Search found 2446 matches

by phkb
Sat Jan 11, 2020 12:34 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 218
Views: 94676

Re: (Release) Ship Configuration

Thanks for the heads up. I’m not able to debug this at the moment, and won’t be in a position to do it for a couple of weeks. So if you could keep a copy of the log and the save game so I can get a copy later that would be awesome.
Thanks again!
by phkb
Sun Jan 05, 2020 8:46 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 199
Views: 71766

Re: [WIP] GalCop Missions

Thanks for the report. To make a full log accessible would normally require using a 3rd party hosting site, but in this case I can already see the important parts of the log. There was no clear reason why the ship failed to spawn, but my initial thought was some sort of OXP conflict. Unfortunately I...
by phkb
Thu Jan 02, 2020 7:01 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1479
Views: 375601

Re: Scripters cove

I’m going on a family holiday and won’t have access to do debugging until the end of the month. I will look at this more closely then.
by phkb
Sat Dec 28, 2019 11:52 pm
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 835

Re: Nav Buoy Replacement in Core

OK, PR merged. New nightly will be out shortly.
another_commander wrote:
Sat Dec 28, 2019 10:56 pm
Just got word that Terrastorage is going down - most likely permanently - in the next few days
Ah, that's going to be a problem. Is there an easy "just-repoint-the-script-to-new-site" solution?
by phkb
Thu Dec 26, 2019 11:05 am
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 835

Re: Nav Buoy Replacement in Core

Trunk has the final check ins. A Pull Request happens before the final check in, allowing changes to be checked and validated first. This PR is probably ok to check in, given no logic or code is changing, but still. Alternatively, I could check it in, allow the nightly to create a new distribution, ...
by phkb
Mon Dec 23, 2019 11:41 am
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 835

Re: Nav Buoy Replacement in Core

Before I attempt to merge this PR, it would be great to hear from a couple of users who might be in a position to test it out, you know, kick the tires, that sort of thing. Theoretically there should be no gameplay or visual issues, as I've made the addition a simple drop-in replacement of the origi...
by phkb
Wed Dec 18, 2019 9:59 pm
Forum: Suggestion Box
Topic: Morrigan - force a for sale script possible?
Replies: 14
Views: 1788

Re: Morrigan - force a for sale script possible?

Can you post the edited shipyard.plist file from the Morrigan OXP, and we can check to ensure everything is correct.
Also, can you check your latest.log file and look for any errors? Or you could post it as well and we can have a look.
by phkb
Wed Dec 18, 2019 3:04 am
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 835

Re: Nav Buoy Replacement in Core

With thanks to Cmd. Cheyd for releasing his buoy model under the same licence as the rest of the Oolite textures, I have just created a PR in the main code branch which adds this into core. Notes on differences between implementation and original: 1. I resized all textures to 1024x1024 to match othe...
by phkb
Thu Dec 05, 2019 9:25 pm
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 835

Re: Nav Buoy Replacement in Core

How do I do that? This is the part where I make a suggestion, while looking at the back-stage area for someone more knowledgeable to come forward and offer a more definitive reply. Is just changing the license statement/declaration in the script good enough? It would certainly be good enough from m...
by phkb
Wed Dec 04, 2019 8:57 pm
Forum: Outworld
Topic: Hi
Replies: 4
Views: 287

Re: Hi

Welcome back, Okti!
Okti wrote:
Wed Dec 04, 2019 7:33 pm
I need to to catch up what is the version now and what is changed
Quite a bit has changed, so enjoy the process of re-familiarisation!
by phkb
Wed Dec 04, 2019 8:54 pm
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 835

Re: Nav Buoy Replacement in Core

I definitely want to see this happen! Let's do it! From my reply in another thread: I think the only thing, licence-wise, is for the buoy to be released under a standard Commons Creative Attribution-Non Commercial-Share Alike License version 3.0, which is what the rest of the models and textures are...
by phkb
Tue Dec 03, 2019 9:18 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1479
Views: 375601

Re: Scripters cove

montana05 wrote:
Tue Dec 03, 2019 10:08 am
I created a new commodity
Just a quick check: you need to put your commodity definition inside another set of braces, like this:

Code: Select all

{
    "holy_artifacts" = 
    {
    	...
    };
 }
You might be doing this already, and just copied the definition code, but it's worth checking.
by phkb
Thu Nov 21, 2019 11:22 pm
Forum: Oolite-Mac
Topic: Mysterious Permission Dialogues
Replies: 2
Views: 454

Re: Mysterious Permission Dialogues

I think this might be a Mac-specific issue, as I've never seen that sort of message on any instance of a Windows release. The Mac build has some integration with iTunes for using song-lists in some parts of gameplay (eg docking). AFAIK, this is the only Mac-only component in the source, and to my mi...
by phkb
Mon Nov 04, 2019 9:58 pm
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 14
Views: 2736

Re: Eye candy OXZ's?

Also, there was talk of replacing the native nav buoy with mine (if I changed the license). I'm still open to that and am willing to turn nav bouy over to whatever license is required if there's interest from the core devs. The fad of folks gumballing other dev's work seems to have died away, so I'...
by phkb
Thu Oct 31, 2019 9:24 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5123
Views: 627164

Re: Science Fiction Trivia

Does Aldiss's Greybeard count? I'll allow that one. It was triggered by a bomb, but not during a war. So that's two. The Wind from Nowhere That's three. World War Z Triggered by a virus, so that's in. Four. The Whilte Plague by Frank Herbert? I'm not sure this one counts, as the virus only hits 3 c...