Search found 2669 matches

by phkb
Tue Sep 22, 2020 7:11 am
Forum: Expansion Pack
Topic: [WIP] Risky Business OXP
Replies: 3
Views: 648

Re: [WIP] Risky Business OXP

cim's work, according to the description, "adjusts prices according to trade volume - so safer systems have more 'centred' prices, and hub systems have more 'centred' prices." It looks at how safe/dangerous a system is, based on the type of local systems surround it, and moves prices accordingly. In...
by phkb
Sat Sep 19, 2020 2:51 am
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 18
Views: 238

Re: Fireball-1.01.oxp

Nite Owl wrote:
Sat Sep 19, 2020 12:38 am
gloss = 75
The gloss setting should be between 0.0 and 1.0. I think a value of 75 would just end up being clamped at 1.0 (although I'm not positive about this).
by phkb
Thu Sep 17, 2020 7:48 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 40
Views: 1545

Re: Recovering "Lost" OXPs

It's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working.
by phkb
Thu Sep 10, 2020 9:53 pm
Forum: Discussion
Topic: Screenshots
Replies: 5677
Views: 1070974

Re: Screenshots

So, is there a "{PlanetName}isJupiter" OXP in the works? :D
by phkb
Tue Sep 08, 2020 11:54 pm
Forum: Testing and Bug reports
Topic: problems in AI
Replies: 3
Views: 186

Re: problems in AI

cim is occasionally around, but I don't believe he is actively supporting his OXP's at the moment. He's been quite willing to pass maintenance over to those willing to take it on.
by phkb
Tue Sep 08, 2020 2:03 am
Forum: Suggestion Box
Topic: scripts awarding equipments with high TL
Replies: 2
Views: 185

Re: scripts awarding equipments with high TL

If the only check for TL is in an awardEquipment script, that's probably true. However, there might be multiple factors that make checking TL in the script preferable (for instance, a combination of TL and Eco, or government type). In the case of Ship Storage Helper, changing the system TL is a bit ...
by phkb
Fri Sep 04, 2020 6:04 am
Forum: Oolite-Linux
Topic: [Solved] LowSpec Oolite
Replies: 12
Views: 584

Re: LowSpec Oolite

So what OXP was the culprit?
by phkb
Mon Aug 31, 2020 3:57 am
Forum: Oolite-Linux
Topic: [Solved] LowSpec Oolite
Replies: 12
Views: 584

Re: LowSpec Oolite

The latest.log file will just list them. Removing them manually will mean navigating to the folder and moving files to some temporary location. You can remove managed OXP's from within Oolite itself, but this can only be done on a one-by-one basis, so it might not be the best way to debug performanc...
by phkb
Thu Aug 27, 2020 2:48 am
Forum: Discussion
Topic: Looking for Far Sun OXP
Replies: 23
Views: 1128

Re: Looking for Far Sun OXP

Sorry , I copied too much . That is a stray because its the end of the previous interstellar space section. I'm just going to have to get used to the stupidly large and indeed bright Suns. If there are no errors in your latest.log file, I'd suggest there's a conflict going on somewhere with other O...
by phkb
Wed Aug 26, 2020 1:02 am
Forum: Discussion
Topic: Looking for Far Sun OXP
Replies: 23
Views: 1128

Re: Looking for Far Sun OXP

Duggan wrote:
Wed Aug 26, 2020 12:38 am
This is how it look
Is that all of the file? If so, you have a stray "};" at the top which would create an imbalance of braces.

Also, are any errors being reported in your latest.log file?
by phkb
Mon Aug 24, 2020 9:44 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 40
Views: 1545

Re: Recovering "Lost" OXPs

dybal wrote:
Mon Aug 24, 2020 7:45 pm
by phkb (! :lol: ):
EscapePodSlaveFix: PMed him about it
I can probably add this one to the manager myself. :wink:
by phkb
Thu Aug 20, 2020 8:35 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1120
Views: 318724

Re: Introduce Yourself.

Welcome aboard, commander!
by phkb
Wed Aug 19, 2020 9:20 pm
Forum: Testing and Bug reports
Topic: Test Win64 executable - custom laser sounds
Replies: 10
Views: 2130

Re: Test Win64 executable - custom laser sounds

Licences look OK, I think. I got the sounds from freesound.org: Military laser sound from https://freesound.org/people/notyermom/sounds/434834/ License: https://creativecommons.org/publicdomain/zero/1.0/ Mining laser sound from https://freesound.org/people/bubaproducer/sounds/151022/ License: https:...
by phkb
Tue Aug 18, 2020 5:33 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - custom laser sounds
Replies: 10
Views: 2130

Re: Test Win64 executable - custom laser sounds

another_commander wrote:
Tue Aug 18, 2020 5:21 am
What is the licensing status of the test sounds in your OXP? Can we include those in the core game?
I think it's OK, but I'll check.
by phkb
Thu Aug 13, 2020 5:00 am
Forum: Testing and Bug reports
Topic: Equipment incompatibility handling
Replies: 7
Views: 519

Re: Equipment incompatibility handling

Was also missing a declaration for eqKey. New PR added.