673.2000 700 3.980...
by jh145
Tue Jul 28, 2015 4:36 pm
Forum: Expansion Pack
Topic: [Release] Laser Cannons v1.12
Replies: 36
Views: 25780

Re: [Release] Laser Cannons v1.8

Looks like there's a bug on the wiki page: the Rate figure should be the reciprocal of its current value. Or, instead of calling it the Rate, call it the Period (i.e. average time between shots).
by jh145
Wed Jul 22, 2015 8:50 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 171321

Re: The Feudal States

<offtopic>I can't be sure I didn't make a mistake, but when I was setting up five-a-side shoot-outs (team A = five ships of a certain type, B = five of another type), I found accuracy 10 ships ineffective. They just drifted and couldn't be persuaded to attack the other team.</offtopic> <ontopic>Yes,...
by jh145
Mon Jul 20, 2015 7:08 am
Forum: Suggestion Box
Topic: Make cloaks more, er, cloak-y in Oolite 1.82?
Replies: 9
Views: 4843

Re: Make cloaks more, er, cloak-y in Oolite 1.82?

Also: I have considerable trouble getting a bean on cloaked ships, as soon as their flickering shapes move off my viewscreen (and my combat rating is Elite, although admittedly I am rusty at present). It would be nice to see that human behaviour better mimicked by NPCs. For example: When cloaked an...
by jh145
Wed Jun 17, 2015 8:32 am
Forum: Testing and Bug reports
Topic: Losing the keyboard on F12
Replies: 50
Views: 18096

Re: Losing the keyboard on F12

I encountered the problem plenty often enough without "violently assaulting" my keyboard. A single tap on F12 on startup, done quick enough (as I often did due to impatience), was sufficient to trigger keyboard lock-out. I can't see the problem modifying the trunk nightly as I described. You'd quick...
by jh145
Tue Jun 16, 2015 7:43 pm
Forum: Testing and Bug reports
Topic: Ever since v1.82
Replies: 7
Views: 4368

Re: Ever since v1.82

The button?! You have only one?!

Seriously: what's the recipe to reproduce the bug?
by jh145
Tue Jun 16, 2015 7:41 pm
Forum: Testing and Bug reports
Topic: Losing the keyboard on F12
Replies: 50
Views: 18096

Re: Losing the keyboard on F12

I vote we modify the start script and wait for complaints. Specifically, if XMODIFIERS points to ibus, set it null, print a big warning to stderr, then start Oolite. Give this (or another relevant) thread id in the warning for feedback.
by jh145
Sun Jun 14, 2015 7:15 am
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 49
Views: 42728

Re: New version of my Fer-de-Lance 3G

While we're talking about the FdL 3G, would it be worth changing the external views? Maybe pull the camera back from the ship a little?
by jh145
Sun Jun 07, 2015 7:03 pm
Forum: Testing and Bug reports
Topic: Losing the keyboard on F12
Replies: 50
Views: 18096

Re: Losing the keyboard on F12

Great sleuthing! I found another post implicating ibus . I'll see if I can make sense of that when I'm back on my otherwise-lovely Ubuntu box. :D Update: I think I've got it! :D Just unset XMODIFIERS for Oolite: $ XMODIFIERS= ./oolite-wrapper ... That probably has an adverse effect on accented or no...
by jh145
Sat Jun 06, 2015 12:19 pm
Forum: Discussion
Topic: Recommended OXZs
Replies: 10
Views: 4955

Re: Recommended OXZs

I tried to think of the most harmless thing. Something I loved from my childhood. Something that could never ever possibly destroy us. Mr. Stay Puft! Just a simple survey ...

(That's it for Ghostbusters-themed responses, at least until someone shuts off the power grid.)
by jh145
Sat Jun 06, 2015 7:57 am
Forum: Discussion
Topic: Recommended OXZs
Replies: 10
Views: 4955

Re: Recommended OXZs

Thanks for taking part, Egon, I mean Layne. I'm not trying to figure anything out except to get you all together in a virtual room and ask "what in-game add-ons do you like?". Such conversation seems to be frowned upon on the board -- Fire and brimstone coming down from the skies! Rivers and seas bo...
by jh145
Fri Jun 05, 2015 5:03 pm
Forum: Discussion
Topic: Recommended OXZs
Replies: 10
Views: 4955

Re: Recommended OXZs

Smivs wrote:However, just out of interest could you give some idea what the survey is actually about?
All 300+ OXZs are listed; the survey asks you to "tick" which OXZs (as many as you care to) you would recommend.
by jh145
Fri Jun 05, 2015 7:07 am
Forum: Discussion
Topic: Recommended OXZs
Replies: 10
Views: 4955

Re: Recommended OXZs

3 responses so far -- thank you!

Moderator, could you move this topic to the discussion forum? It might get more hits.
by jh145
Thu Jun 04, 2015 9:11 pm
Forum: Discussion
Topic: Recommended OXZs
Replies: 10
Views: 4955

Recommended OXZs

If you don't like OXP/OXZ recommendations, look away now. Still with me? Then please complete the crudely-crafted survey at https://www.surveymonkey.com/s/LJM8QL3 . WARNING: it records your IP address along with your answers. I can't do anything about that. Survey closes 19 June 2015. I will report ...