Search found 2610 matches

by phkb
Wed Jul 08, 2020 4:44 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 257
Views: 88132

Re: [WIP] GalCop Missions

After completing a slave repatriation mission that required purchasing slaves from the market and turning them in through the bulletin board interface, the Market Observer OXP did not detect the removal of the slaves so it still shows ##x (the purchase price) on the F8 screen. This one is true for ...
by phkb
Wed Jul 08, 2020 4:38 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 257
Views: 88132

Re: [WIP] GalCop Missions

Milo wrote:
Tue Jul 07, 2020 8:27 am
is that specifically the thargoid type named warship?
Yes, as distinct from any other OXP-added Thargoid ship (although, so long as the OXP-added Thargoid vessel returns true for the "isThargoid" property and doesn't have the roles "tharglet", "thargon" or "EQ_THARGON" then it should still count)
by phkb
Tue Jul 07, 2020 1:04 pm
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 68
Views: 32976

Re: [WIP] Bounty system OXP

The scanning isn't about local offences, it's an import of offences from elsewhere. I'm just suggesting that the import of external bounties should be limited once-per-exit-witchspace so if you pay the locals, they don't bother you again until you leave. Of course, they don't actually resolve your ...
by phkb
Tue Jul 07, 2020 1:03 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 257
Views: 88132

Re: [WIP] GalCop Missions

Thanks for hammering these missions! I'll add the fixes as soon as I can.
by phkb
Tue Jul 07, 2020 1:01 pm
Forum: Expansion Pack
Topic: (WIP) Home System
Replies: 44
Views: 10806

Re: (WIP) Home System

Your dosh goes straight into the coffers of whichever crime family is running that particular system. Otherwise, things tend to go missing, spaceships get broken - if you get my drift. Or it might form another method of improving your standing/progress with a system, and therefore getting more perk...
by phkb
Tue Jul 07, 2020 7:21 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 257
Views: 88132

Re: [WIP] GalCop Missions

Milo wrote:
Tue Jul 07, 2020 6:33 am
If the black box does get destroyed, maybe update the mission status to reflect a failure, so it doesn’t leave the player searching aimlessly.
There should be some notification of that already, but I'll confirm.
by phkb
Tue Jul 07, 2020 6:04 am
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 19
Views: 15161

Re: (Release) Manual Witchspace Alignment

I can certainly patch it, but at the moment I can't reproduce it. What were the conditions at the time? Where were you, and what was your target system?
by phkb
Tue Jul 07, 2020 5:17 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 70
Views: 33672

Re: BroadcastComms MFD [Release]

You don't remember what ship/entity you were targeting when you tried to greet them/it, do you?
by phkb
Tue Jul 07, 2020 5:01 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 68
Views: 32976

Re: [WIP] Bounty system OXP

I found several emails about 500 Cr fines being applied, and I didn't notice any change in my credit balance (I think that's a potential bug). Bug in the Email System, fixed in next release. I suppose the 200 Cr fine and "attitude adjustment" was done by the core game because a cop flagged me to pa...
by phkb
Tue Jul 07, 2020 4:28 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 257
Views: 88132

Re: [WIP] GalCop Missions

Strangely, several of the thargoids sent comms messages in perfect English: That's certainly weird, but it's not coming from GalCop missions. I suspect another Thargoid ship pack has added thargoid ship roles to one of the "pirate" roles, which would then put thargoid warships into "pirate" mode. A...
by phkb
Tue Jul 07, 2020 12:02 am
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 125
Views: 64581

Re: Xenon HUD

Those two points in the code are where I would expect that sort of thing to happen. The first one is a calculation, the second is the HUD switch point. I've put some improvements into the code to hopefully mitigate the first one. The second one, though, is tougher. The issue appears to be relating t...
by phkb
Thu Jul 02, 2020 9:08 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 51
Views: 29307

Re: Anarchies 2.8 now available

dybal wrote:
Thu Jul 02, 2020 3:51 pm
I wonder if phbk is mantaining this OXP too?
Well, I don't know about phbk, but phkb is! I seem to be maintaining a lot of OXP's at the moment...

I'll add it to my (ever-lengthening) list.
by phkb
Thu Jul 02, 2020 9:03 pm
Forum: Expansion Pack
Topic: addFrameCallback
Replies: 2
Views: 62

Re: addFrameCallback

this.shipWillLaunchFromStation = function() { this._setupRadarCheck(); } this.shipDied = this.shipWillDockWithStation = function() { this._stopFCB(); } this._stopFCB = function _stopFCB() { if (isValidFrameCallback(this.$fcb)) stopFrameCallback(this.$fcb); } this._setupRadarCheck = function _setupR...
by phkb
Wed Jul 01, 2020 10:33 pm
Forum: Expansion Pack
Topic: (WIP) Ship Repurchase
Replies: 31
Views: 9121

Re: (WIP) Ship Repurchase

That's a lot to chew through! Thanks for putting so much thought into this. After I digest it all I'll get a new release out.
by phkb
Wed Jul 01, 2020 10:24 pm
Forum: Expansion Pack
Topic: (WIP) Ship Repurchase
Replies: 31
Views: 9121

Re: (WIP) Ship Repurchase

The trouble is, in all my testing, the shipDied event is too late. I tried the code you suggested, launched from the station with an escape pod, and then deliberately ran into the nav buoy. Game over. All the debug events show up in the log, but nothing happened. The abandonShip call fails to eject ...