Search found 1127 matches

by UK_Eliter
Fri Aug 21, 2020 11:26 pm
Forum: Discussion
Topic: Are PMs working?
Replies: 7
Views: 420

Re: Are PMs working?

Cody, it is important to be clear about this matter. So: which of the following propositions are you asserting? 1) If one sends a PM, then it does get sent to the intended recipient but it remains in one's own outbox until the intended recipient reads it. 2) If one deletes a PM from one's outbox, th...
by UK_Eliter
Fri Aug 21, 2020 11:07 pm
Forum: Discussion
Topic: Are PMs working?
Replies: 7
Views: 420

Re: Are PMs working?

> Yep! They can of course be deleted from your Outbox.

. . without that preventing their receipt by the intended recipient, I take it. OK. Thanks, Cody.
by UK_Eliter
Fri Aug 21, 2020 10:46 pm
Forum: Discussion
Topic: Are PMs working?
Replies: 7
Views: 420

Re: Are PMs working?

Hi Cody, and thanks.

That thread you linked introduced me to the Oolite version of 'hooray' ('Ooray!', of course).

I gather from the same thread that, by design - yes? - 'PMs remain in the Outbox until read by the intended recipient.'

I hope I am not, er, scourging Giles's rear.
by UK_Eliter
Fri Aug 21, 2020 9:20 pm
Forum: Discussion
Topic: Are PMs working?
Replies: 7
Views: 420

Are PMs working?

Hey Commanders

:D

I've had trouble deleting some of my old PMs, and some of my PMs are in the 'outbox' which suggests they have not actually been sent. Also, I've not had a reply from a couple of people - people who have been on the board fairly recently. Can anyone advice? Thanks.
by UK_Eliter
Wed Aug 12, 2020 11:42 pm
Forum: Expansion Pack
Topic: Overriding shipdata entries in the core game and in other OXPs
Replies: 8
Views: 1202

Re: Overriding shipdata entries in the core game and in other OXPs

OK, I think I will use the 'shipspawned' event, through a worldscript . That way I can detect ships that have one of the hermit primary roles and then do some randomised increasing of any such ships' maxEnergy . This will beef up both 'un-spiced' hermits and 'spiced' ones. And it should be easy to d...
by UK_Eliter
Wed Aug 12, 2020 10:50 pm
Forum: Expansion Pack
Topic: Overriding shipdata entries in the core game and in other OXPs
Replies: 8
Views: 1202

Re: Overriding shipdata entries in the core game and in other OXPs

Oops. Just now I spend an hour or so staring to create a 'HarderHermits' OXP. Once I'd made a first version that I was about to test, I decide - a little late . . - to see whether any other OXP existed already that was similar. And . . there's Sparas' Spicy Hermits , which toughens up hermits, and d...
by UK_Eliter
Fri Jul 31, 2020 9:08 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 53
Views: 32077

Re: Anarchies 2.8 now available

Well, we gotta have some renegade vipers, surely! Nice: :) .
by UK_Eliter
Sat Jul 25, 2020 2:53 pm
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 26
Views: 11310

Re: Tionisla Orbital Graveyard 2.0

Yes, there are those things (quiet, history) too - but that is not the sublime part.
by UK_Eliter
Sat Jul 25, 2020 12:33 pm
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 26
Views: 11310

Re: Tionisla Orbital Graveyard 2.0

Cholmondely,

I had not thought of cemetries as sublime, but I suppose they are, in that death is vertiginous and, at least in some ways, terrible.
by UK_Eliter
Wed Jul 22, 2020 4:21 pm
Forum: Expansion Pack
Topic: Overriding shipdata entries in the core game and in other OXPs
Replies: 8
Views: 1202

Re: Overriding shipdata entries in the core game and in other OXPs

Thanks, dybal. Which OXP(s) do you use that in? (I think I'll keep using 'OXP' to mean expansion pack, i.e. OXP and OXZ - for, I'm used to that term.)
by UK_Eliter
Wed Jul 22, 2020 2:30 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 21
Views: 30978

Re: [Release (sort of)] Extra Thargoids OXP

Right. Thanks. Actually, I cannot remember whether I tried out a range of these values before for the Uberbuggly. I seem to remember that with some settings it wobbles around in a very silly fashion. I should have tested the change. I will try to do so within the next few days!
by UK_Eliter
Wed Jul 22, 2020 1:41 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 21
Views: 30978

Re: [Release (sort of)] Extra Thargoids OXP

Er, it was 7 and it is now . . 7.2!
by UK_Eliter
Wed Jul 22, 2020 1:39 am
Forum: Expansion Pack
Topic: Traffic Control OXP: small bug
Replies: 9
Views: 4599

Re: Traffic Control OXP: small bug

Ah yes, I saw that announcement.

But people being unable to administer their OXPs will only hasten the decline of the community.

I'll pm you with a bit more.
by UK_Eliter
Wed Jul 22, 2020 1:06 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 21
Views: 30978

Re: [Release (sort of)] Extra Thargoids OXP

A person of culture, I see! (We'll still boom all your bases, though. . . Uh-oh, I'm turning into Mr Thargoid. I've worked with the bugglies too long and gone native.) There might be some substantive but small changes in there. For, there are signs I was tinkering with the OXP (/OXZ), some time ago,...
by UK_Eliter
Wed Jul 22, 2020 1:01 am
Forum: Expansion Pack
Topic: Traffic Control OXP: small bug
Replies: 9
Views: 4599

Re: Traffic Control OXP: small bug

Right. As your suggestion post notes, under http://www.oolite.org/admin/ each person - and that includes me - can access only their own expansion packs. So I cannot do it. Did you PM one of the 'admirals', asking to be given the requisite credentials? I cannot remember whom exactly you should ask - ...