Search found 1598 matches

by Redspear
Sat Mar 20, 2021 12:52 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 373
Views: 247655

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

montana05 wrote: Thu Mar 18, 2021 8:41 am Sorry for the late reply, somehow I missed your message. :oops:
No worries :)

You might be able to divert to a simple mission screen: "No shipyard facility present", or similar.
by Redspear
Sat Mar 20, 2021 12:50 pm
Forum: Discussion
Topic: Oolite Wikipedia - some issues
Replies: 51
Views: 23380

Re: Oolite Wikipedia - some issues

Cody wrote: Thu Mar 18, 2021 7:50 pm
Cholmondely wrote: Thu Mar 18, 2021 5:28 pmOne presumes either that the Birds are the majority species...
I'd have thought 'dominant' would be a better description. Humans are the dominant species on Earth, but nowhere near the majority species.
'Intelligent' (ahem) majority perhaps?
by Redspear
Wed Mar 10, 2021 6:04 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 373
Views: 247655

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

montana05 wrote: Sun Mar 07, 2021 11:26 pm Well, I found kind of a solution, but it would require using equipment-overrides.plist to attach a simple condition-script to 30+ equipments...
Have you considered overruling the GUI screen?
e.g. Player selects shipyard, player gets manifest.
by Redspear
Mon Mar 08, 2021 1:40 am
Forum: Discussion
Topic: Government Types (anarchy/corporate state etc)
Replies: 8
Views: 1245

Re: Government Types (anarchy/corporate state etc)

Yes, we have nice example of such behavior pattern in Russia. :D Despite being Anarchy citizens Riedquat residents are pretty friendly to outsiders and only lack of space lane control makes visiting system so dangerous. It's perhaps not unlikely that folks in extremely dangerous systems tend to hav...
by Redspear
Sun Mar 07, 2021 11:05 pm
Forum: Fiction
Topic: Ship Shape
Replies: 15
Views: 8624

Re: Ship Shape

Cholmondely wrote: Sun Mar 07, 2021 5:54 pm Brilliant! Thank you!
You're welcome. Glad you like it.
by Redspear
Sun Mar 07, 2021 11:03 pm
Forum: Discussion
Topic: Government Types (anarchy/corporate state etc)
Replies: 8
Views: 1245

Re: Government Types (anarchy/corporate state etc)

Every member nation of the UN knows that North Korea is a grotesque military dictatorship under a vague gloss of communist rhetoric - but the label on their seat still says "Democratic People's Republic of North Korea". I think you are confusing country name and political system. The labe...
by Redspear
Sat Mar 06, 2021 11:00 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 373
Views: 247655

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Thanks a lot Redspear. :) You're welcome. I hope it helps. The standard condition script for the core game equipment allows equipment to be barred using the "oolite-barred-equipment" key in script_info. If this key contains an array of equipment keys, then those items of equipment will no...
by Redspear
Sat Mar 06, 2021 10:49 pm
Forum: Discussion
Topic: Government Types (anarchy/corporate state etc)
Replies: 8
Views: 1245

Re: Government Types (anarchy/corporate state etc)

I think the motivation for cim's text on the matter could also be interpreted as simply trying to explain / hand-wave the ingame reality of such simplistic categorisation. From a gameplay point of view government was to indicate danger level and the association (of danger with government) was primar...
by Redspear
Sat Mar 06, 2021 2:32 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 373
Views: 247655

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

"equivalent_tech_level" = 0; That should result in only fuel being available from the core equipment. You could try using allowAwardEquipment however and might not even have to set up a condition script if it were to be false for all items. Just be careful to confine it to that station.
by Redspear
Thu Mar 04, 2021 12:16 pm
Forum: Outworld
Topic: Perseverance has landed!
Replies: 5
Views: 2075

Re: Perseverance has landed!

Has anyone seen non colour adjusted images?
by Redspear
Wed Mar 03, 2021 12:06 am
Forum: Expansion Pack
Topic: Cloud City OXP
Replies: 9
Views: 4447

Re: Cloud City OXP

Can't download this one. Is it any good? Does anybody have a copy of it? I should have a copy somewhere. From what i remember it was simulataneously too big relative to the planet and too small relative to the player ship but then that's a fairly typical complaint from me, thus the (successful) res...
by Redspear
Fri Feb 26, 2021 2:43 pm
Forum: Discussion
Topic: How does my Cobra's energy supply work?
Replies: 28
Views: 8388

Re: How does my Cobra's energy supply work?

Confirmed... missionVariables. [not telling :-P] = "MISSION_COMPLETE"; // for backward compatibility, remove energy_unit. if (player.ship.equipmentStatus("EQ_ENERGY_UNIT") !== "EQUIPMENT_UNAVAILABLE") { // remove the specified equipment, either working or damaged versio...
by Redspear
Fri Feb 26, 2021 2:30 pm
Forum: Discussion
Topic: How does my Cobra's energy supply work?
Replies: 28
Views: 8388

Re: How does my Cobra's energy supply work?

I've always thought that the NEU replaces the EEU. Any boffins about? Apprentice boffin here. According to the shipdata.plist the two are incompatible, which combined with... Layne argues that the EEU & NEU are exclusive (and that the proof is in the game code): http://www.aegidian.org/bb/viewt...
by Redspear
Tue Feb 23, 2021 6:39 pm
Forum: Expansion Pack
Topic: Balanced Ship Prices
Replies: 7
Views: 2256

Re: Balanced Ship Prices

On a sidenote, does somebody know why I can fit an Advanced Space Compass on my Cobra MK-I if in the shipyard it says that it shouldn't? ( 7, 6500, "Advanced Space Compass", "EQ_ADVANCED_COMPASS", "A Tyley-Feynman GW-99 astro-navigation compass with user-selectable target m...
by Redspear
Mon Feb 22, 2021 5:06 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 774
Views: 216541

Re: Show and Tell (new ships/ ships in progress)

cbr wrote: Mon Feb 22, 2021 3:40 pm Although I do not know of any Duck-a-like aliens in E/oolite.
'Fat birds' perhaps :?:

Nice ship texture tsoj!