Search found 442 matches
- Sat Mar 06, 2021 5:50 am
- Forum: Expansion Pack
- Topic: BPlanets
- Replies: 63
- Views: 26895
Re: BPlanets
Does BPlanets add moons [...] ? Does BPlanets add extra planets [...] ? No, and no. The main purpose of this would be to bring in different/better(?) textures (or for the re-shading option, means) to enhance the look of the planet entities. The "different texture" path (consider it dead) -- was mea...
- Fri Feb 19, 2021 2:46 am
- Forum: Porting to other platforms
- Topic: Porting to C++ Request (Please read)
- Replies: 9
- Views: 301
Re: Porting to C++ Request (Please read)
[...] Also, when I look at the Github nothing makes sense, for example, where is the main .c program? [...] I know this, let me: you won't find a "main .c" program, because Objective-C has a "main.m" program :twisted: For Oolite you'll find it in src/Core/SDL folder of the source code. Welcome to t...
- Wed Feb 10, 2021 3:17 pm
- Forum: Discussion
- Topic: History of the game of Oolite
- Replies: 10
- Views: 2406
Re: History of the game of Oolite
[...] Sweet was the sound of yawners wailing and gnashing their teeth! Hah, no denture damage here! As a non-religious yaw user myself, I had to adapt to FD's vision of favouring pitch/roll over pitch/yaw. Luckily, my keyboard/mouse setup integrates quite nicely pitch/yaw with the mouse, and roll f...
- Wed Feb 10, 2021 3:44 am
- Forum: Testing and Bug reports
- Topic: MacOS debug version does not work with external console
- Replies: 2
- Views: 913
Re: MacOS debug version does not work with external console
Not sure about your MacOS version, and/or python setup. On a Slackware Linux, for "oolite-debug-console-1.5", under "Python 2.7.17", I had to install the following to have it up and running (sorry, no pip, not sure to what extent it deals with dependencies): attrs-19.3.0 constantly-15.1.0 incrementa...
- Wed Feb 10, 2021 3:12 am
- Forum: Discussion
- Topic: History of the game of Oolite
- Replies: 10
- Views: 2406
Re: History of the game of Oolite
<chortles> Progress - one of the big three threads. [...] Wild guess: Progress, Screenshots and Science Fiction Trivia ? [...] My current synopsis of Jens is the following: [...] fearsome partisan for Yaw in the [[Roll vs Yaw crusades]] [...] <chuckles while hearing Cody <sniggering> next room> :t...
- Sun Feb 07, 2021 5:56 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 6010
- Views: 878560
Re: Science Fiction Trivia
Stargate SG1: The Nox and/or the Reetou (for reference, season 1 episode 13 and season 2 episode 20, respectively).
- Fri Feb 05, 2021 3:35 pm
- Forum: Outworld
- Topic: Elite: Dangerous - first impressions
- Replies: 15
- Views: 7014
Re: Elite: Dangerous - first impressions
At least, as opposed to EVEOnline, and/or what's going to be (ever?!) StarCitizen, there is a "Solo Play" option ... If they ever take that out, I'll go for a refund 

- Wed Jan 27, 2021 6:35 am
- Forum: Expansion Pack
- Topic: BPlanets
- Replies: 63
- Views: 26895
Re: BPlanets
[...] code changes or using plists and providing the vertex/fragment shaders? There are some "code" changes at the moment, but not on Objective-C sources, only in shader (oolite-default-planet.fragment) source. Very likely will need to go to my first (1. (easy) bringing uniforms) point above, which...
- Wed Jan 27, 2021 2:15 am
- Forum: Expansion Pack
- Topic: BPlanets
- Replies: 63
- Views: 26895
Re: BPlanets
Surface looks great but are they clouds? [...] Them clouds are those provided by the OOTB (out of the box) game. :D Here's a more cloudy example: https://i.postimg.cc/Gm7Qb1Nk/Ensoreus-01.png These are from my attempt to "move" the planet textures creation in the shader. Even for only the diffuse +...
- Wed Jan 27, 2021 1:04 am
- Forum: Expansion Pack
- Topic: BPlanets
- Replies: 63
- Views: 26895
Re: BPlanets
Whew, heightmap -> normalmap finally done! 



- Mon Jan 18, 2021 7:44 pm
- Forum: Expansion Pack
- Topic: BPlanets
- Replies: 63
- Views: 26895
Re: BPlanets
[...] Step 2. Let there be map - create/copy/adapt any favorite GLSL noise based sample you consider worthy to replace the new diffuseColor value (and deduce the new normal value from it) A quick (Oolite in-game) composition to test planet map generation in shaders: https://i.postimg.cc/kXVGHRy8/Le...
- Fri Jan 08, 2021 10:37 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1164
- Views: 381813
- Tue Jan 05, 2021 4:20 am
- Forum: Discussion
- Topic: Where to find the file shipdata.plist on a Mac?
- Replies: 4
- Views: 1793
Re: Where to find the file shipdata.plist on a Mac?
[...] It is a bad idea to modify any content in Resource folder. [...] Seconded. [...] Create your own OXP, copy shipdata.plist onto this OXP and modify it [...] Or just create a folder named ~/Library/Application Support/Oolite/AddOns/Config , and copy the shipdata.plist there, and modify it.
- Tue Jan 05, 2021 3:47 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 6010
- Views: 878560
Re: Science Fiction Trivia
<checks the number of pages as compared with the "Screenshots" thread: good, we're still ahead :) > The Geth in Mass Effect (original trilogy) -- an involuntarily created AI by the Quarians. In Mass Effect 2 we get to enroll Legion, who describes a schism that happened into the Geth collective. Alt...
- Tue Dec 29, 2020 9:26 pm
- Forum: Oolite-PC
- Topic: Nordic Keyboard
- Replies: 35
- Views: 9251
Re: Nordic Keyboard
Hah, ok, I'd guess the easiest way to answer your petition would be to include two keyconfig.plist files in the distro (e.g. keyconfig.plist.roll and keyconfig.plist.yaw) and "deploy" the chosen version during installation.
You can also batch/shell script this for any post-installation change of mind.
You can also batch/shell script this for any post-installation change of mind.